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  1. #21
    it cant be out of date we have shiny new water effect which btw reflects everything except the player which leads me to think WE ARE ALL VAMPIRES MUAHAHAHHAHAHAHAH (evil), but yes game is out of date in therms of generation, but thats why they making a next gen new mmo why would they change most of what is the win formula wow has always been, the bugs and things you mention aint a bit of out of date issues theres more into it then that...

  2. #22
    Quote Originally Posted by Prof_Sarcastic View Post
    You know what else is a really old game? Chess. I still love it, even though the graphics are shoddy.
    Lamer.

    Ontopic: well DUH. Look at Microsoft. Windows Vista's NT kernel code was a mess, like their devs said, even microsoft's devs were struggling to add new features... So they had to start MinWin project and rewrite whole NT kernel. And now we have Windows 7 - completely rewritten kernel, still works same as Windows 2000 (well, nearly...).

    Microsoft had money to do this, Blizzard could do this too if they'd stop pouring money into Starcraft II/Titan/Diablo III developing and HUGE EXPENSIVE MARKETING.

    ---------- Post added 2011-07-21 at 01:25 PM ----------

    Quote Originally Posted by Ganza View Post
    it cant be out of date we have shiny new water effect which btw reflects everything except the player which leads me to think WE ARE ALL VAMPIRES MUAHAHAHHAHAHAHAH (evil), but yes game is out of date in therms of generation, but thats why they making a next gen new mmo why would they change most of what is the win formula wow has always been, the bugs and things you mention aint a bit of out of date issues theres more into it then that...
    I think OP meant server's code, not your meaningless graphics engine...
    doing these things right was perfectly possible ten years ago.
    I'm sorry, but from where did you get your fucking crystal ball that lets you see 10 years into the future and design acordingly?..
    Last edited by Deviltry; 2011-07-21 at 10:27 AM.

  3. #23
    Quote Originally Posted by Kangodo View Post
    Do you know what should be bannable?
    Misquoting a post and adding things to it to make a stupid point.
    If you want to quote a Bluepost, please put the entire post in it.


    Originally Posted by Blizzard Entertainment
    We’d like to. We certainly haven't forgotten about the PvP community at all and we do a lot of PvP oriented behind the scenes work right now. While not very much of that effort is channeled into creating new maps at the moment, we would definitely like to increase the variety of Battleground and Arena maps that are available in the future. That's where things get sticky, though. One might think that creating a Battleground is a pretty simple process (they look simple, right?), but it's not.

    Part of the reason is that Battlegrounds are like ducks. A duck looks like it effortlessly glides across the water, but their little feet are actually working madly beneath the surface to make it happen. Battlegrounds are the same way. They may look simple -- even static -- to a casual observer, but in reality there's an incredible number of very complicated processes going on behind the scenes. Part of the reason for this is due to a lot of technical hurdles that need to be jumped to make them perform as seamlessly as they do, battle after battle. As a result, it's actually extremely difficult to design Battlegrounds, partially due to the technical limitations that are currently in place.

    The other part of the reason is that Battlegrounds (and Arena maps, for that matter) require a higher degree of polish than a PvE map does. If a bit of geometry causes you to hang up, or blocks line of sight in a dungeon or raid, then in the majority of circumstances you can probably just work around it until it's fixed. If the same flaw exists in a bg or arena map, then that imperfection might be exploited for an unfair advantage, which runs contrary to the spirit of fair competition we want in that kind of PvP. We know that a lot of the PvP community is ultimately more interested in having perfectly balanced and bug-free maps to play on, than they necessarily are in having new maps to play on.

    The other thing to keep in mind is that, while boss mechanics might differ from raid to raid, broadly speaking all dungeons and raids have the same rule set (that is, they have raid locks and you have to run back to the portal when you wipe and so on). BGs and Arenas tend to have highly individual rule sets. The result is that, in addition to the factors I’ve already mentioned, we also have to craft every BG essentially by hand every time. We’d like to develop a tool to create PvP maps in the same way we have a tool we can use to create bosses or a tool we can use to create items. Such a tool would let us create BGs and other PvP-oriented maps more readily. That's something that we're working toward now, but it's time consuming and exacting work, and still quite a ways off.

    Still, ultimately we think all this effort will pay off, and we're confident that you'll feel the same way. In the meantime, there are still plenty of players of the opposing faction to send back to the Spirit Healer, and we hope you can continue to have fun making red dead wherever you find it.


    Please, they even stated that changing backpack is too hard because engine is outdated and code is nothing but a clusterfuck.

    As a programmer working with huge projects - I know. This little things get added, then this, and then good luck adding another or modifying something. Not only because even with docummentation or Visual Studio's architecture explorer is still darkest woods, but you're affraid that messing one thing will rip apart whole program. So you just go on with it, unhappy, noxious... God I hate my work. ;/ A rewrite would save the day, but no one wants to pour useless manhours and money into this because - heyyyyy, IT WORKS! Also, writing same shit AGAIN would drop my morale.

  4. #24
    Deleted
    Quote Originally Posted by Srg56 View Post
    You're taking your forum ID seriously i see.


    So how long is WoW going to last if they don't upgrade the "tech"? Can they upgrade it? And if it's not possible, what is stopping players from migrating to "up-to-date" MMO games such as, i don't know, say, SWTOR?
    What's stopping them? All those "up-to-date" games being utter crap, that's what. WoW's engine isn't the best, but the game is definitely one of the better ones out there, so it takes more than some pretty graphics etc. to beat it.

  5. #25
    Quote Originally Posted by Prof_Sarcastic View Post
    You know what else is a really old game? Chess. I still love it, even though the graphics are shoddy.
    ^This, This, and this, 100x over again.
    Read it until you understand it.

  6. #26
    I'd still kill for a map where the only objective is just to kill the other players. 40 on 40 %#%fest for 15 minutes. No flags, no capture points. Just an open area and let you go at it.

    You might say, just world pvp then. I think it's easier to just add this feature in and get 80 people that way to random queue.

  7. #27
    Quote Originally Posted by sarco View Post
    Well the problem is if they do update the core the game will get a major boost but tonns of people might not be able to play it anymore due to having wooden PC. I'm pretty sure that's one of the main reasons Blizz keeps the old core even now.
    they aren't updating graphics or other things like that.
    they said clearly what they are doing, but most of you, just like the OP don't understand a thing.
    they said they are developing a tool which will help them create/model/shape the core part of a BG map in a much faster way and making it less buggy, after which they build up the graphics on it and everything else.

    it means they are making the map process more dynamic that means faster map building with less bugs.
    try to understand what developers are trying to do.
    otherwise, if you have no knowledge about technical stuff, I think you should not read/comment on these things.
    Stop standing in fire...

  8. #28
    Deleted
    Quote Originally Posted by Linzo View Post
    This isn't an FPS. they can't just keep adding "Capture the Flag" maps like WSG/Battle for Gilneas and get away with it.
    FPS maps can easily get away with that.
    Why not? WSG and Twin Peaks (I think that's what you meant since Gilneas isn't CTF) are my two favourite Battlegrounds. Most players love Capture the Flag.
    Not that I'm one of those people who feel Blizzard should just keep on adding BGs because it's "unfair on the PVPers, PVEers get way more content QQ" but there's little wrong with them adding in more Domination and CTF type maps.
    So how long is WoW going to last if they don't upgrade the "tech"? Can they upgrade it? And if it's not possible, what is stopping players from migrating to "up-to-date" MMO games such as, i don't know, say, SWTOR?
    Well, SWTOR's not released yet, so I suppose that's what's stopping most players :P

  9. #29
    Deleted
    Quote Originally Posted by Deviltry View Post
    I'm sorry, but from where did you get your fucking crystal ball that lets you see 10 years into the future and design acordingly?..
    I meant making a scripting engine and tools that don't suck balls and allows you enough flexibility to do things far removed from the initial design. It was possible ten years ago. It is also possible today to write a crappy engine where everything is hardcoded and nothing can be changed easily down the line. That's why the "outdated engine" argument is nonsense.

    (I'm not exactly talking out of my ass either, I have been a video game programmer for about ten years, and I worked on age of conan even though it is not exactly the best reference )

  10. #30
    I don't understand what is meant by 'technically difficult' for adding new BGs.

    They seem to do just fine adding in new PVE content...

  11. #31
    Quote Originally Posted by Deviltry View Post
    Please, they even stated that changing backpack is too hard because engine is outdated and code is nothing but a clusterfuck.
    The reason why this isn't as easy is that they're worried people will delete their last backpack, thus rendering their character useless. They have to find a way around this first.

  12. #32
    Quote Originally Posted by YoggSaron View Post
    "As a result, it's actually extremely difficult to design Battlegrounds, partially due to the technical limitations that are currently in place." And we don't have the budget from corporate to do anything about it.

    Technical limitations of the outdated engine code. The same stuff that's been keeping them from improving other aspects of the game and relying on the buff/nerf system for so long. Just come out and say it, you don't have to hide behind words. A battleground is not a big feat. I don't care what they say. FPS games have been doing the same thing for YEARS. It may be complex, but not from a design standpoint. It's laughable the approach they take in these blue posts. Keep serving up that Kool-Aid.
    Where did they say outdated technology? They said technical limitations, not "our technical limitations" or anything like that. But, you just assume it's easy because in an FPS it's easy? And the kool aid reference, which is way overused, does not apply to excuses or being lazy as you are implying.

    ---------- Post added 2011-07-21 at 06:15 AM ----------

    Quote Originally Posted by pallydan View Post
    I don't understand what is meant by 'technically difficult' for adding new BGs.

    They seem to do just fine adding in new PVE content...
    They explain it if you read the whole post. That should help you understand it though not fully explain it.

  13. #33
    High Overlord Heyer's Avatar
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    I don't get it... If people want a perfectly balanced battleground, wouldn't a completely flat area be the best candidate?
    "It is fortunate
    to be favored
    with praise and popularity.
    It is dire luck
    to be dependent
    on the feelings of your fellow man."

  14. #34
    Scarab Lord Stanton Biston's Avatar
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    If you can't be civil and constructive in posting, please don't post.
    Quote Originally Posted by Callace View Post
    Considering you just linked a graph with no data plotted on it as factual evidence, I think Stanton can infer whatever the hell he wants.
    Extraordinary Claims Require Extraordinary Evidence - Sometimes I abbreviate this ECREE

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