Haha...yeah...sure. Considering a computer is always going to be faster than human reaction time, I don't think that's going to happen. That's not to say some people won't use it and excel, as I'm sure a pro LoL player would be able to perform just as well, but on the average?
Nah. Most people using skill shots will do so our of ignorance of the feature. People playing demos and beta didn't even know about it, that's how non advertised it is. Potentially they can remove it completely once launch hits and it was only there for facilitating beta testing? But it doesn't seem likely.
BAD WOLF
this is what i was expecting tbh.
maybe arena will benefit from auto targeting more but theres ways to counter than like turning it off lol.. open world and warplots i think ill stick with free form.
Last edited by mmoccc0b2dd691; 2013-09-03 at 04:57 PM.
I mean I love the skill shots and would enjoy questing with them. I feel like I could maximize it efficiently with multiple mobs, but apparently the damage is overtuned and that's not possible atm. We've just all learned by now that the path of least resistance will be what the overwhelming majority of MMO players will gravitate towards.
In this case, free aim bot? Winner, hands down lol.
BAD WOLF
True. But I don't think they would force one mode of targetting over another in just one mode of gameplay, otherwise it would be confusing and frustrating for players who don't use it normally. Just kinda an example of wishy washy design principles, which is why I fear this game needs a lot more refinement than we realize.
Having the choice there is great on paper, but kinda awkward in practice. Feels like they wanted to go bold and just have skill shots, but included standard tab target combat in order to appeal to more people. I think they should have just left skill shots and had no autoaim, but I'm afraid we're too late for that.
I'm not sure what system I would use or even prefer in this game tbh. WoW was always my favorite MMO, so naturally tab target is comfortable....but the design is so mobile that I really like the way skill shots might feel. I play LoL, GW2, and Tera so that level of combat isn't unfamiliar. It's one of the 'issues' that don't affect me personally, but I can see that it would turn off a lot of players and cause implications for the game as a whole.
BAD WOLF
i still dont think the targeting is really an issue as i only really saw it as being a big deal for pvp and to aoe mobs.. which still seems very viable once enemy "white damage" is more in tune with skill / survivability. Id like to see something like a global cooldown on tab targeting and even then it really looked like it was more of a benefit when changing targets completely as it looked like you still had to aim.
Alot of the abilities are supposed to be free form only and as we've only seen mid-level stuff maybe they dont want to overload the player with telegraphs and movement while at the same time trying to aim and get a perfect hit again and again.
this is just my opinion and im sure peoples perception of how they should work will change depending on what content they like and their play styles but with the overhaul of systems maybe we will get to see a different approach to how we aim aswell.
I'm guessing we're talking about the Auto Face when tab targeting - I really doubt that will be widely used as it is very clunky with free form target abilities. Some of the abilities are 'charge' abilities as well so you'd have to keep hitting tab if you wanted to use auto-aim and you'd have to ensure no other mobs are around. That feature, if even used, will be used by beginners not needing to react to quick movement. Since there is a lot of movement in pvp, I just don't see it being used.
Some of your Pros in those revenue models in my opinion are cons.
The revenue model is really a dead horse though. We know people fall into camps when it comes to the revenue model.
Wildstar will be a subscription based MMO and there is small chance that they are going to go back on this decision for launch so discussing this anymore than it already has (in length about 100 pages back) is kind of useless.
The videos of the first dungeon you encounter in the game have impressed me. It seems they are taking boss design and utilizing the tools they have (telegraph system with dodge mechanics) to create some cool and challenging content.
Hope to see some more updates on the game and to keep tabs on it.
The definition of concurrent is "at the same time". It's probably an average rather than a peak.
Maybe, but that's just an assertion.
It's impossible to say exactly how many people are still playing, but for a comparison, PlanetSide 2 had 1.6 million accounts 1 month after launch, and around 320,000 concurrent users at that time. Based on that, 440,000 seems more than reasonable for 3.5 million accounts.
I don't think any game should be judged based on the number of players it has (within reason). GW2 was a really good game, but for many (myself included) it lacked any really hardcore/challenging elements, those being something WildStar is putting a lot of emphasis on.
Last edited by Darkademic; 2013-09-03 at 07:20 PM.
I could also rebind the tab key to function on something less awkward, though I have no problems with tab myself. Additionaly I could macro it into every button on my mouse or keyboard so that it auto tabs for me. Not to mention the fact that as much as it's trying to be downplayed as 'clunky' this goes further than other MMO tab targets and actually faces the enemy for you.
This will not only make bots easier to program, but it will make ganking you easier for someone who excels at making macros/using addons as opposed to having skill in the gameplay. Have fun trying to hit me with skill shots when I'm double jumping constantly, dashing past you, and slapping one button to 180 and blast you while you are wildly swinging the mouse and telegraphs everywhere.
I might roll a stalker just to circle strafe people who use the skill shots and not auto facing and just spam the auto attack equivalent until they die.
BAD WOLF
I believe that will fall under automation (except for the instants) so I don't believe it will. From my sources, I don't see the ability to even do that (at least using tools available); HOWEVER, WACC was done without the tools so I can't say for 100% because that was impressive.
I... Hadn't considered that yet. Perhaps I was afraid to look down that very dark path.
Hmm. I suspect that they will have to implement some counter measure like blocking addons from interacting with 'auto facing' and make it so you can't rebind that function because otherwise your going to see things like "at least in WoW you had to turn yourself toward your enemy. So much for skill shot based gameplay" and "why have aiming as the default when everyone with the addon roflestomps those without it?"
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I can't log in and check (for obvious reasons) but if KV is right and we can assign autofacing to a less cumbersome key then that program that was used for WACC would also be able to make it so on all your abilities, holding down the key would also cast autofacing. So if you held while casting channeling or charging you would face your target. 1 more month till I can tell you for sure if it's possible.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
I just don't understand how this is being downplayed. Either way makes no difference to me, but this is a case where providing the choice is going to do nothing but put many players at a disadvantage. They should have commited to skill shots 100% and at least everyone would be on equal footing.
I'm hoping combat is getting an unmentioned overhaul when they redo questing, otherwise it's being presented very awkwardly. I will enjoy either system, but if it's between me using skill shots and someone else using autoaims, I'm going to use autoaims too as it will be more beneficial most of the time.
I have a Logitech keyboard and mouse, so I can macro an otherwordly amount of buttons to use with ease. All of them could start out like : "Send Host Keys" <TAB> and now I have auto-auto-target.
BAD WOLF
we understand that there could be issues with tab facing.. but its not auto targeting and like i said there are simple ways of preventing it being used in macro's or for a benefit over free form. adding a global cd, not allowing to use it while casting, hit it three times in quick succession and your character spins around and gives yourself a daze debuff (lol i wish), adding a damage debuff to the next skill.. etc etc.
it also wont work if u need to spam it in crowded areas or you really will be spinning around.
Uber immersion, lol.
Most of the fixes just aren't straight forward or player friendly. That's the problem with their concepts. The fixes aren't really possible, so there's a possibility it will just exist on it's own. Granted we have lots of new beta time to hear rumors of when it comes, but they didn't mention any of this recently so we don't even know if it's being looked at.
BAD WOLF
Don't know if its longer possible, whole time of cataclysm it was possible to macro camera movement into macros. Thus my hunter had macroed the following for pvp: Jump, 180°, <Cast>, 180° into one button and it worked fine. Could just run anywhere I liked and was able to shot things behind my back...
the API for W* is still very open.. I think they got many feedback after they startet the dialog with known wow addon developer from curse
wait that macro for 180 is better than strafing and using a mouse to move? kinda seems pointless to me.. but maybe it works.