Originally Posted by
PHsname
T11's difficulty was a little much at the start of the tier. The normal modes were whatever, but with the way the hard modes were designed, it took a lot of grinding and reliance on stuff like interrupts and Chilblains. It was especially terrible before interrupts couldn't miss (tanks and feral druids don't hit cap), and if (in 10man) you didn't have an optimal raid composition.
On the other hand, though, T12 is much, much easier, all in all. Rag aside, the other six bosses really don't require too much.
A balance between the two would be great.
One thing I don't want any more of, though, are Chimaeron/Baleroc type fights that put up stupid healing gimmicks. We've had a great healing team this expac, but always had one person the fight just didn't click with at all which has always been maddening. It just annoys me to hell and back.