Wildstar has a potential to be a good game but it wasn't for me. I had 2 months of game time but last month I only logged in occasionally. It was really hard to find casual raiding guild because it seemed to me that there was only HC guilds or guilds that didn't do anything. I didn't even like the PvP so there wasn't anything left to do for me.
Until they decide that it isn't worth the money to keep it running and shut it down. Then you're shit out of luck.And if anyone starts moaning "b-b-but the money!" then fuck the money. Not all developers are aiming to become a billion dollar profit organisation. There are plenty of other MMOs to choose from too if you rather prefer to spread your wallet's anus for the greed of developers who will only deliver the bare minimum to please their margins and shareholders. I value game design based on integrity, challenge and dedication far over fast-food game design, especially for an MMO.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I'm afraid you're going to discover that it's very far from a good thing.
The innocence of these comments is heartwarming. The devs don't call the shots, kid. NCsoft exists to make money. not coddle developer egos.And if anyone starts moaning "b-b-but the money!" then fuck the money. Not all developers are aiming to become a billion dollar profit organisation.
Last edited by Osmeric; 2014-08-02 at 12:07 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
If you want development speed to come to a crawl, I guess all the casuals leaving is a good thing.
I tried to google around, all I could find was raptr stats for, yea june. There Wildstar was on nr 6 with 2,86 raptr members playing, compared to leading LoL with 16,67. But game launched in june, I think it will take even more than the time to now to decide longlivity of the game... since probably many people bought game after launch and will have their free months. If we look at charts around november we might get a better point of view.
From feedback I'm reading Wildstar seems as well received as GW2 was, with GW2 being more hyped and b2p but with perhaps a bit more bugs, but still b2p so everyone who got it can login whenever and check things out. Will be interesting to see how things turn out, wildstar has more of what wow has with raids and arenas that could appeal to a larger audience, but they just need to decide wether or not they want most of the players being able to take part of it.
Rift did this small subbase, hardcore raids, grinds all over the place and could perhaps have settled for the veteran players they had, but they kept their niche somewhat, it's still hardcore and grindy but it's f2p and it made them gain quite a lot of money. But they made a good f2p model. Risk with having a subfee game that most likely aim to f2p is that people wont know: will it be a f2p starwars or a f2p rift? Two games that used to have subfee but that chose waaay different f2p models.
Then why do you make claims if you don't intend to back them up.
Wildstar now has less than 100k players. No, I don't care to show my source, you didn't show yours either.
Also, I didn't know criticizing a game is trolling, this argument may have worked on the SWTOR forums when Stanley Woo was still a moderator there.
Pretty much, its pretty pathetic to see these guys think they can get a raid tier every 4-5 months at the production value Wildstar has with hardcore players only, at perhaps 450 guilds with 75 players each this would be around 30 000, and development is not the only costs in keeping an mmo running.
Or you can have possibly biggest dev team, and lots of money to affort hiring even more, and still need a year to make a dungeon.
Numbers matter, of course, but great management matters more. And having a spark inside you, being in love with project you develop matters even more.
Just so you know, in real life development not always go faster if you add more people. One artist can model and texturise an elven house in a day. Two artists will waste lots of time to communicate between them and person who coordinates dev process, arguing whose elven window looks better and which colour of walls should be used.
No more time wasted in WoW.. still reading this awesome forum, though