Originally Posted by
zinnin
It isn't on the basis of raising the skill floor, its on the basis of maintaining a decent skill ceiling. I am fine with the entry level of playing a spec being somewhat low, I am not fine with being able to perfectly play the spec within minutes of deciding to play demo.
The reason I am so fine with it is because of the fact it doesn't have an insane benefit so people that aren't good enough aren't fucked and basically just told they cannot play a warlock, which is what happens on live when a mechanic gets to difficult to use. I honestly don't think it is an issue if I want to be able to see a difference in dps between the best players, and the average players. Right now I think that gap is too large, in mists its looking to be right about where it should be, dumb down the effects of being able to min \ max anymore and that gap will be too narrow.
I don't see being able to meta whenever you want as a quality of life improvement, its simplifying mechanics just for the sake of simplicity. It isn't a roadblock like 3 stacks of SE, or having to hardcast a pet every two minutes, or having to hardcast soul fire every 30 seconds. And it wouldn't 'promote' any sort of planned use because if there is clearly no best use, or best way to spend fury you aren't encouraged to make the 'right' decision, or set aside the correct amount of fury for a situation, you are simply encouraged to just press meta whenever (which actually turns into being required to save it for AoE in every occasion simply because AoE is always going to be higher dps then single target (assuming they fix being able to leave meta when immolation aura is on)). Right now meta will be able to compete with AoE, and wanting to refresh dots will compete with the want for on demand burst for single adds. This leads to your decision being meaningful and not cheap.