Thread: chim normal

  1. #1
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    chim normal

    Yo me and my friends are having probs with chim on normal (pls dont give me the 'oh its only normaly why you not on hc' BS pls)

    we are a

    tanks: feral drood and pala

    healers: disc priest, holy priest and resto drood

    dps: boomkin, mage, lock , war, hunter

    the main prob we hare having on this is that ppl are dieing on fued is there anything etxra we can do to stop ppl from dieing on this? we are using are CDs etc when we can on this part and are healers are going oom to quick yet they are full raid geared. do they need to gem full sprit for this fight or what not? sorry if bad at explaining im just trying to help guildies out

  2. #2

  3. #3
    Feud, f e u d.
    My guess is they're doing too much overhealing (over 10k) when not in feud. You can have lock's and hunter's pet stack with the group to take away some damage.

  4. #4
    Quote Originally Posted by Taylorheikkila View Post
    Use the Lightwell.
    This. Also, ROTATE your AoE CDs per Feud- only one is needed per Feud phase (eg. Assign Tranquility to first Feud, PW:B to second, Divine Hymn #1 to third, Divine Hymn #2 to fourth, Treeform to fifth, etc...).

    DO NOT use your big/fast heals unless someone needs to be topped off ASAP because a Massacre is coming. Your "efficient" heals and instants should do just fine in topping people above 10K. If you're keeping ANYONE but the soak-tank above 10K in a non-Feud phase, you're wasting mana. For reference, I usually assign myself to break-tank and raid heals, and, in the course of this fight, will only throw out 2 to 3 Greater Healing Waves.

    Conservation is key. Learn to trust your other healers because overhealing WILL screw you over on this fight.
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  5. #5
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    Make sure EVERYBODY stacks before feud (not fued) even starts doing damage, then they just need to drop their ground heals and keep everybody above 20% until the ability is over, then spread for the incoming massacre and heal as normal.
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  6. #6
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    With that setup you shouldn't have any problems at all on this encounter if they use their brain and understand the mechanics during the encounter.
    My first guess would be that your healers keep the DPS waaaaaay above 10k, which is completely meaningless.
    2. You're not rotating healing CDs
    3. You're not stacking properly
    4. You're staying stacked even after the Bot goes online.
    5. Not spreading out properly.

  7. #7
    Is everyone using what self heals they have to help out? Also, you only need to get to 10k when the bot is online so the mana shouldnt be a problem.

  8. #8
    Healers really shouldn't go OOM. Despite this being a healing intense fight, it's not heavy on heals.. if that makes sense. Do NOT heal people past 10k hp. Leave people low (except the tanks obviously).

    Basically, you're only healing 2 people once every 15 sec (or whenever the slime thing is) and the tanks. That's less than most. They're probably healing more than that, causing them to go oom.

    I don't say this to be rude, but your healers just need to play better. We had the same problem when we did the fight a while ago, and it just came down to healers having to play better.

    Also stack up for the system failure and AOE heal. And don't click lightwells during that, click it when you leave the aoe to spread out so you're healed passed the massacre.

  9. #9
    Have your boomkin use its tranquility when the resto druid cant so every other one in most cases. Your mage can put up his mana shield and save some dmg taken that way. The lock can death coil on cd and life drain for that phase. When we first started doing it we had ppl bandaging durring fueds to help with healing, its not much but if you live thats all that matters.
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  10. #10
    A few things we did that helped us when we were working on the fight:

    -Make sure non-healers are tossing using their big healing cooldowns during Feud. This helps to prevent the healers from falling behind. With two druids and a paladin that aren't healing, this may be a big help for your group. We found that our ele shaman and an spriest were able to help us out a lot on Feuds where healer cooldowns were in short supply.
    -I believe that the timing on the first feud is such that a soulwell dropped just before the pull will still be up, allowing everybody to get a second healthstone.
    -Nature resistance might help. It doesn't look like you have a shaman or hunter though...

    Also, is your Warrior using Rallying Cry during one of the Feuds? That can give healers a little extra time to catch up during Feud.

  11. #11
    Don't use the healing CDs until midway through the feud cast. Entire fued is about 30 seconds, the heavy damage doesn't start until 15 seconds in. Make sure people spread out fast when feud is over.


    Rouge fued.

  12. #12
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    Quote Originally Posted by Lujanera View Post
    A few things we did that helped us when we were working on the fight:

    -Make sure non-healers are tossing using their big healing cooldowns during Feud. This helps to prevent the healers from falling behind. With two druids and a paladin that aren't healing, this may be a big help for your group. We found that our ele shaman and an spriest were able to help us out a lot on Feuds where healer cooldowns were in short supply.
    -I believe that the timing on the first feud is such that a soulwell dropped just before the pull will still be up, allowing everybody to get a second healthstone.
    -Nature resistance might help. It doesn't look like you have a shaman or hunter though...

    Also, is your Warrior using Rallying Cry during one of the Feuds? That can give healers a little extra time to catch up during Feud.
    Yes, you can indeed time the Soulwell, so that you can use it on first Feud - covering the first critical seconds - and then have your raiders take a new one. You have so many Druids, have them rotate Tranquility. I'm a Feral Bear and when we did normal Chim, I always popped my Tranq during a Feud phase. Most times no other raid walls were needed, when I popped my Tranq.

    But since you have that many Druids, you could easily use a Bear Tranq with a Priest raid wall etc. When Feud is over, you gotta get out fast. Have the Bear use his/hers Stampeding Roar on the first Feud, it should be usable twice during the fight.

  13. #13
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    Assign the resto to tank and double strike soaker. Priests on raid. Make sure healers are only keeping people at 10k. DBM gives you a count down for System Failure (which means Feud) so everyone should know when it's coming. Use your tranq on the first feud because it'll likely work out you'll get it back again prior to ph2. You have 15 seconds once feud begins to get people high enough to stand the caustic slimes but try and time it so that when the massacre hits at the end of feud people are down around 10 -> 20k.

    When not in feud make sure people are not stood on top of one another /range 10 for safety....
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  14. #14
    - Make sure both priests spam circle of healing/prayer of healing for all the Feuds. Resto druid should always toss wild growth + swiftmend AoE heal when available, and blanket all raid with rejuvenation.

    - Feud always eats about 30-40% of your healers mana, but they need to learn to recover during non Feud phases (DON'T try to top off any non-tank).

    - Make sure they rotate their cooldowns correctly (if they blow them all in first Feud means they won't make it during 2nd). An example would be something like this:
    Feud 1: Resto druid uses Tranquility.
    Feud 2: Disc priest uses the barrier and the moonkin uses his own Tranquility
    Feud 3: Resto druid either uses Tranquility again or goes ToL form and spams lifebloom+rejuvenation all over the raid
    Etc...

    - Also important, have your raid pay attention to timers, and gather up 2-3 seconds before Feud starts.

    - Like above, breaking apart quickly after the third ooze splat is very important.

    - Teach your dps to use defensive cooldowns, and persuade them to not pay attention too much to their damage done during this time, considering the big debuff on hit chance they will all have because of the ooze spit.

  15. #15
    1st 1 have ur resto druid use tranquility. second have ur priest use there healing thing 3rd have the boomkin and tank use theres 4th...hmm..heal like hell?
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  16. #16
    Outside of Feuds, have the Druid main tank and the Paladin taunt off for Double Attacks.

    Put the Resto Druid on the OT. His sole job on the fight will be to top off the Paladin for Double Attacks while maintaining Lifeblooms on the MT so he gets a continuous stream of healing.

    Use DBM, and turn on the setting that places a raid target icon on the spit targets. Have one Priest heal the skull target, and have the other heal the X target. One Flash Heal will be enough to make the target safe.

    Whenever a Massacre goes out, one Prayer of Healing from each Priest in each group and a Circle of Healing should be enough to bring the entire group up beyond 10k HP. If you're not quite there, you can have the Resto Druid also throw out a Wild Growth after each Massacre to help out. Mastery ticks from the Holy Priest should bring up anyone who doesn't quite reach that threshold. In the worst case scenario, they'll have to throw out a second PoH.

    *This is key: Remember that outside of Feud phases, the entire raid needs ONLY to be above 10k HP. Any more than 10k HP is complete overheal and wasted mana. Only the Off-Tank needs to be topped off for the double attacks. Even the Main Tank needs to be only above 10k HP. Maintaining Lifebloom and keeping Renews on the MT should be enough to keep him at that point for ever boss melee without ever having to throw a direct heal on him (Chimaeron's melee swing speed is very, very slow).

    During Feuds, rotate cooldowns. If you have bad DPS, you'll probably push him in the fourth or fifth Feud. Good/decent DPS will push him in the fourth. Good DPS will push him in the third. You want to push him in the fourth at the very latest. Going to the fifth will be tough.

    Remember that even in Feuds, you only need to maintain the raid's HP at a high enough level where they'll survive the next Spit. In Normal, I think the raid will take approximately 30-35K with Nature Resist aura. At the end of the Feud when the Massacre timer comes up, you again only need to keep the raid at 10K HP. Any more is, again, wasted mana and overheal.

    MAKE SURE THE HUNTER PUTS UP NATURE RESIST AURA DURING EVERY FEUD.

    Going into a Feud phase, have everyone stack up tight immediately. Have your Holy Priest put down a lightwell. Rotate cooldowns for every Feud.

    Here's my suggestion.

    Feud 1:
    -As soon as the Resto Druid is in your stacked position, have him pop Tranquility.
    -Have the Priests chaincast PoH on the raid.
    -Maintain raid at ~40k HP+ for each Caustic Slime.
    -STOP HEALING when the phase ends provided everyone is above 10k HP.

    Feud 2:
    -Have the Balance Druid pop Tranquility immediately after getting to the stack point.
    -Have healers use AoE healing spells to maintain raid HP at around 40k.
    -Have the Disc Priest use Power Word: Barrier just before the first Caustic Slime goes out. Remember to not pop it too early, as after the Massacre there's no damage that hits the raid for a good ten seconds or so. If timed correctly, it should last for two Spits, though I may be wrong.
    -Again, stop healing after the last Spit goes out. The raid does not need to be topped off before the Massacre, they only need to be above 10k HP.

    Feud 3:
    -Have both Priests pop Divine Hymn after they get to the stack point.
    -Druid should begin AoE healing, using WG on cooldown and throwing out Rejuvs as needed. Have him Swiftmend on cooldown to maintain Efflorescence if he's spec'd into it.
    -Have the Prot Pally use Divine Guardian just before the first Caustic Slime goes out. Re-read the above sentence on timing PW:B to maximize its effectiveness.

    Feud 4:
    -The Resto Druid's Tranquility will be back on cooldown if he is properly spec'd. Use it.
    -Maintain the raid at the proper amount of health etc etc.
    -etc etc.

    Feud 5:
    -IF you get a fifth feud, your DPS is bad. Tell them to get better. This is honestly unacceptable, and you probably won't make it through the last phase.
    -Have your Feral Druid use his Tranquility as soon as he gets to the stack point.
    -Your Disc Priest's PW:B will possibly be up. Use it if it is at the same timing as above.
    -Have your Warrior use Rallying Cry at the same time.

    When you are about to push the boss into phase 2, a raid-wide debuff is applied that decreases healing taken by 99%. He pushes somewhere between 20-22%. It was glitched when the tier was first introduced. I'm honestly not sure if it's been fixed.

    -Have all three healers immediately spam heals into the Prot Paladin to top him off and hopefully maintain his health at full.
    -Have the Prot Paladin cast his Lay on Hands on the Bear Druid just as the boss is about to push into p2.

    All healers should begin DPS'ing the boss, as healing is worthless. Burn Lust and win.


    There...there's a tailor-made strategy for your specific raid composition. To continue being successful in raiding, you need to learn the tools available to you as a raid and be able to decide when they should be used. Planning out entire encounters like this is key.

    Good luck.

  17. #17
    Prot paladin can pop raid wall every 3rd Fued or so, also you have tranquility hymn and Barrior. Use them and you'd be golden

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