I wanna see more of the skill Tiers
Its a great concept, wanna see how they pull it off. GW2 could flippin use a skill by skill tier system.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
The AMA is worth reading but I'd like to pick this out specifically because I know I was concerned about this:
I noticed on the Warrior Livestream that something was mentioned about Assault Points and Support Points, more importantly, how the Warrior would have less of these than a light armored class due to their heavy armor. The Esper page also mentioned something like this, saying their DPS would match or exceed anyone else's. I was wondering if a heavier armored class will always have less DPS or healing throughput, etc, than a class with lighter armor. Wouldn't this encourage class stacking of lighter armored characters if their DPS would be the highest?
The heart of my concern is this; What steps are you taking to encourage raiders to bring a healthy assortment of classes to their raids?Hey Nauli!
To get straight to the heart of your concern:
- The raids themselves are designed to encourage the use of ALL the classes. There are certain fights in which you will not do well in if you bring just light armor classes.
- We have stances on the lower DPS classes that allow them to sacrifice their mitigation in exchange for higher DPS. This is a lever we can modify if we find that certain classes are being excluded from the raiding scene.
- Classes will bring more than just their DPS to a raid. Within their set of abilities we will be including tools that will be highly desired in the raid environment.
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Avatar by Kyoht.
I like this part.
I hope it brings more than WoW does. In WoW you have your standard knockbacks, slows & bleh bleh we all know what can bring what kind of 'bread & butter' feel. I hope wildstar brings it more of, this class can bring what this class can, but it also has an additional utility feel to it, so it can maybe slow in an area and snare occasionally, where as this other class can also slow, but instead of having a chance to snare it has a chance to stack a DoT on them that spreads to others.- Classes will bring more than just their DPS to a raid. Within their set of abilities we will be including tools that will be highly desired in the raid environment.
Totally random I know, but you can always wish.
I really hope that we dont see things like Bloodlust & Infight-Rezz. These abilities are way to strong in a raidenvironment in my opinion to give them only to one available class...- Classes will bring more than just their DPS to a raid. Within their set of abilities we will be including tools that will be highly desired in the raid environment.
Wildstar Black Ops - loved by strangers
it did?
alright then^^
i like this part:
because it means that even if their other design choices (raid encounter design, ability design, and how they work together) fail in respects to balancing class representation in raids, they'll still have a way to ensure said balance with sort of a fail-safe button. that may not be the ideal solution, and less fun in some respects than the other ideas, but it wouldn't be the first mmo developer that had to discover that not all their design choices worked out as planned^^- We have stances on the lower DPS classes that allow them to sacrifice their mitigation in exchange for higher DPS. This is a lever we can modify if we find that certain classes are being excluded from the raiding scene.
i assume they are talking about utility like crowd control, mobility, raid damage reduction, etc.
About beta tests in general.
There is nothing quite as great as posting about an issue or bug and having some rabid fanboy attack you telling you that it's a learn to play issue and that you just "aren't good at it" and THEN have the dev team be like, "Oh. No that's a known bug we haven't talked about publicly. We've been trying to fix it for a while."
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
All my swtor beta feedback was like, "So... rail space sucks. You are going to add free flight space, right?"
3 years later they do
The die hard fans are the WORST for both community and development because they are opposed to improvements, options, and different ideas. I mean, if someone doesn't like the core game it's fine to tell them like, "Hey, this may not be the game for you" but you come across people who respond to things like, "Hmm, why does X quest make you run all the way back when the rest of the quest set has you move to the next hub?" and you get things like, "Get out. You don't deserve to play MY game".
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
yeah, that sounds pretty acurate..
just ignore them. they aren't worth your time.
besides, the devs will mostly just ignore them too, as that kind of players will either just stick with the game, regardless of if or what changes are made, or they will ragequit because of tiny things sooner rather than later anway.
I wasted so much time in the SWTOR beta. Hundreds of hours of testing. I've never felt more like a developer didn't listen to feedback more than with that game.
It actually looks to have finally come around as well and the space changes look awesome. My anger about the launch just wont let me go back to playing it ever I don't think.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
There is no way EQ Next is releasing that early. Landmarks Beta starts March 31st and the games beta hasnt even been announced yet. Be lucky if that comes out in 2014.
Personally I hope the game comes out when its finished regardless of how long that takes and preferably after the WoW expansion. It might hurt their box sales off the bat but it might make the experience better for those who were looking forward to the game.
When bored WoW players buy a game simply because they are waiting for the next xpac it brings down the experience in game and on forums in my experience.
- - - Updated - - -
Does it start with Fire and end with Fall?
I usually see the devs as being pretty communicative in the Betas I'm in. But no matter how open they are? It won't make up for a bad design. There always comes a point where they have to close their eyes, cross their fingers, and jump. Unfortunately, splats have been more common than flights.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.