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  1. #21
    I know how my class works. Without this macro I can produce plenty of dps and have no issues keeping my buffs/debuffs up. I made the macro to fix my mouse related problem. As for missing/dodging, I'm hit/exp capped so that isn't an issue. My buffs/debuffs never fall off. I never get get 4 point Rips. I've built this macro keeping everything in mind and it works brilliantly. Can I say it will work perfectly for everyone else? No.

  2. #22
    Just for the lolz, Yawning actually went ahead and try to run your castsequence through the Mew Simulator.

    Here's the mew script implementing your castsequence: http://pastebin.com/EnKEiLAQ
    Mew simulation results based on your gear and your castsequence: http://pastebin.com/8ntEwd6f
    Mew simulation results based on your gear and default strategy: http://pastebin.com/UU1iGAdK

    TLDR: Your castsequence gives ~21.7k DPS, default strategy gives 27.6k DPS. Your castsequence is doing ~79% of optimal DPS.

    I'm afraid I'll have to call BS on your "plenty of dps" and "works brilliantly". As well as "never get 4 point rips". With your crit at ~42.5%, you will on average be getting 4 point rips once every 1 / .575^4 = 9.15 rips.

    ---------- Post added 2011-08-15 at 05:44 AM ----------

    This doesn't look like "plenty of dps" to me
    http://www.worldoflogs.com/reports/n...?s=3359&e=3913
    Last edited by tangedyn; 2011-08-15 at 05:30 AM.

  3. #23
    Without all the math, i looked up his WoL too and was more than slightly skeptical as well...

  4. #24
    Over 9000! Myrrar's Avatar
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    It's ok to discuss if this is a good alternative to regular dpsing number wise like above.

    It is not ok to just come in here and 'herpderp why use macros they suck' etc.

  5. #25
    Ok so the macro doesn't provide the best theoretical dps. That is to be expected, as I mentioned in OP's first thread

    You can't really write a "rotation" macro for cat as what abilities you use will vary greatly based on circumstances (gear, CDs, procs, etc.)
    Situations that I don't feel are adequately approached by the macro: bloodlust, berserk, BitW, OoC. Bloodlust/Berserk due to not compensating for extra energy availability, and BitW based on the simulations (marginal dps difference between the two "phases").

    It is possible to compensate for issues arising from 4-cp rips but putting shred or some other cp-generating ability on your bars and use it the every 3 minutes on average you would have gotten a 4-cp rip, but that would almost defeat the purpose of a one-button rotation.

    Speaking of OoC is it possible to toss in a
    Code:
    /castsequence [nomod] (long sequence)
    /cast [mod:alt] Shred
    That would compensate for dps losses from OoC assuming that shifting over to do the shred doesn't reset the sequence (it shouldn't as the reset is on target switch or sequence completion). After thinking about it, you could switch to shred if you're at the point in your sequence to rip and you only have 4cps.
    Last edited by MasterNewbie; 2011-08-15 at 05:54 AM.

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