Originally Posted by
PizzaSHARK
shrug, LoL is basically a watered down version of DotA. Even the big pros in LoL have admitted in interviews that they're pretty much playing LoL because it's easy money, easier than if they wanted to use DotA as a source of income. It's not a bad game, but trying to insinuate that it's on the same level as DotA as a competitive MOBA game is dishonest at best.
DotA's balanced around captains mode played at a high level, where you can choose your picks and bans strategically to prevent certain heroes from appearing in the game on your enemy's team. As a result, there are some frankly overpowered abilities and heroes, with the justification being that you can always pick or ban them so you don't have to play against them. I think that's kind of shitty - because it's no fun playing a single draft or all pick pub game and having to put up with there being no limits on those broken heroes - but it's what works, so whatever.
I'm not sure why they don't take action on heroes that are consistently appearing as first round picks or bans in nearly every game, though; Lycan, Dark Seer, Nature's Prophet. You could probably also make convincing cases for Chen, Enchantress, and Invoker. It seems to me that if these heroes are appearing consistently in almost every game, regardless of what the teams were playing as (gank-heavy, push-heavy, farm-heavy, etc), then it should be indicative of balance problems that need to be addressed.
Well, I doubt they're gonna take any action until all the heroes are in, and there won't be any heroes being added until after The International 2 this month, so I guess we'll get used to seeing Furion, Lycan, and Dark Seer in every single game, and Invoker in most. You can pretty much skip the drafting phase and know those three are either picked or banned somewhere :P