1. #1
    Deleted

    Trouble with act2 inferno (wizard)

    Ok, so I got through act 1 with ease just after getting to 60, now I never got one shotted in act 1 at all but for some reason in act 2 (even with the Rune on energy armor) I'm getting one shotted, the rune says I will only get hit for 35% of my hp but sometimes only with one mob I get hit for 50% upwards, is this a bug?

    I have around 30k health, 24k unbuffed damage and around 30% or higher resist from all schools (poison etc...)

    My build is this,
    Shock pulse (Piercing orb)
    Arcane orb (Celestial orb)
    Mirror image (duplicates)
    Hydra (venom hydra)
    Energy armor (force armor)
    Teleport (wormhole)

    Glass cannon
    Astral presence
    Illusionist

    Can any one give me some advice on what I need to do, kiting atm isn't a big issue for me but maybe you could suggest another build for me?

    Thanks,

  2. #2
    I don't see any slows in your arsenal.
    If kiting isn't an issue, why are you struggling?

  3. #3
    Warchief DirewolfX's Avatar
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    Your resists sound pretty low to me. 30% resist all should put you at ~150 resists. You should aim for about 300. Force Armor only absorbs up to a maximum of 100% of your health. If you get hit for over 60k, you will be one shot. Picking up another 150 resist would increase your resistances roughly from 33% to 50%, which is a 25% relative reduction in damage. Something one shotting you with 60k damage would instead only hit you for 15k (not ideal, but you will survive). I run ~400ish resists and 26k health and only a few heavy hitting, easy to dodge things can 1-shot me in Act 3 (or getting vortex'd into fire chains...).

    Also, it's possible your Force Armor is running out and you don't notice it. It happens to me all the time since I dropped Galvanizing Ward.

  4. #4
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    You're better off with Seeker Missile rather than Shock Pulse in Act 2 with the large amount of ranged mobs that have annoying habits of dodging stuff.

    You're getting oneshot because your mitigation isn't high enough, 30% resist is nothing. Get ~300 resist all and then with Force Armor you should survive 2-3 hits.

    Consider using a Blizzard/Hydra build rather than an Arcane Orb one.

  5. #5
    Deffinatlly seeker missiles

  6. #6
    Herald of the Titans Varyk's Avatar
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    Seeker Missles over shock pulse
    Diamond Skin (with the 2x dmg absorb) over Teleport
    Trade Illusionist for Galvanizing Ward (being able to regen health while kiting is pretty cool)

    probably stop using Glass Cannon too, not sure why you would even be using it if ur having trouble surviving. Prodigy or Blur would be fine. I personally use Prodigy, Galv Ward, and Astral Presence.

  7. #7
    You are better off trying to skip as much of act 2 that you can because the monster's skills in act 2 are shitty and its much much easier to kite in act 3.
    I recommend dropping shock pulse for Magic Missile - Charged Blast, or Magic Missile - Seeker. Also drop teleport in favor of diamond skin. Diamond skin can help you if you make kiting mistakes and help to deal with reflective damage rares/uniques. I play with Temporal Flux instead of Astral Presence to make kiting a bit easier, but that is more of a personal preference thing.
    Obtaining 300 to all resists and 45k~ hp should be a rough estimate of what you should (or well... could) have for act 4, getting those resists up to 300 (50%) is a big deal. I had about 35k HP, 300 resists, and 26k dps when I killed Belial, there is a pretty detailed forum post I added to here on the Blizzard D3 forums about it for reference. http://eu.battle.net/d3/en/forum/top...05362?page=1#2
    Last edited by MOGATRON; 2012-06-08 at 04:03 AM.

  8. #8
    Quote Originally Posted by Varyk View Post
    Seeker Missles over shock pulse
    Diamond Skin (with the 2x dmg absorb) over Teleport
    Trade Illusionist for Galvanizing Ward (being able to regen health while kiting is pretty cool)

    probably stop using Glass Cannon too, not sure why you would even be using it if ur having trouble surviving. Prodigy or Blur would be fine. I personally use Prodigy, Galv Ward, and Astral Presence.
    glass cannon is most you need to defeat mobs before they enrage

    "How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it." —Maloth, renegade wizard
    simple just dont get hit
    http://eu.battle.net/d3/en/calculato...XOm!XYf!bbZaYc
    this is the build is run with
    might change archon and frost nova for other spells

  9. #9
    Herald of the Titans Varyk's Avatar
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    Quote Originally Posted by Archimand View Post
    glass cannon is most you need to defeat mobs before they enrage

    "How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it." —Maloth, renegade wizard
    simple just dont get hit
    http://eu.battle.net/d3/en/calculato...XOm!XYf!bbZaYc
    this is the build is run with
    might change archon and frost nova for other spells
    Right, I mean it has it's ups and downs. I haven't had trouble killing stuff without it tho. I guess my gear is better than his tho. If you were to use Glass Cannon I don't see how you could go without Frost Nova/Diamond Skin. Archon is super powerful, but not having any real way to survive (the teleport is a joke) makes me hesistant to use it for general questing on inferno. It's pretty good if ur in a group (when u have a tank of sorts) or for when u have Mirror Image up.
    Last edited by Varyk; 2012-06-08 at 04:04 AM.

  10. #10
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    I'm trying to get as much gear as I can with + all resistance however most of these are chest and legs which I already have with resistance, should I just farm act 1 inferno for a while them I can get mor gold and maybe some good drops?

  11. #11
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    I've just cleared Act 2 inferno with the following build, that lots of people tell me is rubbish but hey it has worked fine for me (and is working for the start of Act 3 okay also):

    Electrocute (Surge of Power)
    Arcane Orb (Obliteration)
    Magic Weapon (Force Weapon)
    Teleport (Fracture)
    Diamond Skin (Crystal Shell)
    Energy Armor (Force Armor).

    Glass Cannon
    Astral Presence
    then either Galvanising Ward, Illusionist, Evocation, or Prodigy I've used all 4 and gone with Galvanising ward because I'm lazy on refreshing my armor :P

    The way I did it was to get my resists to 400 res all and then go pure DPS, ignoring vitality in the main but trying to keep over 20k HP. 400 res is not enough to tank by any stretch of the imagination but it is enough to survive a few hits with force armor up and diamond skin for multiple mobs wailing on you whilst you teleport away. A lot of people don't like my build but all I do is teleport away, pew pew pew arcane orb, the odd electrocute (some people prefer hydra for this, place it down and run, that's fine, I prefer my playstyle), diamond skin when they get close, teleport away.. repeat. It's worked fine for me both solo and co-op. Not saying it's a great build by any means but it's definitely a build you can complete all of Act 2 with given reasonable gear.

    Going into Act 2 I had around 30k HP, 25k DPS and 200 resist all. By the end of it I'm sitting at 25k HP, 55k DPS and between 400-500 res and I am pretty comfortable soloing most elite packs (With the exception of a few combos), all bosses in act 2, and starting progressing through act 3.

    In regards to your gear farming question, find a way that's efficient, for me it was MF gear + butcher runs, some people go gold find gear and farm act 3 hell too, some people go GF/MF and farm SK.... sell as much as you can on the AH, and use the gold to buy better itemised gear.

  12. #12
    The Lightbringer vian's Avatar
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    you can swap all that HP for damage and do the DH thing then you're good to go. 30k is abit overkill and so is energy armor (from my PoV).
    Last edited by vian; 2012-06-08 at 01:43 PM.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  13. #13
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    Beat Act 2 last night with this build: http://d3db.com/tool/calculator/wizard/28257
    Did use something way different for Belial, but this build took me through everything before him without too much trouble
    My stats:
    23k HP
    22k DPS
    About 200 all resist

    It's all about the kiting, I found teleport: fracture with Illusionist-passive and diamond skin to be invaluable for this .. Oh, and I find hydra to be close to mandatory, huge damage boost while kiting

  14. #14
    Quote Originally Posted by Mori123 View Post
    Ok, so I got through act 1 with ease just after getting to 60, now I never got one shotted in act 1 at all but for some reason in act 2 (even with the Rune on energy armor) I'm getting one shotted, the rune says I will only get hit for 35% of my hp but sometimes only with one mob I get hit for 50% upwards, is this a bug?

    I have around 30k health, 24k unbuffed damage and around 30% or higher resist from all schools (poison etc...)

    My build is this,
    Shock pulse (Piercing orb)
    Arcane orb (Celestial orb)
    Mirror image (duplicates)
    Hydra (venom hydra)
    Energy armor (force armor)
    Teleport (wormhole)

    Glass cannon
    Astral presence
    Illusionist

    Can any one give me some advice on what I need to do, kiting atm isn't a big issue for me but maybe you could suggest another build for me?

    Thanks,
    Act 1 was easy mode, act 2 a little more challenging. Personally i did it with the following.

    27k damage
    18-20k HP
    400-500 all resists

    Magic Missile (Charged Blast)
    Hydra (Venom)
    Arcane Orb (Tap the Source)
    Teleport (Fracture)
    Energy Armor (Force Armor)
    Magic Weapon (Force Weapon)

    for passives
    Temporal Flux, Illusionist, I swapped the 3rd one between Galvanizing Ward/Glass Cannon

    If you are having surviability issues change magic weapon for diamond skin. I also messed around with Arcane Hydra instead of Venom, seemed to work really good being most of the mobs in act 2 jump around alot. Belial was tough with these stats, i consistently made it to phase 3 but then would die... Ended up doing co-op for it.

  15. #15
    A good all around spec is this:
    http://us.battle.net/d3/en/calculato...lQO!YdX!bZbbZY

    You don't need high resists as a wizard, just the ability to not get hit and enough of an HP pool to not get 1 shot (25k for act II, 38k Act II, 42-45k Act IV), which means raising your movement speed. Get at least 17%, but more is better.

    Resists are also a far more expensive(monetarily) way to go. Just learn how to kite and raise your hp to the minimums for each act and you'll be ok.

    If you want to take more than 2-3 hits and be able to shrug them off, you're playing the wrong class. Kite, kite, kite....

    I'm currently capable of 5 stack farming pretty much everything with my highest resist being 170.

  16. #16
    I'm atm at start of act3 inferno, but haven't played that yet so I dont know how this works there.

    http://eu.battle.net/d3/en/calculato...OQS!afd!bbacYZ

    I use prismatic armor because at some point I happened to stack myself quite a load of resistances. I got somewhere around ~650 phys res and 450 of everything else. I'm sure many wizards will look at me me strange for going the resistance way. I just wanted to be 3 shotted instead of 2shotted :P.

    I picked the piercing orb because, really, I want those single shots during kiting to actually hit as many mobs as possible. Venom hydra should be an obvious choice.

    I can survive hits. Kiting, shooting, kiting shooting. Add hits there somewhere and each time teleport and fracture some cannon fodder+shoot. This works as long as there are not any ... lets just say "unkillable" packs.

    Only slot I change around is that diamond skin. It is whatever I might need. Archon for some extreme stuff. Familiar with sparkfling for some even more dmg, ect.

    I also sometimes switch that blur away and get temporal flux, if I suddenly decide to get some arcane damage abilities (or other way around, I need slow to kite so I need to switch to arcane dmg).

    Only place where I did pick force armor was at belial.

    I got something around 30k hp, 30-36k dps (stuff like sparkflint changes this)

  17. #17
    Quote Originally Posted by Mori123 View Post
    Ok, so I got through act 1 with ease just after getting to 60, now I never got one shotted in act 1 at all but for some reason in act 2 (even with the Rune on energy armor) I'm getting one shotted, the rune says I will only get hit for 35% of my hp but sometimes only with one mob I get hit for 50% upwards, is this a bug?

    I have around 30k health, 24k unbuffed damage and around 30% or higher resist from all schools (poison etc...)

    My build is this,
    Shock pulse (Piercing orb)
    Arcane orb (Celestial orb)
    Mirror image (duplicates)
    Hydra (venom hydra)
    Energy armor (force armor)
    Teleport (wormhole)

    Glass cannon
    Astral presence
    Illusionist

    Can any one give me some advice on what I need to do, kiting atm isn't a big issue for me but maybe you could suggest another build for me?

    Thanks,
    Change your build to this:

    Magic Missile - Attunement
    Arcane Orb - Tap the source
    Hydra - Venom Hydra
    Energy Armor - Force Armor
    Magic Weapon - Force Weapon
    Teleport - Fracture

    Glass Cannon
    Galvanizing Wizard
    Temporal Flux

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