Poll: Your idea?

Be advised that this is a public poll: other users can see the choice(s) you selected.

Page 1 of 3
1
2
3
LastLast
  1. #1
    Deleted

    I like the idea of the *New* Warlock!

    So I've been looking at the MoP talent trees everytime they got updated, and, even though being able to specialize in spells really makes me sad, I think WoW is doing a great job making the warlock into the iconic warlock once again. In Cataclysm we had Drain Life and Fel/Demon armor. Whoopdeefuckingdoo. Everything else was minimal and it didn't really give a feeling of sucking the life out of another player. Now, I really feel the warlock awakening from a deep slumber since vanilla and is once again the evil character that I was hoping to play when I started.

    Lots of drains, fears, and the warlock has to dip into his own health pool to cast certain spells. It's like blood magic where you have to supply your own blood to perform magic. The new connection to the demon is also great. Previously we had Soul Link, which did not create any feeling of bonding. Now it seems we are getting some things where you force your demon to sacrifice itself or a part of its health to shield you or make you stronger. Also you can strengthen the demon too.

    Anyone feel the same?
    Last edited by mmoc98d1b64e82; 2012-02-16 at 11:51 AM.

  2. #2
    Deleted
    I like that we get a rather unique mechanic and I like change.

    Anything that results in the game not getting stale gets a thumbs up from me.

  3. #3
    Deleted
    I haven't really scrutinized everything, but so far I'm very positive! Let's go locks!

  4. #4
    Deleted
    I absolutely love all the new pvp features of the class, I am glad Blizzard finally gave us some proper defensive abilities... though admittedly some are a bit extreme :P

    I also love all the dark choices we will make, having a blood price on epic abilities so... Warlock ish! Cannot wait [COLOR="red"]

  5. #5
    The Insane rhorle's Avatar
    15+ Year Old Account
    Join Date
    Jul 2008
    Location
    Michigan
    Posts
    19,720
    The problem with "health dipping" mechanics is that Health is the primary factor in PvE content. Even things like hellfire could be a liability at times due to the extra strain it puts on healers. 25% of MAX health or 5% of health per second is a lot to be going out during a fight. Yes they can save your life, but they can also be a big liability. Even dark bargain could be bad if used with certain abilities. Like Ultraxion and Hour of Twilight.

    Yes all numbers and stuff aren't final and can easily be tweaked. But some things even with different numbers still carry the same built in problems.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  6. #6
    I wouldn't say the slumber has been since vanilla. Whenever WotLK came out, we got haunt and lost siphon life. That was the death of the tanking warlock imo.

  7. #7
    I don't play a lock but i'm glad to see they are trying to differentiate them from other casters with some (finally) unique spells and mechanics... instead of abilities that are basically mage spells with different graphics.
    Slaying 8bit dragons with 6 pixel long swords since 1987.

  8. #8
    Deleted
    Quote Originally Posted by rhorle View Post
    The problem with "health dipping" mechanics is that Health is the primary factor in PvE content. Even things like hellfire could be a liability at times due to the extra strain it puts on healers. 25% of MAX health or 5% of health per second is a lot to be going out during a fight. Yes they can save your life, but they can also be a big liability. Even dark bargain could be bad if used with certain abilities. Like Ultraxion and Hour of Twilight.

    Yes all numbers and stuff aren't final and can easily be tweaked. But some things even with different numbers still carry the same built in problems.
    If you spec into a few of the defensive abilites, like the shield you gain from your pet or the 10 second immunity or Dark Regeneration, you can make it rather easy on the healers. They'll be thanking you after Dark Regeneration for 50% more healing anyways. You can also always heal with some of the other new spells, like the horrify or the aoe life drain. Life drain DW when the tentacles pop out and you'll be getting 28% of your health back per second. Holy shit :O

  9. #9
    The Unstoppable Force Jessicka's Avatar
    10+ Year Old Account
    Join Date
    Feb 2010
    Location
    Manchester
    Posts
    21,087
    While there are some positives, it does irk me that we're going to have to go yet an entire other expansion of rebuilds and redesigns to get back to the point we're at now. Messing with present rotations as much as they are is a very dangerous game to play; especially since it's happening across all three specs leaving the class as a whole almost unrecongnisable.

  10. #10
    Quote Originally Posted by quran View Post
    Life drain DW when the tentacles pop out and you'll be getting 28% of your health back per second. Holy shit :O
    It's not per target anymore. 4% of max hp per second regardless of # of targets.

  11. #11
    I like the changes. The three specs are quite unique comparing to each other.

  12. #12
    Herald of the Titans Kuthe's Avatar
    10+ Year Old Account
    Join Date
    Dec 2011
    Location
    Australia
    Posts
    2,605
    I agree, I'm keen on rerolling a warlock again just because the talents look like its going to be great.

    Deep slumber since Vanilla?
    Uhh, you played Wrath of the Lich King didn't you? You know, when 80% of each of our servers were Warlocks, and you could guarantee a summon into any zone, easily.
    We stopped searching for monsters under our beds when we realized that they were inside us.

    Tell me something, my friend. You ever dance with the devil in the pale moonlight?

  13. #13
    I'm really hoping for a Warlock "Comeback" in MOP.. I recently deleted my 82 Warlock because she was so.. Unfun to play anymore. It was just so sad, to see an 82 like that deleted because it was taking up space.. Here's hoping Warlocks RETURN in MOP! :-)

  14. #14
    Deleted
    Quote Originally Posted by Kuthe View Post
    I agree, I'm keen on rerolling a warlock again just because the talents look like its going to be great.

    Deep slumber since Vanilla?
    Uhh, you played Wrath of the Lich King didn't you? You know, when 80% of each of our servers were Warlocks, and you could guarantee a summon into any zone, easily.
    Hmm I don't remember it being like that on my server. I also didn't mean that they were underplayed, I meant that they were not as iconic as they used to be and hopefully will be. The feeling of being a warlock was lost in WotLK and even more in Cataclysm.

  15. #15
    While I would like to see warlocks becoming iconic again, it should not be due to the reaons they were so in tbc.
    Being forced really into THE pvp spec as a drain tank was no doubt effective, but there was no viable alternative.
    Much like how affliction is currently by far the most viable for most pvp.
    I want real choice for whatever content I choose to participate in.

  16. #16
    Still not very happy about it. The talents nearly look identical to the previous ones ( as far as i know , the burning rush was a runspeed on use of lifetap before , and mannoraths fury is changed) , and affi didnt got a real change , which is my ms atm. Demo didnt get changed alot either , they just added things like the armor and crit buff on meta , which is already there atm. I do like the thing that your shadowbolt will splash while in meta form. I find it sad that BoD is replaced with BoA in affi spec. I like the malefic grasp , but i got a feeling that it will be more like playing my spriest then , which i dont exactly enjoy atm.

    Also , something i dont understand quite well yet ( Maybe i misesd this while being overwhelmed with a wall of text at blizzcon ) but , while malefic grasp is up , our dot tick rate is increased with 100% , does this mean that cd's and haste procs will adjust to the dots instantly again , without having to recast them?
    Last edited by mitbrandir; 2012-02-16 at 02:56 PM.

  17. #17
    Deleted
    Quote Originally Posted by mitbrandir View Post
    Also , something i dont understand quite well yet ( Maybe i misesd this while being overwhelmed with a wall of text at blizzcon ) but , while malefic grasp is up , our dot tick rate is increased with 100% , does this mean that cd's and haste procs will adjust to the dots instantly again , without having to recast them?
    Dot tick rate will not go up. They mean the duration of a channeled spell or a spell with a cast time. Instant casts are still the same.

  18. #18
    i'm still not 100% happy with some talents, we are warlocks not bloodmages :P i still wana open the dark portal and let 100 demons destroy azeroth, but what do i get? portal for my friends ... I don't have friends i only have more soulshards (still miss those lila things that were telling you "this was a paladin that i killed 10min ago and now i make a green food thing out of it hrrhrr") maybe i'm to oldschool for some stuf but let me have my few minutes of thinking back.

    i kinda like the demo + destru changes, but on the same side i hate to see that some of my spells get taken away from some specs. curse of doom and my bane .. bane is now next 4 spells do dmg to that target .. kinda sounds like massiv crap thinking about the current 15% for next 5min.

    well i wait till it's final, blizzard still got a lot of time to destroy my happy plans :P

  19. #19
    Quote Originally Posted by rhorle View Post
    Yes they can save your life, but they can also be a big liability. Even dark bargain could be bad if used with certain abilities. Like Ultraxion and Hour of Twilight.
    Anything that allows truly professional warlocks to differentiate themselves from the rest is welcome to me. Warlocks used to only get mana back through life tap (and dark pact for aff), and you could tell the difference between the good and bad Warlocks by seeing if they wait for their mana to completely deplete before life tapping up to full or life tapping when it was appropriate. The new abilities are much the same, you'll see people endlessly getting themselves killed or very nearly killed and then you'll see the people who only use them when appropriate and necessary.
    You're just jealous because the voices are talking to me!

  20. #20
    Is it just me or is Metamorphosis now like shadow form and never ends unless canceled

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •