Player A
Armory A
Player B
Armory B
This is something I have been experiencing and leaning my eye on, but I cannot find any explanation for this. These logs are merely an example as this has been happening for quite some time now.
Why is Deep Wounds damage, despite higher uptime, virtually the same amount of crits and almost equal rotation giving such different results? And this one difference isn't even that high, I have seen much higher.
The only explanation I can come up with is that old deep wounds munching phenomenon that happened back in WTLK. Is it still there? What I mean is: If my weapon swings are synced, will I lose on double crit whites due to munching?
Still, this explanation cant account for that difference.
Would very much appreciate any insight into this problem. (might be something very simple I'm overlooking).