I wouldn't get your hopes up about the "We're still here, and we're still working!" PR Blurb.
If you remember, CoH developers too were developing content right up until the very last days of the game's existence.
""It was very much a surprise," says Matt Miller, former lead designer at Paragon, who had been brought in on the buyout plan. "We all were really working as if things were going to work out. ... It was business as usual right up until the last day."
While the layoffs and dangled-but-retracted hope of independence were disappointing for the team, it was just as frustrating to walk away from the projects they were working on.
The latest City of Heroes update was less than two weeks from hitting the live servers. Plans were underway for the game's upcoming anniversary. And two new IPs were in various stages of development at the studio.
All of that work had to be abandoned.
Since City of Heroes wouldn't be shut down until the end of the year, Paragon tried to give players a final gift, says Miller. While the latest update was unfinished, it was close enough that they tried to open it up to players.
"I insisted that we push it up immediately bugs and all just so the players had something new for the last couple months but even that was impossible to do," he says. "We just had no support from NCsoft for getting a new version out there. It was too bug-ridden and it was going to cause customer-service complaints and they didn't want to have to deal with that."
The anniversary plans Paragon had for City of Heroes were elaborate, Miller says. A new enemy was about to make its debut, which would culminate in the opening of a moon base for players. Preliminary work was underway, including concept art and level layout.
"We really wanted to give the players a brand new environment -- something they've kind of been asking for, something to take the game to that galactic stage," says Miller. "We've had superheroes in the game. You start off [and] you're just fighting street crime. Then you move up and you're fighting citywide threats and then global threats and then these sort of extra-dimensional threats all threatening the world. And we really wanted to take the stage and make it more of a galactic stage.
"So we had an alien invasion race called The Battalion that was going to be arriving in the very next issue. That would play out over several issues culminating with the moon base, where you would use the resources of the moon base to actually fight back and basically kick Battalion out of our solar system."
The team had actually been planning seeds for the Battalion for the past six years, hinting to players a big threat was on the way, but never clearly spelling it out.
"We were like, 'Hey, we finally get to bring that big threat and make good on all the promises that we made'," says Miller. "So it was actually sad that we didn't get to follow through on that."
Last edited by Tryuk; 2016-03-15 at 02:25 AM.
Shhhhh, she's doing magical trig bullshit trig substitutions
What's the issue? NCsoft's launchers seem straightforward and functional to me across the board. Not much in the way of additional features and the like, but they work.
Glyph has actually gotten to the point where you can finally launch one game while another updates, so while it could definitely benefit from allowing for multiple games to update and from Defiance not taking forever to install files, it's largely functional nowadays as well >.>
Paragraph by Paragraph:
Last Friday was an extremely difficult day for Carbine. As many of you know, WildStar has not been performing as well as we had hoped, and because of that we can no longer afford to develop new content.
That being said, I wanted to make sure that everyone understands that this is not the end for WildStar. The content that is already 95% completed will be cleaned up and released by our skeleton crew within the next three weeks. The Steam release is also near completion, and the employees in charge of that won't be laid off until it's completed.
We are contractually obligated to say anything we can to prevent the community from thinking we have abandoned the game completely, so here's a list of projects that will likely never see the light of day.
It’s important for everyone to realize that the next few months will be a transitional period for Carbine, as we empty out our development studio one team at a time, in preparation for the bi-annual NCSoft MMO sunsetting ritual.
Lastly, I would like to thank the WildStar community that has supported us through this difficult time. I understand fully that events like this affect all of you as well, and we appreciate those of you who continue to play the game and engage with us. As I have said many times, WildStar was created for you, and fuck all of you who said you thought a Vanilla WoW style experience would be anywhere close to successful.
Shhhhh, she's doing magical trig bullshit trig substitutions
Stay positive …. but be ready for unfortunately.
That's what I read in the message, then again we all have different eyes
But I would like to add, after playing the new zone on the PTR ( it's beautiful ) and the rest of game with the PTR updates is in a good place! If you've never played Wildstar, now would be the time!
Nothing P2W and NO content is behind a paywall.
Last edited by mmoc73340f41a2; 2016-03-15 at 06:18 AM.
I don't think it's done for yet. I think they are taking a wait an see approach with Steam. They are cutting staff before to hedge their bets. If Steam does well then they will hire back staff. The good thing about Steam is that a large part of it will be new users. They won't be bound by the negative launch.
As i said also on official forums, if they invest on less expensive solo/casual/small group content which has an incredibly good fundation, maybe they will be able to save the game.
Keeping in mind that raids are really good and i can get how a good amount of the people left love them, i don't think that raiding progression is still sustainable for the game.
More housing, more zones, more open world events, more expeditions. Content that anyone can easily jump in and it can be as challenging as they want since less people doesn't automatically equals to braindead difficulty.
It's only my hope for the game. Want to attract more players? Stop focusing on raids which in a game like WoW is also getting old and stale and people just don't care about it anymore (if not for LFR which is basically AFKing to do the legendary quest because reasons).
Non ti fidar di me se il cuor ti manca.
I'd love to see one day all housing decor owned shared accross account. Getting this one special decor and realising it's just on an alt feels so shitty.
Yeah, you're right.
Anyway currently raids are the source of best equipement so people is naturally attracted by them - by "focus" i meant that raids are the endgame, even if there's only 2 of them. While i'd like to see more raids in game since it's the signal of an healthy playerbase, i don't think they have many more options imho.
Non ti fidar di me se il cuor ti manca.
The first one is being pugged, the second one isn't last i heard which is months is that it's mostly bugs and random elements that causes issues that and keeping a decent roster.
There are plenty of other reward structures and honestly, i never really got the whole argument that boils down to "I don't raid but i NEED raid gear!" always found it nonsense and merely a false sense of entitlement.
I completely agree on that one, and I'm just a guy that focuses on solo content. I have no gripes with better gear coming from raids, because there is no need for it in the content I'm participating in.
I think that the "need" for raid gear comes predominantly from 2 areas: 1) People that are into cosmetics that can't get their hands on a look they want without raiding, and 2) people that want gear with higher stats to carry them through content they should already be able to do, but lack the patience or skills to down said content in an efficient fashion.
That's funny. You have people on here that have claimed even since beta that it's not the point and that this game is totally open to casual players and that raiding isn't hard and that everyone is entitled. In fact, they just made the same facetious argument yesterday. But it's ok, because we all know you are correct.
And that is precisely the reason why it failed out of the gate. Not Donatelli nor Pappy could salvage the mess that Gaffney and Frost made.
BAD WOLF