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  1. #1

    Need help with Lord Rhyolith

    We're having problems turning him.
    Me (Ret Pally) and a DK are pounding on his foot, nobody is touching the other, and we are not getting him to turn quickly enough at all. We're making sure no dots or diseases are touching his left, but nothing seems to work well most of the time.

    This is in 10 man normal. Can anyone give me any tips or suggestions?

  2. #2
    Dreadlord EFG's Avatar
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    If you need to turn fast and hard, have ALL dps on it for a few seconds.

    Also, it isn't the end of the world if there are dots on the other foot, far from it actually. It takes a small amount but more than a few dots to push the other foot a bit.
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  3. #3
    Why are only 2 people on his feet?

    Even if you use 1 tank, 3 healers - that leaves 6 DPS. Do you have the other 4 dps assigned to the adds? If so, that's way too many. Use 2-3 DPS on adds max instead and put someone else on the legs fulltime. If you are using 2 tanks - switch to 1 - and put the extra DPS onto the legs fulltime.

  4. #4
    If your trying to 2 tank it, give single tanking a shot and have the other tank go dps and help out on the legs.

  5. #5
    We tried that, 1 tank, but it didn't really help moving him. It's nearly impossible to get him not to go straight. I'm almost wondering if it's bugging somehow.

    EDIT: we tried putting the whole raid on his leg for an attempt at the beginning, and he did turn nicely, but then it kept reverting to center when it was just the two melee. Is it possible there some other problem that's making it take more DPS than it should as me and the DK are good DPS and bashing on his foot as hard as we can.
    Last edited by Trel; 2011-07-26 at 02:21 AM.

  6. #6
    Mechagnome Shruikah's Avatar
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    We had this problem with our first 5 or so attempts on him, he literally just walked dead straight to the lava and wiped us lol (started out with just 2 melee aswell) now we use 2 melee + hunter on legs with the other 3 helping once the adds are under control or if a hard turn is needed.

  7. #7
    Scarab Lord Auxis's Avatar
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    Try reviewing http://www.youtube.com/watch?v=mzSvm...el_video_title (hopefully that link will work).
    Other than that I can't really give you any advice as I'm not a hardcore raider who jumps in to the new stuff.
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  8. #8
    EDIT: we tried putting the whole raid on his leg for an attempt at the beginning, and he did turn nicely, but then it kept reverting to center when it was just the two melee. Is it possible there some other problem that's making it take more DPS than it should as me and the DK are good DPS and bashing on his foot as hard as we can.
    Its not bugged. THe problem is clear. You simply need more DPS to turn him. Most guilds use more than 2, so why are you using 2 and then complaining that it's difficult to turn him as easily as you'd like? That's why more people use more than 2.

    Put more DPS on him.

    Remember that Rhyolith does not WANT to turn. He'll revert back to straight if you dont apply enough DPS. This is not a bug. You need to force him to turn, which means putting more DPS on him to counter his natural ability to want to go straight.

  9. #9
    Quote Originally Posted by TyrianFC View Post
    Its not bugged. THe problem is clear. You simply need more DPS to turn him. Most guilds use more than 2, so why are you using 2 and then complaining that it's difficult to turn him as easily as you'd like? That's why more people use more than 2.

    Put more DPS on him.

    Remember that Rhyolith does not WANT to turn. He'll revert back to straight if you dont apply enough DPS. This is not a bug. You need to force him to turn, which means putting more DPS on him to counter his natural ability to want to go straight.
    Actually I think it might be a bug. We're only having this problem going right, going left works fine.

  10. #10
    Do you really believe that Rhyolith is bugged for you, such that he never turns right correctly, but turns left just fine?

  11. #11
    You don't find it in the realm of possibility that it could be bugging when three DPS can turn him with the left foot, and 5 can't do it with the right foot?

  12. #12
    Here's how we do it

    On his platform, you'll notice a little jutted out area in the back left, when looking into the area from where you first run up to him. We put a star on this and that is where everyone but the legs people is assigned to stay. Adds spawn near players, so keeping everyone grouped helps to get them down. We all run in, with the melee heading for his legs, and open up on his left leg until he's pretty much facing us, then ranged stops and wait for the stomp. One thing that a lot of guides don't seem to be telling people is that when Ryo stomps, it resets the bar, so if you were going fo a hard turn right before a stomp and it didn't happen, he just reset himself. We mark left green, and right blue, so all callouts are done based on color, rather than direction. This also helps for ranged when hard turns are needed to just flip up from whatever they are doing at hit a marker and go. The majority of the time after his first stomp, we'll send him blue, so the 2 melee and the arcane will get the turns going, then when he starts to turn a bit, the arcane will drop off as to not force too much of a turn. Any abilities that hit both legs at once are bad news, make sure everything they do is single target hits and they are on the correct leg. On and off during certain times in the fight, it will be called for harder or more sharp turns, and our ranged guages what adds might be up and they go onto Ryo accordingly. The hitbox on his legs is rather large, so your melee may be having an issue with standing far too close to him, which can tend to lead to tunnel vision and not switching as fast as they are supposed to, or mistakingly getting hit by eruption. We have their healer, who is our RL, run off with them and direct them on vent where to go.

  13. #13
    Brewmaster Thundertom's Avatar
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    The first few seconds of the fight he walks straight because of a script. If you dps his legs during that, he will steer sharply to the side you dps'd after the script is over.
    Warlock (SL main)

  14. #14
    Deleted
    Quote Originally Posted by Trel View Post
    Actually I think it might be a bug. We're only having this problem going right, going left works fine.
    that sounds like your dps at the start of the fight "dot up" one of the legs which means he is easy to turn one way but not the other.

    he turns at a rate determined by the 'differance in dps' between the legs so doting up a leg = harder to turn the opposite way.

  15. #15
    I wouldn't find it surprising if a couple of your ranged targeted the wrong foot when you wanted to go right. It does happen occasionally and lets be realistic alot of people in this game wont say when they messed up or sometimes wont even notice. They just blame it on a bug.

  16. #16
    Legendary! Airwaves's Avatar
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    Cross your fingers and hope for good placement on his volcanoes, This fight is so luck bassed its a joke. I have raided for years now and this is the worst fight i have seen. A guy in my guild is mates with a gm and blizz has had nothing but problems with this boss since day one.

    He needs to move and turn alot faster to make this fight alot better, that or remake the whole thing.
    Aye mate

  17. #17
    You should only need two good melee dps on the feet, but make sure you aren't using any dots, they can really hinder you when you need to switch feet.

  18. #18
    him reverting back to the middle is how the encounter is supposed to work. when he turns the meter goes towards the middle. so you can't just dps him all the way in 1 end and he'll just keep spinning around, it's supposed to work like that. but yea 2 dps is not enough for the legs and as said earlier 4+ dps on the adds is nowhere needed either.

  19. #19
    We 2 heal it, 4 dps on legs, 3 dps on adds. But it puts alot of stress on the healers and leaves almost no room for mistakes on volcanoes. Pally and Disc Priest were the heals

  20. #20
    Deleted
    He gets a speed boost when both legs are being heavily damaged. Have your add DPSers keep up dots on both legs evenly while you two do the driving.

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