Uhm, first off it's not a 25% increase. Second, there's not a single legendary dps weapon that didn't make you do insane amounts more damage than other members or your class. Having both Warglaives was probably the most drastic case of this. Shadowmourne procs were amazing, mostly in PvP though.
at least now we'll get a new legendary every 2.5 weeks or so.
25% dps gain for everybody, right?
Yes they helped you get it. The final outcome of a legendary is that the boss dies quicker and easier. This means faster loot for all. This means everyone benefits from the staff.
I do not know how it was in average, but as I was the "2nd" fury warrior in my (old inactive) 25man guild, I could keep in about 1-1,5k dps behind the one who had shadowmourne, and just a little better gear in overall. He could sometimes get over 20k while my best was being over 18k in Saurfang with those 277 ilvl maces, so I can't really say that It was "that" good (plus he had the tricks from rogues). The aoe did help on inflating the numbers on some fights though!
Because back in the days when you dual wield both Warglaives, anyone could compete with you.
If you say it's not truth, then you didn't play the same game as me or you had a bad player with the Legendaries.
Also, you must consider that guilds with legendaries are taking full advantage of it. For example, Baleroc they're using Tricks/PI on the player with Legendary to push higher numbers. They're not going for the shards as well. They're standing still and nuking the boss (like Patchwerk). While everyone else are doing their normal stuff.
Then a legendary wouldn't really be a legendary would it?
I honestly dont see the problem with someone in your raid doing more damage, it means bosses will be downed easier, meaning more progression. But all people care about is meters
Player A: Haha did you see my dps on the boss that attempt?
Player B: No one cares, we wiped.
Why should you be? Its a legendary. Its a be-all end-all weapon that takes months to complete and actual effort to obtain. It requires the efforts of 9/24 other players for a single person to get one. Did I mention it's a legendary?
Legendaries are meant to be powerful so no, if your a melee dps in a tier which introduces a caster legendary, you shouldn't expect to be neck and neck with a caster who has it. If you could do the same dps as a caster in similar gear but with that weapon, then the weapon obviously isn't powerful enough and should be an epic, not a legendary.
Your other arguments are invalid. The staff isn't a 20% increase in dps (and no, a single log comparison or even 25, is not enough to say it is) and neither were the other legendaries, but they were pretty damn close. Did you see warriors/dk's with Shadowmourne in ICC? Almost no one could touch their dps and in PvP most classes just bent over and accepted the beating they were about to take. Same thing happened with Glaives in TBC. Considering this is the first legendary casters have had since Atiesh and melee dps have had two rounds of "super powerful legendary fun", I'd say it's pretty fair and balanced.
Small note. Not every caster will have it by next patch and melee wil still be competitive
Last edited by mmoce5ee2a432e; 2011-08-27 at 03:20 AM.
^This^ Ok done arguing with someone who doesn't understand. I will leave it to the MMO community to continue to prove him wrong. Now back to Deus Ex.Then a legendary wouldn't really be a legendary would it?
I honestly dont see the problem with someone in your raid doing more damage, it means bosses will be downed easier, meaning more progression. But all people care about is meters
Player A: Haha did you see my dps on the boss that attempt?
Player B: No one cares, we wiped.
depends of the time you were talking about. Cata patch launched changing mastery came up lot's os classes and specs changed places cause their coefficients were set to 85. For example frost dk and feral druid dps went through the roof. Ret paladins and rogues lost dps. I don't recall warrior situation on this but i was told it was the best class to give SM cause it would scale better
fire mages competed with shadowmourne users. hunters and locks competed with warglaive users. yes, there meant to be powerful, that said, melee havent had a lot of ups in this entire expansion yet (case in point, just how god awful was T11) and now we are relegated to second best period for the entire expac.