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  1. #1
    Deleted

    Resi a good thing or bad thing?

    Hey Peeps,

    I have been looking at my gear and comparing it to other players for a while now and I see a lot of people giving up resi for more offensive stats 0.o. SO my question(s) are
    • how much does resi really matter?
    • is resi bugged?
    • is anything above 3.2k the optimum amount ?
    • and how much resi is too much resi??

    Reason why I ask is I have been testing the use of resi
    I currently have close to 4k resi (3967) I get hit for a 20k crit from a Ele Shammy, now I tested this extensively removing my two trinkets (for to more offensive trinkets) making my resi around the 3.2k mark and I still get hit fo only around 20k crit.

    Whats your views upon this matter?

  2. #2
    first off no one calls it resi.. second if u wanna pvp u wear pvp gear.. one pvp one pve trinket is norm imo

  3. #3
    They added diminishing return's to resilience in 4.1 after 32.5% reduction adding more still helps but it become's less valuble and come's down to individual playstyle how much you take. I personally like to run with 3500-3700 and don't feel I could play with less.

  4. #4
    It really is comp dependant.

    If you are going to be the focus target you should grab as much resil as possible.

    On my orc DK for example I use PvP trinket + On use str/Resil trinket, resil enchants and a 40 resil gem in every yellow or colorless socket. I sit at around 4050 resil atm and still feel squishy in 2s cause im always focused. It's not too bad in 3s.

    On my belf Hpally I use PvP trinket + Tsunami, resil enchants and a 40 resil gem in every yellow or colorless socket. Mainly because of the trinket I i sit at around 3700. It's not to bad becasue i'm an OP Hpally so can kite like a boss and so can take a beating and a half. I'm tempted to switch over to the resil/On use SP trinket because atm my mana regen is fine.

  5. #5
    Quote Originally Posted by Lyaral View Post
    They added diminishing return's to resilience in 4.1 after 32.5% reduction adding more still helps but it become's less valuble and come's down to individual playstyle how much you take. I personally like to run with 3500-3700 and don't feel I could play with less.
    resilience scaled exponentially, meaning going from 2000->3000 was more damage reduction than going from 0->1000.
    now it scales linear, meaning going from 0-1000 is exactly the same as going from 2000->3000

    It works like spell resistance now. 32.5% is just the break even point meaning that you saw a drop in damage reduction if you were above that and an increase if you were below that after 4.1. But there is no diminishing returns on resilience.

  6. #6
    Quote Originally Posted by silverhope View Post
    first off no one calls it resi.. second if u wanna pvp u wear pvp gear.. one pvp one pve trinket is norm imo
    First off, I'd like to say that he may call a stat anything he wants. If he wants to call Strength SH, or Stamina ST, so be it. You have no right to tell him what to do and what not to do. Second, there are some people opting for more offensive stats OP, that's correct,but most of them do have near 4K resilience. I find it an extremely useful stat myself in PvP, sitting around 4.1K at the moment on the DK.

    Some people are using 2 PvP trinkets depending on the class. DPSers such as Warriors and DK's though are opting for a PvP Trinket and the Apparatus of Khaz'Goroth. In the end, it's your choice what you use.

    Good luck, have fun!

  7. #7
    Deleted
    Quote Originally Posted by woopytywoop View Post
    resilience scaled exponentially, meaning going from 2000->3000 was more damage reduction than going from 0->1000.
    now it scales linear, meaning going from 0-1000 is exactly the same as going from 2000->3000

    It works like spell resistance now. 32.5% is just the break even point meaning that you saw a drop in damage reduction if you were above that and an increase if you were below that after 4.1. But there is no diminishing returns on resilience.
    SO how much resilience is a good amount to aim for as very few seem to go above 3.7k these days

    ---------- Post added 2011-08-26 at 03:07 AM ----------

    Quote Originally Posted by Reakash View Post
    First off, I'd like to say that he may call a stat anything he wants. If he wants to call Strength SH, or Stamina ST, so be it. You have no right to tell him what to do and what not to do. Second, there are some people opting for more offensive stats OP, that's correct,but most of them do have near 4K resilience. I find it an extremely useful stat myself in PvP, sitting around 4.1K at the moment on the DK.

    Some people are using 2 PvP trinkets depending on the class. DPSers such as Warriors and DK's though are opting for a PvP Trinket and the Apparatus of Khaz'Goroth. In the end, it's your choice what you use.

    Good luck, have fun!
    How much more damage to you see reduced say from the avg 3.8k resilience?

  8. #8
    Alot of people go above 3.7k these days, unless they're mages.

    Hope this helps.

  9. #9
    Quote Originally Posted by woopytywoop View Post
    resilience scaled exponentially, meaning going from 2000->3000 was more damage reduction than going from 0->1000.
    now it scales linear, meaning going from 0-1000 is exactly the same as going from 2000->3000

    But there is no diminishing returns on resilience.
    Are you sure, I just tested with my ring's losing 142 resilience at 3772 is a 1.13% loss in damage reduction. When losing another 142 after this it is a 1.15% loss in damage reduction.

    Or am I still misunderstanding something ?

  10. #10
    Just forget about the 3.2k number. The DR is very small up to 4k it's less then 1%. at 3200 resil you should have around 32% dr at 4k you should have about 40%. So don't listen to idiots who say stop stacking resil at 3.2 because of DR. Having said that you don't necessarily have to be at 4k. So Arim for something around 3.2 - 4k

  11. #11
    The Patient monkeyelf's Avatar
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    Quote Originally Posted by Lyaral View Post
    Are you sure, I just tested with my ring's losing 142 resilience at 3772 is a 1.13% loss in damage reduction. When losing another 142 after this it is a 1.15% loss in damage reduction.

    Or am I still misunderstanding something ?
    What's been said so far by anyone is only half truths. Res prior to 4.1 gave a linear addition to damage reduction, however, post 4.1, res does suffer from DR.....in a sense. The confusion comes in that res giving linear damage reduction doesn't result in linear effective health gains, but instead gives increasing returns to effective health. 4.1 changed res to give "DR" such that rather than damage reduction scaling linearly, effective health does. What this means is that going from 0 to 10 res provides the same amount of effective health as going from 4000 to 4010.

    Edit: Throwing in some napkin math.

    Say you have 10000 health (makes for easier math) and comparing res values of 10% and 20% prior to 4.1.

    The amount of damage it would take to kill you would be health - damage*% damage taken.
    10%:10000-x*.9 x=11111.11 damage to kill you
    20%:10000-x*.8 x=12500 damage to kill you

    10% damage reduction from res would be exactly half of what it took to have 20% damage reduction from res prior to 4.1, meaning, despite gaining the same amount of res, you've gained more effective health, 2500-2222.22=277.78, than from the first 10%, resulting in "Increasing returns" despite not really being increasing. Res has now changed after 4.1 such that if you double the amount of res you have at 10%, despite not being at 20% damage reduction, it will increase your effective health by 1111.11, the same as the first 10%.

    Edit 2: Since I never really answered the OP, it's a personal play style choice. I'm not a high end pvpr by any means, but I choose to roll with around 3400res atm using one of my PvE trinkets and my PvE weapon since it's got 19 item levels on my pvp wep and has landslide instead of avalanche on it (I'm cheap!)
    Last edited by monkeyelf; 2011-08-26 at 03:10 AM.

  12. #12
    Stood in the Fire RyanRetnolds's Avatar
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    It depends on your class and spec. If you get focused often, you'll obviously want to push 3.8k+ res. Mages (amongst others) drop a few PvP pieces and will run with around 3000 res.

    There is no "magic number", it is completely dependant on what your class is and what your doing with it.

  13. #13
    Depends on your spec. Healers want all the resil they can get, and so do some other specs. Usually you'll want around 3.3k-3.6k resil to be good. The only non-resil item you should have would be a trinket, and certain classes want double PvE trinkets.

  14. #14
    Do you think that being killed during the course of one 4-5 second stun is good gameplay? I personally would not and that is why i think resilience is fine. It may not be the most elegant solution but hey, it works.

  15. #15
    Quote Originally Posted by Reakash View Post
    First off, I'd like to say that he may call a stat anything he wants. If he wants to call Strength SH, or Stamina ST, so be it. You have no right to tell him what to do and what not to do. Second, there are some people opting for more offensive stats OP, that's correct,but most of them do have near 4K resilience. I find it an extremely useful stat myself in PvP, sitting around 4.1K at the moment on the DK.

    Some people are using 2 PvP trinkets depending on the class. DPSers such as Warriors and DK's though are opting for a PvP Trinket and the Apparatus of Khaz'Goroth. In the end, it's your choice what you use.

    Good luck, have fun!
    If everyone calls any stat whatever they want, how the hell do we know what they are talking about?

    On topic- on my mage, I have 3.6k resilience, and I would love to aim for about 4k or so.
    Religion is like a penis.
    It's fine to have one.
    It's fine to be proud of it.
    But please, don't whip it out in public and wave it around,
    And please, don't try to shove it down my children's throats.

  16. #16
    Quote Originally Posted by Pocketzest View Post
    If everyone calls any stat whatever they want, how the hell do we know what they are talking about?

    On topic- on my mage, I have 3.6k resilience, and I would love to aim for about 4k or so.
    You really don't need that much as a mage. Offensive stats are the way to go. Most mage comps are designed around never allowing both opposing dps to connect at the same time for an extended period, and to provide small opportunities by means of coordinated cc to score a kill. If you're dying as a mage, it's rarely because of the ammount of resilience you're wearing, but that the opposing dps had too much uptime on you. I've seen many mages hurt themselves because they have problems with dps constantly sticking to them and shutting them down, and eventually killing them. The immediate thought of these mages is that they would have survived if they had more resil. Perhap they would live a little bit longer, but it won't win them the match when the fundamental problem is one of playtyle.

    Stat-Wise, it's smarter to gear for what will help you win games, which are offensive stats that will ensure that your burst scores a kill, and to learn how you and your team-mates can keep targets off of you. Again I'm not saying that taking resil is bad, it's a personal choice, but it is generally agreed that Resil for mages is off less value since you have more ways of preventing damage on you than most classes.

    As for monkey's post, I want to try and state it a little more simply.

    Yes as of now, if you go from 3500-3400 resil, you will lose less damage reduction on your character screen in terms of % change than you did from 3400-3300. But consider this.

    You go from 30% damage reduction to 31% damage reduction. How much less damage are you taking than you did previously? Without thinking someone would say you're taking 1% less damage, but that's actually not the case. Before, a 10k spell would hit you for 7k, and now it hits you for 6.9. What this means is that you're taking about 98.57% of the damage you took before, so you're taking 1.47% less damage than you did previously.

    Under the old system, it took the same ammount of resilience to provide that 1% damage reduction as previous. So it would take the same ammount of resilience to make that 10k spell hit you for 6.8 instead of 6.9, as it did to make that spell hit for 6.9 instead of 7.

    The best way I can describe it without using math is that right now, when you gain resil, the difference in the ammount of damage you take a compared to a previous level of resil is constant instead of exponential. The actual difference between the two is very very marginal when talking about realistic resil levels.

    @OP The level of resilience people run really depends on class and comp. If you're something that's constantly trained and taking damage such as a death-knight, you're going to want as much resil as you can, because you simply make more use of it than you do other stats. As I tried (and probably failed) to explain, resil doesn't ever depreciate in value, it just come down to what you feel comfortable with.

  17. #17
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    It's a bad thing because it doesn't affect healers.. balance it out, then it would be good.

  18. #18
    I have about 3950 resilience, without any resilience enchants/gems. In higher rated arena, it is less about burst and damage output and more about CC chains and the like.
    It all comes down to the class/spec you play and it comes down to finding a balance between resilience and damage.

  19. #19
    Quote Originally Posted by Lyaral View Post
    Are you sure, I just tested with my ring's losing 142 resilience at 3772 is a 1.13% loss in damage reduction. When losing another 142 after this it is a 1.15% loss in damage reduction.

    Or am I still misunderstanding something ?
    What monkeyelf said is right on spot (and Ktz385 also).

    pre4.1 resilience scaled a bit like ArP did, the more you had the better the stat became (like you see in his example), which was quite OP since there were people running around with 2x2pc set and all resilience gems getting 50% damage reduction.

    Now the stat will always have the same value no matter how much resilience you have.

    OP, if you're a "tanking class" you probably want more. It all depends on the comp you run, there is no definite answer. People gave already good suggestions in the thread, just play a bit with it and see what works best for you. If you run a comp with good peels/control, you can run with less.
    Last edited by woopytywoop; 2011-08-26 at 01:01 PM.

  20. #20
    i don't like but that is coming from a primarily pve player who would like pvp from time to time but just dosen't have time for the gear grind. pvp is fun and a nice way to relax but how do you have time to grind out 2 full sets of gear just have a chance?

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