Hi guys,
Lots o' threads out there 'bout HC Chimmy but I'm pretty sure we have our strategy worked out quite well and we still keep running into a wall.
We use the standard 2.5 tank method, DK or paladin tanking normal phase with bear and warrior rotating for Feuds and DAs. Our healing team is paladin, h.priest and druid. The issues we're having (some of them we can speculate about, some we cannot). 10man heroic mode.
Issue group no.1. (These are the issues we just can't do anything about. We top the tanks off, they still go down. No explanation whatsoever.)
- Tank dies to the very first DA #1 (topped to 100% hp, bot online): tank takes more damage in 1(!) hit than his healthpool and dies. The weird thing is that he does actually look like he's been crit'd and second, the bot should save him from any hit above 10k. Only hit that should kill the tank is a hit that is 10k> (rest is overkill). Bug in bot? Bug in log?
- Tank dies to the very first DA #2 (topped to 100% hp, bot online): the other version is when he takes more damage than his health but more than one hit. I speculate this is an unfortunate lining up of DA with Caustic Slime - edit: Actually tank took 2x190k hit with DA, that is without Break
- Tank dies to a single hit during Feud, near or precisely at 100% hp, without any stacks of Break: the tank has over 180k hp. When topped off a melee hit should not kill him. Even if he does not use cooldown. Tanks getting crit'd?? (No, it was not a DA, that's always taunted from.) - edit: well I guess if DA can be 2x190k than melee hit can be 190k, too - with Breaks that makes healers sad
- People dying from massacre. People who had above 10k health. I mean tanks who had ~70-80k health
Is there a reason behind these unfortunate events? Did we miss something when studying the mechanics of the encounter and reading up on various tactics? Or are there bugs like this out there? (It wouldn't be the first I hear a tank saw himself getting crit'd despite having the appropriate talents.) Should we ask our tanks to regem/enchant/spec into stamina/health for this fight?
Issue group no.2. we're having is with the healing (this is on attempts we don't suffer the b*tch RNG of the above mentioned problems). I (the paladin healer) am by definition on the DA tank during normal phase, no issues there. When bot goes offline I use one GCD to transfer beacon to the other tank and shoot one of my CDs and then start spamming the tank with FoL hoping he will have enough health when the first melee swing lands. The other tank gets half of that healing through the beacon and a bit from the priest and druid, but they mostly focus on the raid.
But it ain't working.
If I am healing the two tanks alone it is very likely that one of them won't get enough, probably by the time of the second DA during the Feud. If we put one healer on each tank the third healer won't be able to deal with the raid alone. It is also a gamble most of the times whether I can land enough heals on the tank before he takes the first melee swing if I'm using one GCD for the beacon transfer so at least some healing is getting to the other tank.
How do you tackle/assign healing and where do you allocate your cooldowns?