Has anyone else noticed a sharp decline in player ability since 4.0.6 went live? Prior to the nerfs to the various dungeons, what people considered bad players were typically really mediocre, they knew something about their classes and play style, but they didn't know how to optimize it to be a good player along with having some awareness issues. Since 4.0.6, I've seen absolutely horrid players in heroics, people pulling under 5k DPS with the 15% boost from Luck of the Draw, 0 awareness, absolutely no knowledge of their class (seen a couple Blood DKs that never used Deathstrike once during the run and were typically booted by the group do to health issues/aggro issues).
It seems like all the really bad players stayed away from heroics until 4.0.6 came out and now they're flooding in and it's generally making heroics worse than they were pre-4.0.6. Anyone else noticed these trends?