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  1. #261
    We have a life outside of WOW. Wives, kids, etc. I will be damned if I am going to waste the 1 night a week that I can raid just to have some dips..t ninja something that they probably won't even use and then leave the raid straight afterwards
    casuals playing the life card as a excuse of why there bad.that card has been overused,please find another excuse as to why your bad

  2. #262
    Quote Originally Posted by Firebert View Post
    Because item level is not solely used in PvE.
    Because resilience currently does nothing, doesn't mean the stats are worth zero on an item level scale. If resilience were worth zero on an item level scale, an item with 2 resilience and an item with 2k resilience with all the same stats would be worth the same. And I'm sure which one a PvPer would take.

    It's an archaic system, yes. But. It's the Blizz decide to work with it. :3
    In Pve Re silence is worthless, Just because an Ilvl is high doesn't mean you should use it in PVE if 50% of the secondary stats are useless. So yes, In PVE resilience equals 0 stats. 10,000 resilience isn't even equal to 1 agility to a rogue in PVE.

  3. #263
    Deleted
    Quote Originally Posted by kargar View Post
    it sounds good but with the whole leader thing i see as a band-aid you need someone who knows the fights positioning and what they are doing to lead this can be hard enough with a regulated guild group and vent let alone with just talking and 24 randoms. unless the fights are like 30%-40% nurfed i see this being a wipe fest.
    But raids shouldn't be one shotted anyway or am I wrong?

  4. #264
    Yeah the loot rule is just silly. need before greed is a really bad compromise between extreme two ends. blending pug styles and guild styles. LFD is an example of how bad it is, but in LFD it doesnt matter so much cause there's no lockout anymore. And no one really cares that much for 5 man loot anyway. Random goodie bag type of loot style would've been better that way nobody feels robbed and it feels like you've been rewarded with something for your trouble.

  5. #265
    Deleted
    The fucktards in this game are numerous - as much as I like this system to carry my lazy ass (in principle), Blizzard have left in all the shitty aspects of the dungeon finder (dps need rolling on tank and healer gear, morons with total anonymity, terrible players who even after 11 months of this expansion still don't know to get past the first boss in HoO). If I'm going to endure hell tanking for a bunch of retarded babies with tiny dicks and then they'll allow a frost dk to roll need on tank items - not gonna prove popular. Why the hell would you want to tank for that? At least in heroic dungeons you can drop group and try again the next day but a week to run it and only have a chance of it dropping and then another frost dk rolling need on the tank item - why would you want to do this? I just hope I can gear up in time to apply to a new guild before 4.3. LFR is not going to be worth my time.

  6. #266
    PLEASE, make the item level requirement be of PvE gear ONLY, and what they have EQUIPPED. Don't let people with a PvP set go to raids when they're actually only wearing PvE blues.

  7. #267
    If I'm going to endure hell tanking for a bunch of retarded babies with tiny dicks and then they'll allow a frost dk to roll need on tank items
    you sound like a "fucktard" yourself.im gonna enjoy watching you leave group after the first wipe like every other fail tank in this game

    oh and id also enjoy rolling need on everything you want.it makes me laugh when kids rage about loot in this game
    Last edited by CrunkJuice5; 2011-09-30 at 08:27 PM.

  8. #268
    Bloodsail Admiral Antherios's Avatar
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    Quote Originally Posted by CrunkJuice5 View Post
    you sound like a "fucktard" yourself.im gonna enjoy watching you leave group after the first wipe like every other fail tank in this game

    oh and id also enjoy rolling need on everything you want.it makes me laugh when kids rage about loot in this game
    Lol, you also sound like a "fucktard". "Im gonna need on everything to make people mad, im badass because i make little kids cry, oh yeah"

  9. #269
    yeah.. this is going to be fail just because of the tank and healer loot issues. You think there are issues getting tanks for LFD.. wait until those 2 tanks now have 10 people rolling against them for tanking gear. There needs to be a priority system where tanks get priority for tank gear. But again, this is all fail because Blizzard cannot see the forest through the trees. They are making it easier for more players to see raid content. The problem is, the players that are leaving don´t want raid content, they want more interesting and challenging SOLO content.

  10. #270
    So whats to stop a 10m guild (or even just 10+ group from a 25m guild) from queing in for the extra loot and then everyone able to equip the item and who has that armor type as their highest equipable from just rolling on everything and giving it to their guildies? Seems like a great plan. I mean blizzard does nothing about people doing the same thing in 5 man randoms.Also this raid leader queing thing... every horrible I've ever seen as dungeon leader and actually asked, clicked it cause they thought it would get them a group faster. Seeing as how those people are what the raid finder is aimed at...

  11. #271
    Complete fail because of lower loot level than both normal and heroic versions of the raid instance. What is the point to spend time in a raid that not only locks you from looting a certain boss but also gives you lower level loot than the normal mode of the raid.

  12. #272
    I think i know why blizz made FLR 25-man only.
    There are some thoughts:
    1. I doubt they will nerf boss mechanics to make it easier. That'll destroy all purpose of "letting ppl see content" thing.
    2. I doubt they'll make raid buff, cuz it might not be enough for PuGs.
    So the only conclusion i came to: LFR is: 25 players in a normal(10) raid environment. You get unmodified bosses/difficulty and overcome them with zerg.

  13. #273
    1. I doubt they will nerf boss mechanics to make it easier. That'll destroy all purpose of "letting ppl see content" thing.
    ya,people cant even do 5 man heroics sucessful.there eather gonna nerf the boss mechanics and make it easier,or more people will leave


    the only way i could possibly see raid finder actually suceeding is nerfing it.i mean,assuming the same quality of people who do random dungeon finder are gonna be doing raid finder,those people cant even get 5 man heroic boss mechanics down without fail(ozruk and jindo the godbreaker come to mind)

  14. #274
    Elemental Lord Rixis's Avatar
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    Quote Originally Posted by Zubei View Post
    Complete fail because of lower loot level than both normal and heroic versions of the raid instance. What is the point to spend time in a raid that not only locks you from looting a certain boss but also gives you lower level loot than the normal mode of the raid.
    it only locks you out of loot if you killed the boss already, ring any bells? (ie. raiding for the last 6 years whereby killing a boss meant you got no loot from it as you were locked fom even killing it again, even moreso with shared locks)

    lower level loot because it is easier, it's for the people not good enough to guild raid, or don't have the times to make specific raid time setc

  15. #275
    Quote Originally Posted by Vazhra View Post
    I have to disagree with you on this. If you PuG a heroic with your friends on YOUR server, you are locked out of that heroic after you clear it, UNLESS you que for a random dungeon in LFG and happen to get it. You are able to get gear from it each time you go through and gear up your main, alts, friends, whoever. In a raid, you are also bound by the same rules. You are locked to each boss once per week and get one shot at gear. The ideology behind it transfer over that if you are going to be doing a raid over and over again for SUB-PAR loot, you should be able to have a shot at rolling each time. I mean, who gives a shit if you can farm the raid? Who loses in the end if you can constantly get gear from the raid? The guy who constantly leaves after the first boss? Eventually he gets all his drops he wanted and starts sticking it out for his 250 VP and LFR achieves.

    I honestly just cannot contemplate why people would be against getting to roll more than once per week. If you have gotten gear from that boss, I completely understand not being able to roll anymore. I could also understand if you only were allowed to get loot once a week from a boss under the LFR system. As it currently stands, I believe it's going to frustrate a lot of people and they will lose more subscribers because of it.
    People will get bored extremely fast. That's why they don't let you roll again.

    Imagine everyone spamming LFR seven times a week. How is this raid going to be fun for them in a month?

    ---------- Post added 2011-10-03 at 07:51 AM ----------

    Quote Originally Posted by e1618978 View Post

    I am looking forward to it - my guild died, and my schedule will let me raid just a few hours a week, but I never know when that will be. I'm not joining a new guild because I don't think I could meet guild obligations, and this will let me raid on a more flexible schedule.
    That's probably the biggest reason why people will use LFR. But what I don't understand is that you really want to go through the horror of pugging. Especially when you are used to an organized guild.
    If I would be still playing wow now and I didn't have the possibility of scheduling raids with a guild then I wouldn't be raiding at all and probably playing another game.
    I have joined pugs when I got bored and my guild wasn't raiding. Once I was sitting in this group waiting for at least 1,5 hours to fill it up. Then when I was standing in front of the raid entrance for 10 minutes and the group was finally full the leader kicked me out.
    I joined pugs for a raid I barely needed gear from anymore only from 2 or 3 bosses of the 12 but they, 90% of the time, end half way the instance because people leave because they didn't get their gear or there was drama over gear or people left because we wiped 3 times.
    I just seriously can not see the fun in that. In other games I have the exact same feeling. They group you up automatically with random people and after some time I just don't want to anymore because people leave and screw up 99% of the time. Just like I am now playing Horde in Gears of War 3. I had one good group after doing more than 1000 waves. I am still having some fun but it would have been so much better to play with people who have the same goals and are on the same level as you. Now I will probably be bored of it really soon. I try to find people to play with but there are not many people looking because, just like LFD and LFR, they get teamed up automatically so why would they?

    A lot of people will use LFR just because then they don't have to find people to play with. People will get bored even faster. And then they will quit. While guilds suffer once again because all of a sudden people don't have time for guilds anymore. It will ruin the game.
    Also imagine new players joining LFR and having to go through all that drama. Do you really think they will stick around when group after group disbands or where people are slacking/leaving/afking/trolling? It's better for them to go through some drama and find some friends a long the way who they can group up with later.


    LFR is going to be a huge dramafest or it's going to be so piss easy that it's boring.

  16. #276

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