Whenever I see cool mounts/ items/ pets (and I mean really cool ones), its rather sad that the first thing that I think is TCG. Even sadder that 90% of the time it comes true.
Whenever I see cool mounts/ items/ pets (and I mean really cool ones), its rather sad that the first thing that I think is TCG. Even sadder that 90% of the time it comes true.
Now that we finally see that it's TCG related, don't see why it was implimented so early in a patch considering the earliest we'll even see it will be in July since the next 2 expansion packs coming out in Jan and April both already have the loot set for them and neither have these, so the first one after those is in July. Just don't know why so early seeing these as TCG loot.
I'm playing WoW TCG with friends - It's so much more fun than Magic, the Gathering - I have also played Magic, but it was boring compared to WoW TCG (Even Yu-Gi-Oh was more fun than Magic) - I personally never cared about the loot cards at all.... I just play the game itself.
its to late for Italian Localization, most of them just left
What he's saying is that millions of people pay a subscription fee + cost of expansions expecting new content. Instead they get reused assets, and then stuff like these TCG mounts, paid mounts/pets, etc etc is dangled in their face. The fanboys eat it up, but those with a shred of common sense realize that this stuff is replacing what should be new assets for the "base" content of the game. It is a sideways version of DLC.
I wonder if MoP will introduce instances/dungeons that are only accessible if you have a certain store bought item.
Subscription Fee pays not only for servers and support, but also a continually updated and dynamic world.
To quote their support page:
Where have these "expansive content updates" gone? Why are there paid "expansions" if there is supposed to be "expansive content updates" solely from the subscription fee itself ?In addition to benefiting from regular expansive content updates from our ongoing live development team, World of Warcraft has its own dedicated server infrastructure and internal support staff. The entire game takes place online, in a persistent, ever-changing game world that can host hundreds of thousands of players at any given time of the day. As such, it requires much higher levels of support, maintenance, and network bandwidth than other games.
As per the LFR loot restrictions, this is nice! I would sure like to see most of the items that drop become unique - It seems people roll on them to sell them for gold lately, kind of annoying. Being able to find a way to make you only get the roll bonus for one piece of tier in that slot would be nice too. Losing a tier helm to a guy wearing the 397 version of it is kinda annoying. Oh well, less QQ more pewpew =D
LFR and Normal/Heroic mode lockouts were separate from the very beginning. That was one of the selling points of LFR, in that people could run it throughout the week and not be locked out of Normal/Heroic mode version of Dragon Soul. Everybody had the exact same options for garnering loot from LFR. Everybody. KIN simply did it the proper way - Run LFR's with 3 mains and 22 alts, so the mains would get all the needed loot, whereas other guilds used an exploit (I can't and won't go into the details of what was done), and thus were banned. The first way is not an exploit. It is using ingame mechanics creatively. LITERALLY. It just took a fair bit more time to do so (having to run ~9 instances of LFR just for 1 raid group's worth of mains).
So TheLoveCraft, what is the issue that you see in the selling point mechanics of LFR and how it was implemented (as designed)?
And the quote you quoted had nothing to do with the separate lockout systems of LFR and Normal/Heroic. What they are discussing in that post is how loot is distributed to different classes/specs.
They punished people who exploited. Simple as that.
And again, what they are speaking about is loot distribution rules, not about lockouts. Go look up the LFR exploit and understand what happened, and why guilds who used this exploit were banned. And also understand the rules of how LFR works.
I'm really looking forward to see if they'll release the Italian localization!!
Oh look more Ret nerfs, fucking bullshit. At least my Sith Assassin is level 50 now.
Yay TCG loot!
Really they're worried about Ret Paladin dps being too high?Is their plan to just ignore Arms Warriors or Fire mages?
Then he's wrong in how he worded it. The mounts ARE available to him only he chooses not to try and get them.
The TCG items are nothing but toys. A perk reward for buying trading cards. A large amount of people that play the card game don't even play WoW. Do they complain because they paid for the cards but can't used the items? No.