I have no interest whatsoever in hardcore progression raiding anymore. The hard mode philosophy of WoW since the beginning of Wrath has simply left a bad taste in my mouth, and I am well-known within my progression guild as "that casual guy who refuses to do hard modes on principal". I see no satisfaction out of killing a boss a 2nd time with some meaningless mechanic tacked onto it to make it artificially difficult.
If SWTOR wants to have hardcore raiding, it needs to follow the vanilla/BC WoW model. No hard modes, just 1 difficulty with bosses getting more difficult the deeper into an instance you get. Hard modes killed the "prestige" from raiding. That feeling you got after killing a new boss and going to stand on the ironforge bridge to show off your newly acquired gear. WoW has lost that entirely, and I'm hoping SWTOR brings it back.
... I kinda got off topic. Whatever.