^______ this is True
Paladin dps in a nutshell
http://www.youtube.com/watch?v=UjjPc...eature=related
Good bit of RNG but not as bad as some specs like Fire Mage,
My damage is actually fairly consistent on raid bosses, maybe 1.5k deviations on attempts?
relies more on luck
did some 3s a few days ago, game went on for abt 10 minutes cos due to both sides keeping each other up, we eventually lost it cos the enemy shaman had 10% mana left while our healer was oom, was a really close match though
next match we vs them again, thought it was gonna be the same decently long match, we won in <2minutes, i had 6 DP procs in a row
Then i would say elemental shamans are based on Lava Surge proc and mastery proc, same thing.
Overall ret is right up there with fire mages & enhancement shaman when it comes to dependence on luck.
This ^ is made worse by the fact that if the stars don't align to give you RNG procs you simply have noting to do between Cd's.
There is also a problem with Ret being extremely dependent on CD's (which almost half the classes can dispel at base).
This all combines to create a very bursty spec that can become incredibly boring if the stars don't align or be easily countered by offensive/defensive dispels.
---------- Post added 2011-08-06 at 09:06 AM ----------
Find it kind of funny yet sad at the same time, blizzard management blue posts said they wanted ret to focus more on offensive & less on being an off healer this expansion.
They also said things like they wanted the spec to be more dependent on skill & less on luck because they did not like the fact t10 made luck a large factor in dps.
Then they went and rushed the design team & we end up with this POS.
Last edited by zcks; 2011-08-06 at 02:06 PM.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
What he was saying was obviously a joke ...
You people dont seem to understand the pure brilliance of the Ret spec. They made it so incredibly random that they transport the player of this holy warrior into a state where you are actually going "ow god, please please please PLEASE just proc just freaking proc! I swear ill go to church this sunday!"
Ofc rng affects our dps maybe a little bit more than other classes but in a 5-6min long fight it'll even itself out. On a raid night that lasted 2+ hours rng wont have an considerable effect on your dps. And also
qftMeters, top guilds, arena lists and overall number of retribution paladins in endgame raiding and pvp donesn't lie, i won't go and say we're broken but out of every class that can dps we're rock bottom.
They wanted to make Ret focus on offense more but have left the spec at the mercy of cooldowns and RNG, outside of which by no means any sort of offensive viability exists but an inevitable off healing torture furthermore weakens both its own survivability and offense at the same time.
If the main goal was to make Ret a mediocre off healer with low survivability that goes truly offensive once every 2 minutes, then we may say it's accomplished by now. That however doesn't fit the decription of a righteous crusader punishing its enemies by holy magic in my opinion but sounds more like a ripped off damage dealer.
Sadly they are based on luck, yes.
I think it'd help if they at least made that 3HP proc scale with something... Like amount of STR or even crit chance or haste could increase it because haste is kinda useless stat for rPaladins.
Not trolling, out of every class that has a dps tree paladin have the worst spec.
Warrior has fury.
Warlocks have Demo and Affli.
Shamans have Enh (who actually beats retribution)
Mages have fire and arcane.
Rogues have combat and assa.
Hunters have MM.
Priests have Shadow.
Druids have Balance and Feral.
DK has Frost.
Paladins have Retribution, on the overall meters the only 2 specs that retribution beats on damage is Unholy DKs and Destruction Warlocks. Both of those classes have a spec that beats retribution again, retribution paladins simply cant change spec and continue as normal. Priests are in the same boat with only having one dps spec but their dps spec is at the top of the meters, last time i checked there's ONE retribution paladin in the raid rooster of the top 5 guilds in the world. Nevermind actually being in the progression raids. Paragon doesn't even have a retribution paladin in their raid rooster, the one they had was "forced" to reroll arcane mage or lose his dps spot in the raids. If a destruction warlock for instance was met with the same problem they'd reroll, that however isn't a problem, it's part of being a true hybrid. However what's sad is that the raiding retribution paladins in the top guilds are forced to reroll or not raid, that's not fair at all. No matter how much you're min/maxing a spec should never get to the point where they're underperforming so bad that they're forced to reroll or gtfo.
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You do know that the "New" live retribution mastery is just a nerfed version of the first beta mastery for retribution, right? They didn't change anything.
Anyway, we have been posting really good feedback on the official forums. There have been some great ideas and posts. Blizzard stopped reading the Paladin forums back in Vanilla. And without a suggestion forum.. Good luck with that. Blizzard has stated that they feel Retribution is balanced. They simply don't understand their own creation.
the problem with that raidbot is that people look at the top 100 and some people look 'all parses' which incudes a lot of baddies.
baddies bring ret down we go from being mid-table in top 100 to being 3rd last in all parses.
ret' not bad dps we just have a larger than everage 'baddie' proportion in the people who get put onto wow logs.
True enough. If they had stopped, Rebuke would still be a Ret talent, and Word of Glory would have never proc'd the old version of Holy Shield. You may not agree with the direction, but Ret is indeed getting better, along with the Paladin class as a whole.
The only real problem I see is the difference between the top and bottom of our DPS. It seems that we top out at higher levels and bottom out at lower levels when compared to other DPS. Given a long enough data sample, there would probably be a rather even DPS distribution across the board. However, the graph that everybody's been linking is limited by boss mechanics and fight lengths.
Having another ability to use as a filler between Crusader Strikes would help raise our baseline a bit, and then our top-end could be reduced to compensate. Overall, that should show an increase in average DPS to more relevant levels.