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  1. #21
    Quote Originally Posted by Bluedevill View Post
    Thank God for that.
    Not only are those days long one (that only happened in vanilla), but now you can't even use fear to get melee off you cuz it will break faster than the time it took to cast it. Fear is supposed to be warlocks defense, much like kiting is for mages. Thats one of the reasons i want to avoid playing warlock in pvp, i dont wanna stand and get beaten up by melee without being able to do sh!t. Only way to use fear now is like polymorph.

  2. #22
    Quote Originally Posted by nameuser View Post
    Not only are those days long one (that only happened in vanilla), but now you can't even use fear to get melee off you cuz it will break faster than the time it took to cast it. Fear is supposed to be warlocks defense, much like kiting is for mages. Thats one of the reasons i want to avoid playing warlock in pvp, i dont wanna stand and get beaten up by melee without being able to do sh!t. Only way to use fear now is like polymorph.
    Well, I play Warlock PVP and there are enough possibilities to keep melee out of your face. You got fear, death coil, aoe fear, exhaustion, shadowflame (glyphed) and your teleport. Good use of these abilities and no melee can touch you.

  3. #23
    Quote Originally Posted by DenniZ View Post
    Well, I play Warlock PVP and there are enough possibilities to keep melee out of your face. You got fear, death coil, aoe fear, exhaustion, shadowflame (glyphed) and your teleport. Good use of these abilities and no melee can touch you.
    i think your forgot 8% speed enchant on boots, for extra melee ownage.

  4. #24
    Also, if you are only using fear when a melee is in your face, you're doing it wrong.

  5. #25
    By any chancee has anyone here tried out Destro in the PTR?
    If possible someone experienced with the Live version as well.

  6. #26
    Really depends on which kind of pvp we are talking about here, for bg world ect. pvp its still quite good. For arena on the other hand, like the above posts said it got the immolate problem. Besides this, it lacks the sustained damage of Affliction while keeping mobility high, yeah it can nuke for short durations and keep a high pressure but in arena this is easily denied with dispel of immolate, LoS and putting counter-pressure on the lock.

    Dont see this changing in 4.3, most interesting is the change to demo and legion strike effect beeing 25% again (unless it aint an oversight, cant see why tho since hunter pets gets it aswell.) and extra damage buffs. Dut demo still lacks in arena terms, so dont know if it will be viable and doubt it.

  7. #27
    Quote Originally Posted by quosk1867 View Post
    Because it's worse...
    was going to say the same thing, then saw this

  8. #28
    Bloodsail Admiral Kanariya's Avatar
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    Quote Originally Posted by DenniZ View Post
    Well, I play Warlock PVP and there are enough possibilities to keep melee out of your face. You got fear, death coil, aoe fear, exhaustion, shadowflame (glyphed) and your teleport..
    Lets look at these... since this is a Destro thread...
    Fear, our only gap opener we have with no CD. There are a high amount of spells and abilities specifically to break Fear, and a few of them share no CD.
    Glyphed Shadowflame is great, but unreliable, especially if you lag, and isn't going to open a gap when a melee tags you with a snare. Also on a CD.
    Teleport is completely useless in BGs where you're moving around a lot, such as chasing an EFC, but great for defensive play. Apparently a Blue post noted it may receive an LoS and range nerf, which would make it a waste of an ability.
    Death Coil, 2m CD, lasts three seconds, doesn't really open much of a gap. Highly situational and not what you open a fight with, but not to be undervalued.

    AOE Fear is only worth casting if talented into (Afflic only), because it will be interrupted. Worse than untalented Psychic Scream, even when talented into. 40s CD.
    CoEx is Afflic only, and a bit weak. Destro cannot use either of these.

    Now look at melee's gap closers. The only one who isn't going to immediately close the gap is a Ret Paladin because they seem to lack them. Every other melee class has at least four gap closers and none of them share a cooldown.

    Our gap openers are pretty lame compared to others, really.

    Quote Originally Posted by DenniZ View Post
    Good use of these abilities and no melee can touch you.
    Unless of course, it's a Rogue or a Deathknight.

  9. #29
    Quote Originally Posted by kosuko View Post
    Don't forget that destro's dps is effected quite a lot your imp, which isn't really the best pvp pet around.
    Singe magic is pretty good tbph. ( if destro does become viable... singe magic will become OP )

    ---------- Post added 2011-10-20 at 01:26 AM ----------

    Quote Originally Posted by Kanariya View Post
    Lets look at these... since this is a Destro thread...
    Fear, our only gap opener we have with no CD. There are a high amount of spells and abilities specifically to break Fear, and a few of them share no CD.
    Glyphed Shadowflame is great, but unreliable, especially if you lag, and isn't going to open a gap when a melee tags you with a snare. Also on a CD.
    Teleport is completely useless in BGs where you're moving around a lot, such as chasing an EFC, but great for defensive play. Apparently a Blue post noted it may receive an LoS and range nerf, which would make it a waste of an ability.
    Death Coil, 2m CD, lasts three seconds, doesn't really open much of a gap. Highly situational and not what you open a fight with, but not to be undervalued.

    AOE Fear is only worth casting if talented into (Afflic only), because it will be interrupted. Worse than untalented Psychic Scream, even when talented into. 40s CD.
    CoEx is Afflic only, and a bit weak. Destro cannot use either of these.

    Now look at melee's gap closers. The only one who isn't going to immediately close the gap is a Ret Paladin because they seem to lack them. Every other melee class has at least four gap closers and none of them share a cooldown.

    Our gap openers are pretty lame compared to others, really.


    Unless of course, it's a Rogue or a Deathknight.
    You should always really have a port down, if you're chasing an enemy flag carrier burning the port with sflame debuff up is a great getaway that frees up time to burn the EFC. Howl is great as destro too, use it with shadowfury.

    Destros main problem is damage really, it's annoying to have immolate dispelled but if they buffed damage you'd just have to queue it up during cc, which isn't a poor playstyle imo. If they don't buff damage then some form of dispel protection that isn't ghetto like burning embers would be a nice help.
    Last edited by Ensipid; 2011-10-20 at 08:21 AM.
    Lock -- My Main
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  10. #30
    Bloodsail Admiral Imbashiethz's Avatar
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    Alot of destro's damage comes from the imp, the imp dots the target and has a chance to make soulfire instant. When you use imp, you lose felhunters silence. Destro depends too much on a pet that is shitty for PVP.

  11. #31
    Deleted
    Quote Originally Posted by Kanariya View Post
    Lets look at these... since this is a Destro thread...
    Fear, our only gap opener we have with no CD. There are a high amount of spells and abilities specifically to break Fear, and a few of them share no CD.
    Glyphed Shadowflame is great, but unreliable, especially if you lag, and isn't going to open a gap when a melee tags you with a snare. Also on a CD.
    Teleport is completely useless in BGs where you're moving around a lot, such as chasing an EFC, but great for defensive play. Apparently a Blue post noted it may receive an LoS and range nerf, which would make it a waste of an ability.
    Death Coil, 2m CD, lasts three seconds, doesn't really open much of a gap. Highly situational and not what you open a fight with, but not to be undervalued.

    AOE Fear is only worth casting if talented into (Afflic only), because it will be interrupted. Worse than untalented Psychic Scream, even when talented into. 40s CD.
    CoEx is Afflic only, and a bit weak. Destro cannot use either of these.

    Now look at melee's gap closers. The only one who isn't going to immediately close the gap is a Ret Paladin because they seem to lack them. Every other melee class has at least four gap closers and none of them share a cooldown.

    Our gap openers are pretty lame compared to others, really.
    Thank yourself for not playing shadow priest

  12. #32
    Field Marshal Carbonrod's Avatar
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    The Imp, with its reliable damage and a defensive dispel is a decent pet for pvp, assuming you play with another source of a counterspell, which will typically only occur if you play with a mage. Even in this scenario, affliction still functions better than destro, due to it's dispel protection allowing easier shatters.

  13. #33
    Quote Originally Posted by DenniZ View Post
    Well, I play Warlock PVP and there are enough possibilities to keep melee out of your face. You got fear, death coil, aoe fear, exhaustion, shadowflame (glyphed) and your teleport. Good use of these abilities and no melee can touch you.
    Yeh and melee have, charges, speed increase buffs/passives, stuns, leeps, silences, interrupts, snares, fear imunity buffs, shadowsteps etc etc etc etc

  14. #34
    destro is very clever during a 1vs1 situation but in general, it just sucks.

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