Eve is another example of a game with a hardcore playerbase that grows over almost 10 years. All these MMOs that were on a fast track to F2P were extremely casual friendly. I should note that I am a casual player, very casual in fact. But I understand the need to cater to the top % of the playerbase.
Last edited by Sharuko; 2013-12-10 at 10:39 PM.
http://en.wikipedia.org/wiki/Market_saturation followed by Cata which is widely considered the worst expansion of WoW.
and as this guy points out:Casuals aren't downing heroic Garrosh. There is simply a wider range of content difficulties. That number is actually lower than the percent that completed Naxx40 or Infernal dawn 20 which raises the question, is wow harder than ever? The numbers support the idea that it is, in fact, harder.
Now, if wildstar is able to offer a wide variety of content for all skill levels, then great. Otherwise they are going to be missing out on potential players (and thus payers)
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
But the truth is it didn't "gradually level off". It was still growing at an incredible rate all the way until the very end of BC. And the the growth 100% stops, dead halt. The single biggest thing that changed in that time was the huge shift to casualizing everything in wotlk. I don't think thats a biased opinion, that is simply to me the most obvious and logical answer to the growth stoppage.
*~To change one's life: Start immediately. Do it flamboyantly.~*
I am not sure why age of a game comes into this? The reason I ask this is because there hasn't been another MMO that can compete with WoW. These days if you want to play a MMO, WoW is your game...sad but true
Example:
I mean look at the wheel....damn its old.....but people still love it ( hey its a stretch but you know what I mean )
I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
It may be harder to kill Garrosh on heroic, but no one gives a damn about it. You killed him with no effort in raid finder, why care to kill him on heroic? "Yay we killed him, lets do it again on heroic it'll be so much fun"... no. I never understood that, never will. PvE in WoW is boring to me, maybe thats why. For other games that isn't really the case. I actually find PvE in other MMO's to be much more fun, don't ask why.
Also for the sub numbers going down... I blame it on casualness. Clearly the height was wrath, before raid finder and all that garbage. People still played the game without raid finder and the sub numbers prove it. Become more casual and the sub numbers drop insanely. Somewhere along the line Blizzard stopped making the game for people who love MMO's, and made it for the casual player who doesn't like MMO's as much. Just my two cents. You can't argue raid finder made the game better, the numbers don't support it.
Damn this makes me sound old but here we go.
#1 reason imo, that casuals are starting to take over.
Kids grow up these days and "win" at everything. Come in last at the race....here...you get a ribbon anyway because you are a "WINNER"
The world needs losers too.
I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
WoW will die out eventually, can't stay on the top forever. Also I disagree with Hiya, WoW isn't the only MMO to play... there are a lot of good ones out there, hence why people play them. Warlords of Draenor will either make or break WoW... if it flops, WoW dies. If its great, WoW lives.
I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
I agree, the point of MMOs is to try and convert the casual players to hardcore players. That should be the goal of all MMOs if you want longevity. Things like LFR do the opposite, they convert even the hardcore players to casual players.
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If everyone is a winner, no one is a winner. I agree with you.
Another problem is Blizz doesnt break down subs by East vs West. So we have no idea of knowing how NA/EU numbers have looked since vanilla compared to now. Maybe the NA/EU population has been relatively level since Wrath or Cata +/- 300k subs fluctuating in that range over the past few years. The big drops in total subs have been caused by the Asian MMO market getting more attractive games over the years. And a big wave of subs left starting in cata and through MoP.
Building the Asian Market has been both a good thing and a bad thing for blizz. On the one hand they have millions more potential users than NA/EU, on the other hand those users can all up and quit when a new game comes out and their sub fee to WoW isnt yearly or montly but by the hour. So you get a new game that gets popular and then boom mass exodus from the asian market and blizz loses its asian playerbase and the NA/EU players think its all their players, which it might be a combo of both but we dont know since blizz wont release that information. However blizz would not have done cross realm and fake merges if players were not leaving the game and realms becoming dead. There are alot of MMO's on the horizon and a few that released in the last 2 years that still hold at least half a million players. And more games that hold Half a million means less subs for WoW in the future.
You are making the same mistake I see many others make with the whole "casual hardcore" debate. Its not *just* raid bosses that define the line between hardcore and casual, its the entire world. I would actually say raids aren't even the biggest part of the equation.
A few things in WoW that have become very casualized over time:
-Gold. Substantially easier to acquire it now than before.
-Titles. Handed out like candy now, used to be a symbol of a good player.
-Mounts. Used to mean something when leveling, now they are practically given away for free and at lower levels. Endgame mounts have lost their prestige because there are SO many of them. Even if you have a truly rare one it gets lost on the shuffle of the 100 other "proto drake whatever".
-Professions. Again, being level capped in your prof used to be an actual accomplishment and a sign of a dedicated player. Stupidly easy to level now for anyone.
-Dungeons. Used to be epic journeys that created many players fondest memories in WoW. A trial ground where you were forced to improve you play if you wanted to succeed. Things like threat, mana management, coordinated CC, meaningful loot, complex boss abilities...all gone in favor of mindless button mashing.
-Buff system/class uniqueness. It used to require some knowledge and a little skill to put groups together, mixing classes that had good synergy with each other etc. Forming a raid group was an art unto itself. Now its just jam 25 people into a group and go.
-Elite mobs. Used to be hard hitting and scary, added some real authenticy to the world. Now they hit like wet noodles and make players feel like unjustified gods for killing one.
Just too much catering to the casual players who don't want to take the time or effort to do anything thats remotely challenging.
*~To change one's life: Start immediately. Do it flamboyantly.~*