Raptor Strike: This abilities very low damage and an extra button for the sake of having it. Its only purpose in the rotation is for managing other buffs that are optional talents. ( Way of the Mok'Nathal/Serpent Sting). Without those 2 talents, it just doesn't fit into the rotation really. It also takes up 2 valuable artifact spots which makes for shitty relics. Suggestion: Just remove it, and roll all its affiliating talents and traits into Flanking strike/Mongoose Bite. We really don't need it.
Aspect of the Turtle : This abilities was designed being ranged. A CD that allowed you to get some breathing room before you open gap again or get to a safe distance away. But it simply does not work for a melee. In PvP, as you dont have disengage, a lot of times you are just delaying the inevitable. Suggestion: Make another abilities thats similar but feels suited for melee. Like Aspect of the Bear: Reduce damage by 80%, decaying by 10% every second.
Aspect of the Cheetah: The CD is too fucking long.
Exhilarion: This just simply isn't enough. Its a fine ability, and works relatively okish on MM and BM (arguably still a too long CD but still) but feels really crappy on survival. Again, it really doesn't seem they into consideration of the melee/ranged difference between specs and not everything should be universal. Suggestion: Remove for survival and bring back Spirit Bond? Less burst healing, smoother intake, more consistent.
Mastery: Can we please let pets auto attacks proc this so it has some cross synergy with haste and haste effects? Im not a fan of versatility and crit being my best stats just because mastery is so so bad.
Way of the Mok'Nathal: Again, remove raptor strike and make it tied to flanking strike, keep the buff management aspect for those who like it. Those rare times that you might have flanking+lacerate on CD, immo trap on CD, DFG on CD, moongoose bite downtime, and have the spare focus, and you think a raptor strike might be good, throwing axes fills that void with more immediate damage while also being a ranged tool.
Snake Hunter: Just tie this to Aspect of the Eagle? You use these 2 moves together anyways
Farstrider: Sucks. RNG crit melee attacks have a chance to RNG reset your engage ability. Not that you really need to harpoon that often anyways outside of PvP, its just totally inconsistent and not practical. Suggestion: Make farstrider reduce the cooldown and increase the range. Posthaste will still generally be better but at least Farstrider would have a niche use in certain situations instead of 0.
Caltrops: Just fix the bugged crit chance (right now its bugged to only have a 5% crit chance. Doesnt scale with the player's.)
Steel trap: This is a neat idea but sadly it just doesnt do enough damage for it to even have creative usage over the other 2 options. Has the potential to be really good in Mythic+ and maybe specific raid encounters and PVP Buff the damage.
Sticky Bomb: Just fix this to actually work. Seriously, it doesn't work, at all.
Spitting cobra: Pitiful damage for a lackluster benefit (focus). I dont know. Maybe make it have a chance to grant mongoose charges instead of focus and increase the damage a bit?
Aspect of the Beast: make its damage not worrthless?
Scorpid Sting+Viper Sting: Make it apply off flanking strike, remove raptor strike.