I was thinking of things that could benefit shamans to make them up to, or almost up to par with every other class. This could be for all 3 specs, or just for ele specifically. My idea stuck in my head, and I wanted to get it out. As we all know, ele is a wee bit gimped ( compared to all the other classes )for overall control and movement.
So the ability I was thinking of was this, a "disengage" for Shamans. Hunters' disengage allows them to get the hell out of where ever they need to run from, and it jumps them backwards however many yards. Now this could be a totem, or just a regular spell, since we probably don't need anymore totems added to the already 10 - 15 we already have. >.< I was thinking that this animation for the spell could be a wind gust of some sort lifting the caster and doing a disengage-like move. Or another option could be if instead of disengaging, it could be a heroic leap-like ability. Either way, it gives Shamans a little buff to our movement and control. some names could be "Nature's Gust" or "totem of the winds"
Tell me your thoughts, tell me how you think this could play out in the game, is it overpowered... is it too much? is it what we need? Do we even need more control to be up to par with other classes?