oh yeah theres no doubt we need some sort crew skills pass on them all, as an armormech the fact i cant make the armouring mods is a total let down since modding armour is a big part of the game, but that'll take time.
quick fixes like increasing the chance to crit on the BIS items i can make, offset with the biochem changes would mean im not hugely hampered until they do a pass. also hes mentioned more schematics.
"Major changes are currently on schedule for the next major content patch, such as extractable basemods (armoring, barrel, etc.) from purple items, critical crafting successes on orange outfits, more bind-on-equip schematic drops for artifice and other professions, increased relevance of augments, better reverse engineering chance, and other improvements. We want to create significant incentive for players to engage in the crafting economy – as provider of goods or supplier - without requiring players to take up a specific profession as a ticket into endgame."
the way they talk makes me beleive they arent happy with it and changes will come in time