Originally Posted by
RAWRF
Never said DotA2 won't survive against LoL, of course it will survive, but it won't steal the "limelight" from LoL. It won't even come close and arguing against that point is.... not intelligent, to put it nicely. Yeah, some LoL players will leave LoL for DoTa2, and good riddance to them since these are the players that are spamming the forums non stop with Anti-Riot Pro-DotA2 BS. Once again, I am not a fanboy of any particular game. If I had to choose a game to call the best it would obviously be LoL because the numbers don't lie.
I have played HoN and I played DotA way back in the day when it was brand new in the Warcraft RPG maps. The simple fact is that people hopping on a forums spamming "OMG DotA2 gonna kill LoL" is annoying as hell since DotA2 is basically an updated port of DotA. There is nothing "New" or "Innovative" about DotA2, it is just more of the same and as such has already hamstrung itself. If DotA2 were releasing with new game modes and game types and "original" champions I may care to try it but it's not. Hell, I would even try it if it was a DotA port but based in a sci-fi type era because at least that would be something different.
Hermanni.... MoBa may have been coined by Riot but that doesn't mean it isn't a completely appropriate term for the genre. The term has been picked up and used by pretty much every game review magazine/site in the business so get over it. Someone coined the term MMO and MMORPG and FPS as well and they were simply adopted in the same exact manner as MoBa so even QQing against that is lame.
As to LoL having a lower skillcap than DoTa or HoN I call BS. When I see you playing at dreamhack next year holding up a sign saying "I told you so RAWRF" I will gladly eat my words. Just because there is less consideration as to how to level your champion doesn't mean the skillcap is lower. Lets be honest here, some math geek is going to sit in his mommy and daddy's basement and crunch numbers then post them on the internet and from there the only "skill" involved is reading the website and copying it.
As to LoLs lack of strategic depth I again call BS. This is where you QQ about no denying in LoL and I LOL at you. Yeah, denying is cool..... because like.... yeah.... lets waste time killing my own creeps to not give them gold/exp while I could be killing their creeps and getting gold/exp. If you were to think about it, if the 2 best teams in the world were facing each other they could both either deny or not deny and it wouldn't make a difference because they should both be doing it just as well as the other thus making the final outcome from playing the deny game the same as if they didn't deny. And Denying is the ONLY strategic difference in HoN/DotA than in LoL. A high ELO game of DotA/HoN/DotA2 will be decided based on champion choices and team fights just as it is in LoL.
I find it funny that you think you know what the "players" want from a DotA game. You may know what you want but you don't know what the whole community wants. You want a graphically updated DotA, fine, I want a new DotA gamestyle, and that is equally fine. All I am saying is that if you are already playign and enjoying HoN or LoL then DotA2 has given you no reason at all to try it. No reason. None. Nada. That is, in definition, bad business. That is like Ford making a Prius, calling it Prius2 and thinking they are going to steal business from Toyota. It doesn't work that way.
As to me using DoTa instead of DotA I just think the cap T looks better instead of the A. rofl
Different target audiences between LoL and HoN/DotA2? Do you really believe that? Like cmon, think about what you're saying there. You simply can't be serious? You make such a great post and response and you end with that? Cmon!? Really!?