Originally Posted by
Klog
This thread was a really great read. I played EQ from Kunark release up until somewhere in the Gates of Discord or Omens of War area. At which point I started heavily playing WC3. Then I saw my first screenshot of WoW's stranglethorn vale and knew WoW was going to be a nice combination of what I loved from WC3 and EQ... and it was. Vanilla raiding, which as insanely painful it seems compared to current raiding, was SO much easier than EQ raiding.
I want to just bring up a few things I miss about EQ hopefully I'll hit some memories.
1) Camping an alt somewhere on a mountain or wherever and then running your main there to drop off items for him. When you logged back onto your alt, there would 'hopefully' be a little brown bag there with your stuff and maybe a coin or two representing the money you dropped. I actually knew my friends camp spot and hid there when he was doing a trade and snagged his shit. He was freaking out!
2) The world felt like a familiar place. You actually went out into the world and for most players the best thing you could do for traveling long distance was get a 'SoW' or spirit of the wolf.
3) Kithicor Forest. At night it turned into an undead infested area, god I loved the night and day differences with some places. Some mobs only spawned at a certain time of day.
4) Seeing other people in your dungeons (pre LDoN). Sure it could be a pain sometimes, but honestly I loved it. The world had life to it, which is far more than I can say for WoW.
5) EQ wasn't made to be a popular thing, just a virtual world with obscure objectives for you to go with your friends. The gameplay itself was horrible and I don't think anyone could dispute that. What made EQ what it was, was the primary focus was the community. You could barely get past level 10 without a group. Your reputation mattered so you tried not to be a dick, and people would just walk by, buff you/help you for no reason at all. The game itself took a back seat to the community.
6) Druid buffs when leveling. I remember when buffs actually felt like they made a difference. Having a nice high level wood elf druid run by and spot you a Chloro, Thorn Shield and SoW. Powerleveling was a huge thing in this game and having a high level bud felt great. Thing is, you didn't even really need a RL bud or anything, people were sometimes just so kind I could count multiple times having a random druid passing by and just helping me for no reason at all. Great community.
7) Boon of the Garou. Turned you into a werewolf. Nuff said.
8) Differences between classes and races. If you went from say a Dark Elf Necromancer to a Human Warrior... the game felt different. You couldn't go to certain areas based on your diety/race and just certain things.... the Dark Elves had Ultravision which means you could see at night the best and a Human needed a torch or light source. All of the spells were so different (obviously except between a hybrid and it's corresponding pure caster) and a new character just felt like you could experience a whole new game.
9) No linear questing. Although I think the grind in EQ was absurd, I liked that there were always multiple options where to go to level. In WoW it seems like you have maybe 2-3 zones where you have to be for a certain level, and because of how the quests work, you usually just stick to 1 zone for 1-2 levels because you want that end of the chain blue item. I think both of these games will be topped by the likes of GW2 where you could go wherever you want and just get involved in dynamic events, but we will see.
10) Twinking. In this game, if you wanted to play an alt, you get a fungi tunic. The regen compared to say WoW eating food, was pretty much laughable, but in EQ this was the best thing ever for twinking. Also the ability to buy items that were level 50-60 without a level restriction, or items with a straight HP bonus meant you were fucking unkillable at your level. Twinking just felt much more powerful.
11) I played a paladin, and I had a Deepwater Helm. You got this helm to keep casting whatever that spell was on yourself to heal up free of mana. It took like 20 casts but the mana saved was worth it lol.
12) Old school, pre luclin models. I don't think you can ever top the old school models of the Troll and Ogre. Fucking awesome
13) Ambiguos level requirement for raids. I remember not having to be a max level for people to invite me to raids. My buddy was I believe level 60 doing the Velious raids and invited me, a level 47 or something to go there with him. It was great as a low level paladin rolling with a Frostreaver Axe (from Dain)
14) EC Tunnel. WTS bags full of random stuff at Torch 2, open trade to see what I got.
15) Lake of Ill Omen. Since leveling was so hard I ended up with a bunch of level 25-30s or so. I saw a lot of this place. The windmill camp, goblin camps and sarnak castle were such fun places to explore. Then there was that close zone with the Forest Giant castle, and you would see a few level 25-ish groups and one level 50 druid looking for his Forest Loop earring.
I actually went back to play EQ last year or so and it was still great. The community was still awesome, but what I didn't like was some of the changes... there was a lot to catch up on. And seeing some old school places, like EC tunnel, completely revamped was kind of disappointing. I actually just recovered my password while reading this thread, might go back and try it again.