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  1. #41
    Uh no. What is better to Frost/Unholy/Blood PvP, being slowed only 75% when having Unholy runes on cooldown, o having a 3 sec Chains of Ice root, or having a Ranged Hard Stun? It's situational. It depends on prefference, team comp and how you play your character. None is a MATHEMATICAL cookie cutter.

    A play style can be adopted by many for working ("pick this and that, the combination works well"), but it's not the same as talents that allow no real choice as it currently is ("You didn't pick gargoyle and you're Unholy? You're retarded").
    I have to disagree in that if Asphyxiate is left in the same tier as DA and CB it won't be used for PvP. Mobility > 1 min CD stun which will be 6-10 secs max (PvP) regardless of what the tooltip says. It should be a baseline talent or taken into a different tier. A CC on the same tier as mobility talents is not at all bright and will not be taken. Even for PvE Chillblains has as much or more CC potential against melee mobs and doesn't have a CD.

  2. #42
    Deleted
    Quote Originally Posted by Kakokun View Post
    You're sort of wrong. Because blizzard still balances WoW around equality between classes that functions differently you will always have something at the top. You will have specs tailored to work the best at what comp you play and you will have players choosing different talents because they just don't know any better. No matter how blizzard changes their system it will always be like this.
    At the top for you. Me and a several other high-rated holy paladin friends of mine were discussing the first tier of talents, for example, and I've already talked about this on the page before - some of us were defending that having an on-demand 45% speed sprint from judging will probably be better, whilst others figure a 10-30% steady boost depending on your holy power will be more dynamic. We ALL know better, yet we're torn, of course the comp one plays is going to be something to take into account but it mainly depends on YOU, on what you play like and on what you feel more comfortable with, not on your team mates or their classes.

    I could be wrong (even though this is highly unlikely) but I see several talent trees without obvious choices throughout several of their tiers even after taking the player's comp into account. I see no trees that scream "you NEED to take these EXACT six talents otherwise you'll be retards that don't know any better" like you seem to know will happen.

  3. #43
    Deleted
    Can't wait to be able to make my OWN build (so to speak) without getting pointed fingers at. It's going to be nice to personalize your spec :]

    ---------- Post added 2011-10-22 at 10:54 PM ----------

    Also, it'll be a lot funnier when doing arena/BGs. I can imagine setting up a kill that's going to hurt for shit loads, expecting him to have x, when he as a matter of fact picked up z and survived the burst with that one unique ability. I for one can't wait :]

  4. #44
    Quote Originally Posted by Obelodalix View Post
    At the top for you. Me and a several other high-rated holy paladin friends of mine were discussing the first tier of talents, for example, and I've already talked about this on the page before - some of us were defending that having an on-demand 45% speed sprint from judging will probably be better, whilst others figure a 10-30% steady boost depending on your holy power will be more dynamic. We ALL know better, yet we're torn, of course the comp one plays is going to be something to take into account but it mainly depends on YOU, on what you play like and on what you feel more comfortable with, not on your team mates or their classes.

    I could be wrong (even though this is highly unlikely) but I see several talent trees without obvious choices throughout several of their tiers even after taking the player's comp into account. I see no trees that scream "you NEED to take these EXACT six talents otherwise you'll be retards that don't know any better" like you seem to know will happen.
    Well right now we're all uncertain because we haven't really gotten to test out the new system. But I assure you that we will have builds that just works better theoretically. Of course you will have people not able to reach that theoretical height and instead doing better with a different build. This is no different than how it has always been.

    My point is that as far as cookie cutters go we will still have them, the only thing that this system changes as far as PvP goes is that it will become a lot more unpredictable.

  5. #45
    but we still have to wait to see another changes. not the 100% of the skills that they showed aren't gonna be released during all this time
    You will not be forgotten, Eleanor / Steam ID / DeviantArt page / YouTube / Twitter

  6. #46
    Deleted
    Its going to be crazy hard to balance a game with this many talents will be a little like gw1 :S

  7. #47
    Quote Originally Posted by Trollspwn View Post
    It looks really interesting, sure there will be balance issues, but this helps solve PvE/PvP balance.

    But lol rogue paralytic poison mace stun 3.0
    My Magic "8 ball says"

    Will Rogues be OP? Yes
    Will Mages be OP? yes

  8. #48
    Warchief Whisperawr's Avatar
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    It is a more interesting system. I wish there were more passive and unique talents.

    I think this kind of system is how it should be, although it needs to be changed a lot. For example, some of the vital abilities are put on the same rows... And some are just too obvious of a choice. Some abilities need to be scrapped all together.

  9. #49
    Warchief Sand Person's Avatar
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    Quote Originally Posted by redruMPanda View Post
    they are making BM Hunters OP I know that much
    yea because you are psychic

  10. #50
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    Quote Originally Posted by Whisperawr View Post
    It is a more interesting system. I wish there were more passive and unique talents.

    I think this kind of system is how it should be, although it needs to be changed a lot. For example, some of the vital abilities are put on the same rows... And some are just too obvious of a choice. Some abilities need to be scrapped all together.
    Agreed, but remember that there will be a beta to go through as well as months and months of internal testing. These skills and stuff are good starting points, but are by no means complete.

    To the people saying this won't get rid of cookiecutters: That term doesn't mean what you think it means. The current talent system is very much about choosing the cookiecutter spec - these are the specs that have been mathed out and are proven to be the best possible way to spec. You might have some leeway, you might not. But overall, the progression of talents is completely fixed; you aren't going to go Arms without Throwdown and Juggernaut, and you won't take Unholy without Runic Corruption or Summon Gargoyle.

    The new system is going to encourage people trying different options. Yes, there will probably be a given "best choice" for a given situation, but there will not be a "best choice" for ALL situations.

    Do you take Enraged Regeneration, Second Wind, or Impending Victory as your healing method? Second Wind will be really effective against teams with lots of stuns, but Enraged Regeneration is a guaranteed 30% of your HP back. Impending Victory will probably work out to be more healing over time than Enraged Regeneration, but it'll come in chunks instead of all in a short period of time, and it will cost lots of Rage. None of these choices are necessarily better than the others for all situations.

    Do you take Lichborne, Bone Shield, or Anti-Magic Zone? Breaking out of that CC with Lichborne could save you a lot of damage, but Bone Shield is a more consistent damage reducer. Anti-Magic Zone isn't as potent, but you can use it to protect your friends. Which is better? It'll depend on the situation.

    That's the point of the new system. Not to get rid of "this move is the best" situations entirely, but to make it so that one move is not the best choice for all situations.

    ---------- Post added 2011-10-23 at 01:00 AM ----------

    And in regards to the people whining about the new expansion apparently being designed around PvP:

    That's the way it needs to be. Encounters can always be designed to fit the current game (no one really gives a shit about previous expansions' content, at least not as far as balance is concerned), but it doesn't work the other way. If an encounter is designed around dispels working like so, and classes doing this much damage per second, it's enormously difficult to change that if it's causing issues in PvP.

    If you design the game so that PvP is balanced and will not need significant changes, it's trivial to make sure PvE follows in line.

  11. #51
    I firmly believe that the new talent system will bring us a totally different dimention of gameplaying.Let's anticipate a extraordinary playing in WoW.

  12. #52
    I heard that in the new talent system of Cataclysm, each talent set consists of three talents which are in a clear “theme”. Among these sets, some will provide gamers utility such as movement speed increases and boosts to survivability, and at the same time some others will reduce the costs of certain situational abilities. What’s more, World of Warcraft will offer players interesting ways to customize their characters in a style of playing games which they prefer.

  13. #53
    Deleted
    I am also really interested how mutilate rogues will be. Since you can grab so many important PvP talents as mutilate, you will really be the sort of hybrid as in wotlk.

  14. #54
    Im realy excited for these changes. Making druids acctualy a class which has to switch between forms all the time. I can realy see feral/resto comming back into viability.

  15. #55
    Deleted
    Feeling very, very apprehensive about it. They've struggled to balance classes when they know exactly what builds people will use - now they have completely unpredictable builds and a new completely hybrid class to balance on top of that.

    @Doonarion: Feral's been viable for ages.

  16. #56
    It won't make PvP more interesting, it will make it even less balanced.
    Most of the talents are way too op.

    And overall they are just fixing stuff that isn't broken to begin with.
    Hi

  17. #57
    Quote Originally Posted by Balloons View Post
    Feeling very, very apprehensive about it. They've struggled to balance classes when they know exactly what builds people will use - now they have completely unpredictable builds and a new completely hybrid class to balance on top of that.

    @Doonarion: Feral's been viable for ages.
    Im talking about feral/resto as one hybrid spec liek back in bc I know its been viable... more than viable atm.

    ---------- Post added 2011-10-23 at 02:30 PM ----------

    Quote Originally Posted by Nest View Post
    It won't make PvP more interesting, it will make it even less balanced.
    Most of the talents are way too op.

    And overall they are just fixing stuff that isn't broken to begin with.
    Well we dont know how op it will be evntualy Since we dont know how much health people will be running with. And if everyclass has "op" abbilitys then nobody is realy op....

  18. #58
    Quote Originally Posted by Angy View Post
    Almost this. Most of those "3 talent tiers" will have 1 absolute choice for PvP. There must be more talent tiers or more talents in each tier.
    Not for rogues.
    It's very interesting change for PvP.

  19. #59
    The Patient warhead0's Avatar
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    I do like the looks of the new talent system, I can't wait to be able to try it first hand.

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