Was wondering if anyone has experienced this problem on Atramedes.
He casts Sonic Breath (the fire that he shoots at a single person that follows them that they have to run out of) during both air and land phases, but during the Air Phase it follows you until a gong is hit. However, some classes are very good at evading this and can go for a long period of time without needing a gong smashed for them. However, several times during our attempts Sunday the person being followed would be running for an extended period of time, no problem, nowhere near the flames, when suddenly they would just die. It was as if they were kiting it "too long" and the game bugged out and decided they needed to die anyway. Here is a combat log from one of those deaths:
[G]: -4.78 - (Health: 121154 (100%)) Healing Stream Totem <Grinman> Healing Stream Totem Victorio Tick +647 (647 overheal)
[G]: -3.15 - (Health: 83819 (69%)) Atramedes Sonar Bomb Victorio Hit -37335 (8665 Absorbed) (Arcane)
[G]: -2.72 - (Health: 87561 (72%)) Picapon Rejuvenation Victorio Tick +3742
[G]: -1.82 - (Health: 62166 (51%)) Atramedes Devastation Victorio Hit -25395 (Fire)
[G]: -1.34 - (Health: 36762 (30%)) Atramedes Devastation Victorio Hit -25404 (Fire)
[G]: -0.85 - (Health: 11892 (9%)) Atramedes Devastation Victorio Hit -24870 (Fire)
[G]: -0.52 - (Health: 15635 (12%)) Picapon Rejuvenation Victorio Tick +3743
[G]: -0.39 - (Health: 1 (0%)) Atramedes Devastation Victorio Hit -24925 (Fire)
[G]: +0.00 - (Health: 0 (0%)) Victorio dies.
This warlock was kiting the fire just fine, he was nowhere near the flame breath following him, when suddenly he just died. This happened to one of our druids too that was running in cat form. After this happened a few times we decided we would just smash the gong after they had been kiting awhile to play it safe and this worked. Does anyone know why this is happening or what we can do to avoid this?