1. #1
    Warchief
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    Mining/Herbs Show Up After I Fly Past Em

    Little help. NOt a computer guru by any stretch. Have an issue where mining nodes/herbs show up on minimap after Ive flown past them. Not a real concern as I dont 'farm', but if one happens to be on the route I am taking, Ill stop and grab it...Anything I can adjust in settings so that this doesnt happen. ON a pc, Gateway FX540x, 3gb ram, 32bit, 2.5ghz Q6600. Planning on increasing the ram as can afford, but holidays suck with a wife that shops and kids.
    Your mother was a hamster, and your father smelled of elderberries.

  2. #2
    I think it's just lag and mount speed. I'm running an AMD Phenom II 1090t with 8 gigs of ram and a Radeon 6870HD and get the same problem. My herbalist and miner are both on 280% mount speed, herbalist DK is specced into On A Pale Horse for more speed.

  3. #3
    Yep, it happens with mobs too and i have a great computer.

    I noticed it started to happen when Cataclysm came out. They definitely did something to the affect the game engine when they updated the water.

  4. #4
    Extra RAM might help you in general (I don't know what you use your computer for) but I highly doubt it'd do anything for nodes showing up quicker... I can almost guarantee that. Have you tried adjusting the Ground Clutter Radius or Ground Clutter Density, or even possibly the Terrain Distance?

    Also, I have a great computer and it happens to me sometimes as well. Maybe adjusting those settings might help out some? I'm not sure, because I run with those settings mentioned above at their maximum, and it still sometimes happens to me, just not always.

  5. #5
    I see this also when flying by at 310%, but I assumed it was lag to the server. I had the impression that objects outside of some certain radius aren't transmitted to your client, based on the fact that npcs aren't put into your cache until you get close enough to them (like when using NPCScan). Maybe that's not true; I know you can see Deathwing from pretty far away.

  6. #6
    As a member of the IT Community, it's my "best guess", that the phenomenon we all see in game, happens for this reason. Imagine if the "game engine" had to "render" every NPC, every Mob, every tree, every shrub, every blade of grass, every rock, every creature, etc, etc, for an entire zone, so that no matter how fast you traveled, each aforementioned element of the game were "instantly" visible when you would reach it / come in contact with it. When you would zone in, especially with a sub-optimal PC system, your PC might take 10mins to render all those elements, leading to a very undesirable "gaming experience". Welcome to World of Lagcraft would be the title. So they have engineered the gaming engine to ONLY render elements that come within a certain distance of YOUR CHARACTER. I too have seen this "hey where was that ore node 2secs ago, i was right on top of it, and now it's there and it wasn't before", and I've had to reverse my current flying course and fly back and land to mine it. I have also seen the results of this in playing battlegrounds, like during LK in Wintergrasp. I think everyone has experienced, landing on a patch of ground that "at first glance" appeared to free of opposition players, only for them to "fade in" in a couple of seconds, and you go, great, I'm gonna get my clock cleaned now. LOL

    You can best see this by performing this little experiment, get on your flying mount, and find someone else flying in a constant direction, and follow them for a short while. Especially if this is a paladin with their movement buff, you will notice if you fly away at acute angle, the other player will seemingly "VANISH" from mid-air, but if you steer back to their original course, they will "sometimes suddenly" reappear on your screen, almost magically out of thin air. The gaming engine is "trying" to determine on the fly, WHAT it should render for you, in order for you to interact with, and what is considered distant enough, that the PC needn't bother rendering it at all.

    Hope this helps.

    Velen GM Purple Nurples of Elune

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