Thread: I feel sorry...

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  1. #1

    I feel sorry...

    ....for the guy who has to remove the "Work in Progress" tag from every cutscene in the whole game.

    How long do you think it's been since he last slept? :P

    toomanyrifts.blogspot.ca || A Gaming Blog

  2. #2
    Deleted
    If the only thing they have done is remove the "work in progress" tag from the cutscenes i'll be pretty disappointed.

    Since those cutscenes were just awful and out of place when I played the open beta :|
    Last edited by mmoc3784f78918; 2012-08-24 at 08:00 PM.

  3. #3
    I thought the cut scene were pretty good.

  4. #4
    That's what interns are for :P

  5. #5
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Blimey View Post
    If the only thing they have done is remove the "work in progress" tag from the cutscenes i'll be pretty disappointed.

    Since those cutscenes were just awful and out of place when I played the open beta :|
    That's pretty much what they did. The tags weren't there in the stress tests.

    Far as I can tell, these "cutscenes" are two "talking heads" placed before a simple background that represents the location the scene takes place in.

    I desperately hope to be proven wrong.
    Last edited by DrakeWurrum; 2012-08-24 at 08:02 PM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  6. #6
    Quote Originally Posted by Blimey View Post
    If the only thing they have done is remove the "work in progress" tag from the cutscenes i'll be pretty disappointed.

    Since those cutscenes were just awful and out of place when I played the open beta :|
    I like them, they're different.

    But, think of all the work that ONE GUY has to do. He's prolly been locked in a cubicle for ~2 weeks removing them all....

    toomanyrifts.blogspot.ca || A Gaming Blog

  7. #7
    Quote Originally Posted by Nickname View Post
    That's what interns are for :P
    Nice to know... -.-

  8. #8
    If you are hoping for different conversation cutscenes then you are going to be disappointed.

  9. #9
    Quote Originally Posted by willowe View Post
    ....for the guy who has to remove the "Work in Progress" tag from every cutscene in the whole game.

    How long do you think it's been since he last slept? :P
    Realistically seen, I'd bet they just had the tag graphic blended in by the software itself so that there wouldn't be the need for tremendously unneccessary work like that. They'd just have to dismiss a line of code that way.

  10. #10
    Deleted
    Probably not too difficult to write some code to remove them.

  11. #11
    meh they do their job.

    spoiled by SWTOR's cutscenes? thats too damn expensive.

  12. #12
    I actually like how Skyrim did their conversations, it wasn't a cut scene at all, it was right in the game. Not sure if you could do it like that in an mmo though.

  13. #13
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    Quote Originally Posted by Doozerjun View Post
    I actually like how Skyrim did their conversations, it wasn't a cut scene at all, it was right in the game. Not sure if you could do it like that in an mmo though.
    I would've preferred it that way, that's for sure.

    In the cutscenes now they just stare lifelessly at nothing while they babble on with nothing going on in the background... Reminds me of the cutscenes in Oblivion where time just stops so people can tell you about something you probably don't care about.

  14. #14
    Quote Originally Posted by Blimey View Post
    I would've preferred it that way, that's for sure.

    In the cutscenes now they just stare lifelessly at nothing while they babble on with nothing going on in the background... Reminds me of the cutscenes in Oblivion where time just stops so people can tell you about something you probably don't care about.
    Only problem with the skyrim way is that you would have people always in your shot when talking to people.

  15. #15
    Quote Originally Posted by willowe View Post
    ....for the guy who has to remove the "Work in Progress" tag from every cutscene in the whole game.

    How long do you think it's been since he last slept? :P
    It probably takes about 5 minutes to remove the code which places the tag in the first

    I don't like the cutscenes as well, I find them to be disruptive.

  16. #16
    It would have been easy to do, this would have been a over-lay on all of the cut scenes , it would be as simple as removing the actual over-lay from the game. For anyone who uses photo-shot, think of the idea of layers in that. Its the same thing tbh

  17. #17
    Quote Originally Posted by Nickname View Post
    That's what interns are for :P
    That's what programs are for.

    /delete "Work in Progress Banner". I'm not a programmer in any way but I don't see it being much harder than that.

  18. #18
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Doozerjun View Post
    I actually like how Skyrim did their conversations, it wasn't a cut scene at all, it was right in the game. Not sure if you could do it like that in an mmo though.
    Fully agree with this, and fully prefer it. WoW also has plenty of dialogue going on like this.

    There's cutscenes where an event or object or person outside of the scene are referred to (such as "What the hell is that thing doing?!") which are not properly shown simply because it's a cutscene.

    The cutscene for the College of Dynamics personal story specifically comes to mind.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  19. #19
    Quote Originally Posted by DrakeWurrum View Post
    That's pretty much what they did. The tags weren't there in the stress tests.

    Far as I can tell, these "cutscenes" are two "talking heads" placed before a simple background that represents the location the scene takes place in.

    I desperately hope to be proven wrong.
    That's because art and animation are the two main limiting factors on content production for an MMO.

    The more movie-like cut scenes are, the less content you can produce (for the same money), because your animation budget just went through the roof.

    It's a trade-off that you have to make.

  20. #20
    I haven't played the beta so I can't tell you exactly how it would be removed because I haven't seen the cutscenes. But my guess would be they use preprocessor conditionals. For example:

    #ifdef DEBUG
    // code to display banner
    #endif

    then at the beginning of the code they have #define DEBUG 0 or 1 so that to remove debugging output you only have to change one line of code.

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