Except GW2's dynamic events are nothing like the example given. There's nothing in GW2 like being able to approach a ship with different tactics and have a different outcome. GW2's dynamic events are basically "Go to an area, kill some bears or collect some nuts or chop down some trees to progress the bar, fail or win" and a ton of variations thereof.
WoW scenarios don't exactly sound like that...
This is my signature. You will now remember me.
Where have I heard that one before? Ah yeah, Archeaology? By more I sure hope they mean more than 1 per patch.DM: More Scenarios! We’ve got a lot of really cool ideas, and this is content that we hope to make even more of as we start producing post-expansion content patches.
30-40% of the player base? If that were the case we would have well under 5 minute queues for DPS in the dungeons.
That aside, I haven't heard anyone mention enrage timers on these scenarios so why would someone queuing as a Tank or Healer cause the group problems? Tanks do decent enough damage these days and most healers can still do some damage. Additionally there is always dual spec if you feel you absolutely must DPS for these.
So it's basically a dungeon + collecting bear asses? Cos that's the vibe I'm getting.
So basically they will be like Molten Front giants - but more mechanics
Just hope they do Scenarios for 1-58 / 58-70 / 68-80 / 80-85 also
They are easier than those dungeons, as any three players can do them. There is some downtime in some of the scenarios, waiting for the NPC to walk forward or a new part of the event to start. You queue for Scenarios like you queue for dungeons right now, there is no place in the world to go to queue for them.
Closer to group quests than dungeons in terms of difficulty.