Where did people get the Guild Wars 2 is "Redefining the Genre" crap from?!
I've been playing for the last week and love the animations, the skills, the way you swap weapons and get a whole new set of skills but really don't see that its vastly different to anything we've seen before.
The world events are basically just quests you don't have to pick up or hand in, as most of them take place in the same way in the same place, like a quest does. Also this is hardly a new concept - they are identical to rift's in Rift just more common.
The graphics aren't "ground breaking" in the sense that TERA's are as good if not better.
The story quests are great but again, this was done in Age of Conan and SWTOR.
Points of Interest are quite cool but again, all you do is run to them and 90% of the time there is nothing there to do.
"Skill Challenges" are similar / the same as puzzles in Rift or running into an elite rare in WoW.
Vista's are, in fairness, pretty unique and I enjoyed the ones that you had to work out how to get to.
It has a cash shop that sells armor skins, experience boosts, pets, more bank space etc which you'd get in most F2P mmos in a cash shop and free in most paid mmos.
I enjoyed GW2, but I don't feel it is even close to "genre defining" and was fairly let down by how ordinary it is for an mmo. I am not here just to bash it, im curious to see why some people declare it genre defining and if anyone else agrees.