The purpose of this thread is to clarify a list of ability changes on each boss from the normal mode vs the heroic.
What I'd like to do is make a list from your contributions so people can be aware, besides the obvious more hp on boss/adds, more damage on abilities etc etc. What is NEW in the boss fights you have done or are aware of.
If you are sure of the differences just write them and I'll slot them into their appropriate areas.
For encounters with several bosses etc, I have added them in for sub-category.
I thank you very much for any contributions. You will be noted and acknowledged for your effort if you are the first to say something not currently on the list. Please note I may change the wording of your post slightly but full credit will be given to you.
If you believe someone is wrong with their contribution please notify me and corrections can be made. Any specifics welcome
Thank you.
*All 10man values submitted by: Netherfall, with exception of Halfus and Omnitron by myself.
* Totfw 25man values submitted by: Azshira
Throne of the Four winds:
Throne of Four Winds:
-Conclave of Wind
Nezir: HP: 11,595,420 (10 man) HP: 41,200,000 (25 man)
Anshal: HP: 6,871,360 (10 man) HP: 23,400,000 (25 man)
Casts Toxic Spores which causes the Ravenous Creepers to do an aoe explosion that puts a stacking debuff to anyone around them for several seconds. Ravenous Creepers do so much damage that it is usually preferred them to be kited because of the Toxic Spores. They only try to cast Toxic Spores twice after each Nurture and it's on a fixed timer and can be interuppted. (Nitros14) (Added clarification: windfurybot & Hermanni)
Rohash: HP: 6,871,360 (10 man) HP: 23,400,000 (25 man)
Now casts Storm Shield which prevents all damage to him and does big damage every second it is active. This must and should be burned down. (ekhie) (added clarification: wordup)
- He stacks a debuff called Slicing Gale on all targets on his platform, which increases their nature damage taken by 5% per stack. (Nitros14)
-Al'Akir HP: 48,099,520 (10 man) HP: 168,300,000 (25 man)
- Lightning Strike stays on the platform for 16 seconds. (ekhie)
- Stormlings gain an aura that increases nature damage taken. This increases nature damage taken by 25%. This stacks for each Stormling nearby that is alive on the target it is near. (Nitros14) (Added clarification: Netherfall)
Bastion of Twilight:
-Halfus Wyrmbreaker HP: 51,530,000 & Drakes HP: 4,160,000(10 man) HP: 184,667,000 & Drakes HP: 16,600,000 (25 man)
- All drakes are active. (AliG)
-Valiona and Theralion HP: 49,000,000 (10 man)
- The dragons stack a debuff on the tanks (similar to Algalon), that will phase them into the Twilight Realm after 5 stacks, this will also teleport any player within 5 yards of the tank. (ekhie) (Added clarification: Ezekiah)
- Twilight Sentry spawn in the Twilight Realm need to be killed or lots of orbs spawn in the normal realm. (ekhie)
- Twilight Sentries are constantly spawning in random locations in the Twilight Realm. Each Sentry channels a Twilight Rift as long as they stay alive, which constantly deals damage to random raid members with Rift Blasts. (Hermanni)
- As of 4.1 Blackout can now be dispelled (like normal mode) Blakkeyez
-Twilight Ascendants HP: 12,840,854 & 8,374,470 (42,430,648 million total for Monstrosity) (10 man)
Overview: The elemental ascendants will help each other in both phases. Arion and Terrastra will watch over the fight during phase 1 and cast Static Overlord and Gravity Core. The only way to remove the initial debuffs is by having the players move close to each other, and only the initial debuffs can be removed in this manner. During phase 2, Feludius and Ignacious will watch over the fight and use Frost Beacon and Flame Rune.
Feludius: Casts Static Overload which is a debuff cancelled out via Gravity Core. The players around the player with the initial Gravity Core debuff constantly get a 10-second debuff which decreases movement speed by 50% and attack and casting speed by 100% applied to them. (ekhie) (Added clarification: Hermanni)
Ignacious: Casts Gravity Core which is a debuff cancelled out via Static Overload. Static Overload constantly places a 10-second DoT on surrounding players. (ekhie) (Added clarification: Hermanni)
Arion: Casts Frost Beacon which fixates on a random player and follows it, exploding if the target comes in contact with it. and causing raidwide damage pretty much destroying the raid. Frost Beacon can be cancelled out via "Flame Rune". (Killaim) (Added clarification: Hermanni)
Terrastra: Casts "Flame Rune" is an AoE damage zone that deals damage, despawns on contact with a Frost Beacon. (Killaim)
Elementium Monstrosity: No change to this phase. (Killaim)
-Cho'gall HP: 56,688,720 (10 man)
-The Fire Elementals and Shadow Lords that are targettable grant Cho'gall a fire/shadow buff with 10 stacks if at full health when consumed, for every 10% you damage them the buff will have one less stack. (Nitros14)
- After Fire Elementals, Cho'gall will attack the tank with Flaming Destruction, and after Shadow Lords, the Boss will cast Unleash Shadows three times on three second intervals. Both abilities also gain power from Twisted Devotion stacks on the boss. Also, Twisted Devotion (the buff boss gains from Worshipping) lasts 1 minute (20 seconds on normal), which means if Worshipping ticks and the boss gains any stacks, the only way to reset them is to handle Worshippings perfectly twice in a row (not allowing any Worshipping channel to tick.) (Hermanni)
- Two Corrupting Adherents spawn at the same time (instead of 1) meaning twice as much Blood of Old God. Only 1 Adherent spawns in 10man heroic. (ekhie) (Killaim) (Added clarification: Netherfall)
- Cho'gall spawns Spiked Tentacles in phase 2, these must be tanked and not nuked down (due to extremely high HP) (Nitros14)
- Cho'gall will be defeated at approximately 2.5% health and start walking to the middle of the room where he gives you a speech and dies. At least one person must be alive during this to defeat the encounter. (Azore)
Blackwing Descent:
-Omnitron Defense System HP: 41,000,000 (10 man)
- 10 minute enrage timer. (Azshira)
- Overview: Lord Victor Nefarius (aka Nefarian) will join the fight randomly and change an ability on the current active Golem, this does not happen everytime a Golem is active. (Killaim) (added clarification: wordup)
Arcanotron - Nefarious will affect the rune casted on the ground via Power Generator making it grow larger, and upon reaching its maximum size, explode for large amount of damage. (Killaim)
Electron - Nefarius casts a spell on the player affected by the Lightning Conductor, and after a couple of seconds it changes to a Shadow Conductor. It's an unavoidable Area of Effect spell, which deals more damage the further away you are from the player with the debuff. Shadow Conductor always activates after 2 ticks of lightning conductor. (Killaim) (Added clarification: Ezekiah)
Magmatron - Nefarius will change Acquiring Target so that it will root the target affected by this spell. Players must move from the victim of this attack. (Killaim) (Added clarification: windfurybot)
Toxitron - When Poison Cloud spawns, Nefarian pulls everyone into it and it deals approx 15,000 damage a second. (Alkama)
-Chimaeron HP: 36,246,424 (10 man) 126,776,592 (25 man)
- Attacks during Feud (AliG)
- Nefarian puts a DoT on everyone during phase 3 known as Mocking Shadows. (Emanuel095) (added clarification: Nitros14)
-Atramedes HP: 34,786,260 (10 man) HP: 110,000,000 (25 man)
- 10 minute enrage timer. (Azshira)
- He will call Obnoxious Fiend adds that increase your sound, these are targettable and killable. They have approx 125k hp on 10man. (ekhie)
- The Obnoxious Fiends spawn at random locations and target a random player, but remain Phase Shifted and untargettable until they reach said player, at which point they jump on the player and start casting Obnoxious, which will increase that player's sound (can be interrupted.) (Hermanni)
- Double the amount of rings and blasts in (P1 & P2 respectively). (wordup)
- Nefarian will destroy an additional gong when you use a gong on the ground phase only. (Netherfall) (Added clarifcation: Hermanni)
-Maloriak HP: 34,631,656(10 man)
- 12 minute enrage timer. (Nitros14)
- Nefarian will throw a Black Vial into the cauldron. The emote for the Black Vial phase is: "Lord Victor Nefarius throws DARK MAGIC into the cauldron!" This will allow Maloriak to cast Engulfing Darkness (a breath attack) on the main aggro target within the cone radius reducing healing done by 100%, healing can be done between the casts of Engulfing Darkness (it is chain casted). The Black Vial also causes additional adds to spawn known as "Vile Swill" (1.6million on 10man). These adds put a black patch known as Dark Sludge on the floor under the targetted player which must be avoided or they constantly do damage to you, creating a soft enrage timer if these adds are not killed fast enough. Pools will begin to disappear as each Vile Swill dies, the pools that disappear correspond to the Vile Swill that has died. (Emanuel095) (added clarification: frott)
- Black Vials occur during the usual rotation of random Vials. However, this Black Vial will always start first in the rotation, whereas the Red/Blue are randomized. Example: Black, Blue, Red, Green. Black, Red, Blue, Green, Black. (sillabear) (Added clarification: KaPe)
-Magmaw HP: 39,240,600 (10 man)
- Nefarian spawns Bone Constructs. They spawn once every 30 seconds. A circle is placed on the ground, just like pillar of flame, and shortly after a meteor hits it, producing a Bone Construct and does moderate melee damage. The fire left on the ground moves back and forth quite quickly, and ticks for 40k damage rapidly. The meteor also knocks you to the ground if you are standing in it, assuring your death to the fire shortly after. These do not spawn in p2 but continue spawning even when magmaw's head is impaled. These adds begin casting an ability at 20% called Armageddon, an 8 second cast that if finished will hit the entire raid. (Ezekiah)
- At 30% no more Bone Constructs will spawn and Nefarian will bombard the area with shadowbolts with a splash component. (wordup)
-Nefarian HP: 51,363,416 & 9,877,580 Onyxia (10 man)
- Portals spawn throughout Phase 1 and 3 that suck people into them. The affected player(s) are mind controlled and can be slowed but not stunned/rooted, they get a new cast bar to stop them getting sucked into the portals. While Mind Controlled you can cast Siphon Essence (0.25 sec cooldown) which gives you stacks of Stolen Power at an increasing rate. It gives you a 5 times the amount of stacks you reached during casting Siphon Essence (maximum of 150) as a percentage damage bonus, meaning it maxes out at 750% damage (150x5) for 20 seconds, and a 3 second 500% movespeed buff. (sillabear) (Added clarification: Wordup)
- Explosive Cinders is cast on random players during phase 2 which deal damage to all nearby players when the duration ends. The player must stay in the lava until it expires. (sillabear) (Added clarfication: Hermanni)
- Phase 2 ends once 1 Drakanoid is killed, instead of all 3. The lava still takes time to disappear so you do have about a 10 second gap to have all 3 dead. (KaPe)
Just for an added bonus in case people were wondering:
Sinesta HP Values: (added by Netherfall)
10man: 42,900,000
25man: 128,000,000