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  1. #41
    Quote Originally Posted by exteric View Post
    I'm surprised at how many people don't realize this; you can see the seeds coming WAAAY before they ever land, meaning you should never take damage from them before they explode.
    This. All the comments "oh they are playing so amazing, moving out of the fire before it even lands" are so laughable. This is mechanically no different to avoid then the boulders in zg, Umbriss's "Blitz" (1st boss in GB), or Erudax's Binding Shadows. Just have to open your eyes.
    Last edited by openair; 2011-07-29 at 08:42 PM.

  2. #42
    Quote Originally Posted by openair View Post
    This. All the comments "oh they are playing so amazing, moving out of the fire before it even lands" are so laughable. This is mechanically no different to avoid then the boulders in zg, Umbriss's "Blitz" (1st boss in GB), or Erudax's Binding Shadows. Just have to open your eyes.
    You are a little naive.

    Once upon a time, Paragon also released a video of their HLK kill. Their strat for defile was 'everyone group out - and just one person move Defile out'.

    All that person had to do was 'open their eyes'. Sounds so easy, huh? Well im sure a lot of guilds who also tried that strat can tell you just how easy it was to do that in practise. Hint: Not quite as easy as dodging boulders in zg, even though you just needed to 'open your eyes' to do so.
    Last edited by TyrianFC; 2011-07-30 at 12:34 AM.

  3. #43
    25 people moving as one with a half second time frame to get out of range is not easy. Props to Paragon and Finnish ISP's.

  4. #44
    Not starting a war or taking anything away from European players, but this type of precision greatly favors European guilds due to the close proximity and much better infrastructure.

  5. #45
    The seeds target a the ground under a player, if you move at the right you can avoid the damage completely. this is very delicate especialy the way paragon does it. Moving to late will kill you and moving to soon will kill your friends. (times 25 )

    even that is nothing compared to the aoe required to kill the adds before they reach you tho as they will hit for about 800k if they are grouped up
    N

  6. #46
    Deleted
    After looking at the Method and Envy killvideos and how they handle the P2 I'd say Paragons way of dealing with the seeds is superior.

    edit: I have no idea why Method didn't split the seeds to reduce the aoe cap like Envy did when their raidcomp lacked the burst aoe to kill the elementals as fast as Paragon :P
    Last edited by mmocf844ce7678; 2011-07-30 at 02:34 AM.

  7. #47
    Quote Originally Posted by Recom View Post
    It's the first thing we noticed when we tried rag, you can move before the seeds land avoiding the initial damage.

    Note that this is also possible on Majordomo Staghelm when he leaps in cat form (and therefore helps you save your concentration stacks).
    What stack is this?

  8. #48
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    Quote Originally Posted by tinatus View Post
    After looking at the Method and Envy killvideos and how they handle the P2 I'd say Paragons way of dealing with the seeds is superior.

    edit: I have no idea why Method didn't split the seeds to reduce the aoe cap like Envy did when their raidcomp lacked the burst aoe to kill the elementals as fast as Paragon :P
    We didn't have the raid comp to perform any sort of burst aoe as all the other guilds did. Therefore we had to find another way to deal with adds and we decided to single target them. Also, the seeds were far enough to cap the aoe damage. Just so you know, dps and healing requirement is way higher with this strategy. You take approx 100% more damage in p2 (from Molten Elemental melee hits) and have to go with 5+ healers, making p3 dps a real challenge.

  9. #49
    Deleted
    Quote Originally Posted by Zheryn View Post
    What stack is this?
    On heroic version of the fight you get a stacking buff that gives you a damage boost. Anytime you take damage it resets.

  10. #50
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    Quote Originally Posted by Old View Post
    We didn't have the raid comp to perform any sort of burst aoe as all the other guilds did. Therefore we had to find another way to deal with adds and we decided to single target them. Also, the seeds were far enough to cap the aoe damage. Just so you know, dps and healing requirement is way higher with this strategy. You take approx 100% more damage in p2 (from Molten Elemental melee hits) and have to go with 5+ healers, making p3 dps a real challenge.
    What I meant was the possibility of spawning 6-7seeds away from the maincluster so your aoe spells don't cap, a bit like Envy did. But after taking a second look at your raidcomp it might not have been possible afterall.

    edit: Can't wait to see how Ensidia handled with the seeds.
    Last edited by mmocf844ce7678; 2011-07-30 at 03:13 PM.

  11. #51
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    Quote Originally Posted by tinatus View Post
    6-7seeds away from the maincluster so your aoe spells don't cap, a bit like Envy did.
    Spawning some seeds away isn't intended to prevent your aoe from capping. It basically allows you to have some players going in melee of the main pack such as rogues/warlocks/warriors. Their own add being far away (because your seed = your add), they don't take direct melee damage (that would be buffed x15) while being in melee so they can aoe effectively.

  12. #52
    Quote Originally Posted by Synexlol View Post
    25 people moving as one with a half second time frame to get out of range is not easy. Props to Paragon and Finnish ISP's.
    The impressive feat with the seeds is the fact that they aoe them so quickly, not that they're moving out of range so fast; from the looks of the video you have as much time to move from the seeds once they launch from the lava as in normal, and this particular time window isn't that tight. In my guild we've been using a similar strat on normal rag since attempt 10 or so, and every kill after. Really, it's not that hard to move, especially with accurate timers.

  13. #53
    Quote Originally Posted by tinatus View Post
    edit: Can't wait to see how Ensidia handled with the seeds.
    We handled them pretty much the same way as Paragon, except we ran from side to side.

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