"The speed of light is faster than the speed of sound.
That's why so many people look smart until they start talking."
FC-0404-6893-4293 Fire safari Larvesta/Growlithe/Braixen IGN: X Archimand, Y Shina.
I had a conversation with a friend yesterday and we both came to the conclusion that we'd enjoy Wildstar's end game zones a lot more if they were more along the lines of Farside in terms of atmosphere, mechanics and varied environments. Daily quests should also be fun and not feel like a complete chore.
I know it's all subjective but I'd be willing to bet a lot of people would find it more interesting to have to gather resources by jumping up into the air as part of a daily quest instead of having to run around and just kill stuff whilst occasionally using a quest item on a particular objective. Some people would hate that but a compromise could easily be found by mixing some interesting daily quests in with the basic daily quests to liven things up for everybody.
Last edited by Graeham; 2014-07-14 at 06:50 AM.
There's plenty of non-raiding solo/small group content options across MMO's that are not dailies. GW2 has dynamic events, Rift has Instant Adventures/Chronicles (solo/duo dungeons) and open world zone events, there's always the story based quests like those that exist in TSW, GW2, or SWTOR, WoW has its scenarios. If you want a good "daily quest" formula, look at GW2. While it's more of an achievement and less of a quest, it is completed by requiring players to complete 5 out of roughly 10 or so activities that are all a part of normal, everyday play (harvesting resources, dodge abilities, killing enemies, completing dynamic events etc.) so that you naturally complete it through normal play. That's a model that should definitely be emulated, as it encourages people to do existing content without forcing them to tediously repeat the same quests over and over.
It's not as if solo content has to be boring ass dailies, and Carbine sure as hell made it sound like they were going to have a bunch of interesting content for solo players in the months leading up to the launch of the game.
Hehe, the reverse can be said just as well
if it were forcedI'd be willing to bet a lot of people would find it more interesting to run around and just kill stuff whilst occasionally using a quest item on a particular objective instead of having to have to gather resources by jumping up into the air as part of a daily quest.
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
So...how are you going to draw in casuals when the game mechanics ask that you're hardcore (dedicate a lot of time to the game and you're also very good at it)? Do they actually expect casuals to do dailies and less difficult content forever, considering raids and veteran dungeons are off limits to them? Wait, what am I saying? "Dungeons" indeed, more like "rage quit content".
The game does very little in the ways of encouraging casuals to play it and pay the sub so the hardcores can have hard content.
think you get casual/hardcore mixed up with good/bad players.
Outside of Shieldmaiden, all the adventures and dungeons are perfectly fine for casual players. And once youve done shieldmaiden a couple of times you can run it in under an hour so its ok after that.
Main issue is doing dungeons at the moment feels fairly worthless because silver speeds dont feel like it gives you anything decent compared to completing a gold adventure. But Carbine are looking to change how that works in the next week or so.
They only have time to tweak things until WoD. Alot of players looking into Wildstar do so because they are bored with WoW's current lack of content. Even on the official wildstar forums some people said they and their friends are only playing it until wow's expansion.
That's a pretty short timetable at MMO scale.
Never even got to the sub stage. I really tried to like this game, genuinely liked the combat but the questing ... eurgh.
That's not a sustainable business model/decision/strategy, though. MMO's are not about initial sales, they're about longterm monetization. SWTOR proved that very soundly with its strong initial showing followed by a significant dropoff. If the devs aren't looking into the longterm, then they're going to have major problems.
Again, MMO's are not about selling units, they're about retaining paying players.
From what I have gathered about this game, I am really glad I didn't give it a chance. Especially since this is a Nexon (or was it Nexus? I forget) published game, and they absolutely love shutting down MMORPGs that are doing even remotely poorly. (RIP City of Heroes.)
Lol ok. I call bullshit.
-waits for someone to tell me that they saw 50 people beside the AH so the server must be as busy as Kazzak! Outside of cities the game is empty.
You all complained that Cata was a stand in a city game and queue for crap, I'm still waiting for the WS fanbois to accept that's what WS is.
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The first patch was indeed terrible and made me cancel my sub.
Last edited by Tekkommo; 2014-07-14 at 11:03 AM.