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  1. #1

    GW2 vs Rift dynamic event

    Just recently i started playing Rift with a few friends, and we really enjoy doing those rift dynamic event inbetween dungeon and quest. But i also think after evaluated it, that it really needs too be evolved more too be able too stay alive for more than a few month in and MMO in 2011.

    My question is, how different do you think the dynamic event will be in GW2 compared too Rift, will they do it better? because imo they have too too keep the interest for the game more than 1 year.

  2. #2
    Scarab Lord Blznsmri's Avatar
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    A million times better... Rifts are only one kind of dynamic event, Guild Wars 2 has a lot of different kinds, something like 1500 DE's at launch.

    Rifts are just outdoor raids. Guild Wars 2 will have those and then some.
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  3. #3
    From what they've shown, they will be "better". There will be actual objective to complete rather than just waves of enemies to kill, and they will (with a few exceptions) scale from 1-2 players all the way up to however many are there. Considering the sheer number of different dynamic events they have, I think they should keep most players busy for a long time (especially finding all the hidden ones).

  4. #4
    Simply put, the big difference is that Guild Wars 2's Dynamic events actually are dynamic. Randomly spawning stationary areas of mobs are not dynamic in the least. Random =/= Dynamic.

    I've previously made a post that showed how they aren't remotely the same, but can't be arsed to search for, or retype it, so here's a link to the GW2 Wiki that explains it in detail.

    http://wiki.guildwars2.com/wiki/Dynamic_Events

    That covers pretty much everything you need to know about dynamic events and if you've played Rift it should be evident how different they are!
    Last edited by Mothhive; 2011-10-02 at 06:40 PM.

  5. #5
    Rifts and invasions are a pale immitation of what GW2's are. One rift is like any other, the mobs varry slightly and they have a variaty of elemental flavors but they are all basicly a wave or two of trash followed by a boss, if you kill em quick enough maybe you'll get another wave and boss as a bonus. The same 2-3 events spawn in simi random locations and if you dont kill them they start pukeing out small packs that will take over outposts. While this is less static than wow its not really dynamic, you can see all the permutations in a zone in an hour or two of rift hunting. All the invasions are is a big bunch of the random rifts of that flavor spawning at once with a boss at the end if you fight it off. To be honest after the initial "Thats cool" effect wore off I found the rifts and invasions just got in the way of questing.

    GW2 all but compleatly replaced the traditional quest structure with dynamic events. To use the cliche example you could wander onto a farm to find it being attacked by centuars. you can fight them off or just walk on by as the farmer yells for help. If the farm falls the centuars will fortify it and send out scouting partys to start attacking nearby farms and towns and eventualy take them over as well. If you fight them off you get options to take the fight to the centuars. Maybe you escort siege engiens and suplies to the ridges to bombard their forward camp's defences, perhaps you directly assault the forward camp with other people. you can succeed or fail at driveing the centuars out of the camp, if you fail they may make another attempt at the farm, if you win you drive them back to their home base and now can work at destroying it and killing the leader. If you kill the centuar chieftan boss the centuars are scatterd and the people are saved with much rejoiceing. That DE chain is over but another one will start up dealing with another problem. Eventualy the centuar chain will reset so new people can experience it but not right away.

    Who is John Galt?

  6. #6
    This...sounds so awesome!

  7. #7
    I played Rift's beta extensively (ultimately didn't purchase at launch) - their DEs were fun, but from what we've seen and heard from ArenaNet, GW2's dynamic events are truly dynamic. The main difference in the two being Rift's is essentially waves of mobs invading locations - GW2's system is incredibly varied in comparison. As Merendel said, GW2 essentially replaced quests with dynamic events, allowing for incredibly different objectives from event to event. Rift only added dynamic events as an alternative/side objective to quests. Just know that Guild Wars 2 has a system in place that far exceeds what Rift brought to the table with dynamic events.

  8. #8
    Deleted
    whole GW2 ill be about DE and im curious what brings you ti compare it too some of rift events ?

  9. #9
    Rifts aren't dynamic. Each different type of Rift is always the same, nothing about it ever changes. It goes through different waves, but it's always the same.

    GW2 events do change though. Bosses get more difficult if more players are around. For example, new abilities are unlocked on the boss if enough players helping to fight it.

  10. #10
    Quote Originally Posted by Fhaerris View Post
    whole GW2 ill be about DE and im curious what brings you ti compare it too some of rift events ?
    Well I can understand why some would equate rifts to DE's. When compaired to Wow's static world rift events would seem somewhat dynamic. They are not always in one spot, they can spawn mini invasions that take over quest hubs and must be recaptured, sometimes massive invasions happen. however when compaired to GW's DE's trying to call rifts dynamic is like compairing the graphics of old 8bit NES games to an Xbox 360 game. They look like an early precursor. I cant be sure of the timeline, frankly I didnt even hear about rift untill ~ 3 months before its release but I suspect some info on DE's was out before any info about rifts were released. I kinda think trion was building a game that was kinda a wow clone, heard about DE's and tried to rush out the rift concept (a cheep knockoff of DE's) so they could be the "First" MMO with dynamic content. While their world is well crafted it always felt that the rifts were a mechanic tacked onto the game.

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  11. #11
    Herald of the Titans Eorayn's Avatar
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    Guild Wars 2 DE's are in all kind of varieties. Including boss fights.

    Rift DE's are just random rifts spawning around the world.

  12. #12
    Herald of the Titans Snow White's Avatar
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    I definitely wouldn't call those weak Rifts 'dynamic events'.

    Guild wars 2 will have a variety of different kinds of dynamic events since it's completely replacing traditional questing. They said they have something like 1500 dynamic events, all which set of other events depending on whether or not you succeed or fail.

    Rift's 'events' are just waves of mobs and all Rifts are exactly the same.

  13. #13
    Mechagnome Fernling306's Avatar
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    They don't even compare... GW2 will actually have "dynamic" events. Rifts are the same thing over and over and over and over and over and over and over, you get my point.

  14. #14
    Yes, they are supposed to be better than Rift. I played Rift Beta, and the Rifts and footholds were fun, but after a little while got pretty daunting and predictable.

    GW2's may be dynamic, but it's known the same events will occur at the same places, right? It's like if pirates attack a town once, they'll just do it again. Maybe centaurs can attack that town too, but it will be like 1/3 starting events that then spiral into a number of other events, depending on involvement. So while dynamic, they are still limited because of, well, it's not like there's a large RNG factor involved. But even with that, it's still a great idea and factor. Though if they claim 1500 events, that's pretty cool. Doubt anyone will see them all, unless there's an achievement for it ;P

    I think the limited scripts is just a small barrier, but that being said, you might not visit a place an number of times unless you're thinking the events will possibly be new. However, I did remember seeing something like as you 'level', events might change, as well as more events added with patches? I'm not too sure on this though, can anyone shed light here?

  15. #15
    Quote Originally Posted by WorldofWorkcraft View Post
    Yes, they are supposed to be better than Rift. I played Rift Beta, and the Rifts and footholds were fun, but after a little while got pretty daunting and predictable.

    GW2's may be dynamic, but it's known the same events will occur at the same places, right? It's like if pirates attack a town once, they'll just do it again. Maybe centaurs can attack that town too, but it will be like 1/3 starting events that then spiral into a number of other events, depending on involvement. So while dynamic, they are still limited because of, well, it's not like there's a large RNG factor involved. But even with that, it's still a great idea and factor. Though if they claim 1500 events, that's pretty cool. Doubt anyone will see them all, unless there's an achievement for it ;P

    I think the limited scripts is just a small barrier, but that being said, you might not visit a place an number of times unless you're thinking the events will possibly be new. However, I did remember seeing something like as you 'level', events might change, as well as more events added with patches? I'm not too sure on this though, can anyone shed light here?
    I understand why you might think this, but this is not the case. Events might happen the same place yes, but they might be triggered to happen, or just be timed. But the real deal is, that they change.

    Sure, you might have it won way the first time, where you beat the pirates, get to their stronghold, free some prisoners and kill a boss, and then leave. But next week, you might lose the first battle, and the city will be taken, or burned down, and prisoners will be taken. Then something else will happen, and instead of going to the secret Pirate Island, you will try to get the city back, or make sure they don't do whatever else they want to do after they burned down a city.

  16. #16
    played rift for a month before i ended the sub, i would hardly call the rifts dynamic. gw2's look so much better that it seems hard to even compare them
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  17. #17
    Stood in the Fire Stealthedbear's Avatar
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    Quote Originally Posted by Merendel View Post
    Well I can understand why some would equate rifts to DE's. When compaired to Wow's static world rift events would seem somewhat dynamic. They are not always in one spot, they can spawn mini invasions that take over quest hubs and must be recaptured, sometimes massive invasions happen. however when compaired to GW's DE's trying to call rifts dynamic is like compairing the graphics of old 8bit NES games to an Xbox 360 game. They look like an early precursor. I cant be sure of the timeline, frankly I didnt even hear about rift untill ~ 3 months before its release but I suspect some info on DE's was out before any info about rifts were released. I kinda think trion was building a game that was kinda a wow clone, heard about DE's and tried to rush out the rift concept (a cheep knockoff of DE's) so they could be the "First" MMO with dynamic content. While their world is well crafted it always felt that the rifts were a mechanic tacked onto the game.
    FFXI the expansion where you went back in time (I think it was their last major expansion, I dont remember) was way before rift and was similar to rift's idea of random waves of monsters would attack. Except it was random "armies" (the battle would end when the enemy general was defeated that was really powerful) attacking random spots and whether you were questing/running or trying to help re-take castles/posts. Anyway, I thought that FFXI's system was better than Rift's too and it was done way before.

  18. #18
    You can tout GW2's DE because it's new and exciting, but what about after one achieves max level?

    Will there be any motivation to participate in these things a couple weeks after you ding 80?

    Until the new RIFT 1.5 patch, the level 50's didn't bother doing invasions because the rewards for doing them were not worth it. Now the rewards are better than the daily raid rift so there is motivation to do them. I've been having a grand old time since that patch came out last week.

    Hopefully ANet learns from RIFT and makes the DE's worth doing no matter what one's level or gear progression is.

  19. #19
    Deleted
    Quote Originally Posted by Fernling306 View Post
    They don't even compare... GW2 will actually have "dynamic" events. Rifts are the same thing over and over and over and over and over and over and over, you get my point.
    Rifts may be the like that. They are 'Dynamic' becuase they spread out at random to take over a zone unless they are stopped. They move into towns and camps and set up footholds. In turn the footholds send out attack groups to take over the next place and so on and so on.

    There are several Invasion scenarios that are all different as well.

    From all the vids i have seen the GW2 events look about the same. They seem to be on a predictable and predetermined paths of attack. The Centaur one where they attack area A and if they aint stopped they move onto point B,C,D ect untill you drive them back to point A and beat them. Then a specific time later it starts again. Then the 'Elite' event that spawn in the same place and are killed the same way. Like that big dragon on TB's last vid. I am sure there will be more and better events but if they are in the next zone Pigmangoats attacking the town and its a big cantaloupe instead of a dragon i dont know. Not really enough info i have seen. I doubt the 1500 event that will ship with the game will all be unique snowflakes. They prolly will be the same 5-10 events with different beasties doing the same thing.

    Either way i am looking forward to the game. They are making some pretty big claims and i hope they can deliver.

  20. #20
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    Major difference between Rift and GW2 DE's.

    In GW2 you do more than kill x number of mobs for 3-5 waves. You do more than stop some invasions and kill a boss at if you kill enough.
    There's many more ways to get involved in the DE's in GW2, you aren't just grinding mobs.

    The DE's I played where all fun and exciting(and different), I didn't do a few and think meh I'll just do these for some easy xp now and again, like I did on Rift.

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