Did anybody nottice the "boss" tab on the achievement list? interesting considering most of them I haven't even seen them yet!
Did anybody nottice the "boss" tab on the achievement list? interesting considering most of them I haven't even seen them yet!
They add content, not (imaginary) power gains. That's the way the franchise is, and how it's been marketed forever. Don't like it, fine, but don't complain because it's not the same design as other games...because, guess what, other games do that, that's not and will never be the design of the GW franchise.
Did they talk about the other elder dragons? I know that so far, the main big enemy is Zhaitan but I really want it to be super Jormag or the fire dude.
I would imagine these are going to be actual expansions, not content updates. The elder dragons are a pretty big deal and will probably expand our personal story pretty far, etc. I can't see them doing all of that stuff with the other dragons in just updates but hell it's ANet who knows...
I just want Cantha.... so bad...
Do you have to be 80 for the content? because my highest is 50
For me, the problem with most MMORPGs right now is that the content is made with rushing in mind.
Content just doesn't last, the games themselves don't encourage their players to stick for a long time. They're all about dropping by in a rush and running off with all the good stuff.
That's the nature of theme park-ish MMOs, I am afraid. That content is meant to be disposable. You are suppose to desire as a player moving on to the next roller coaster. Not riding the tilt-a-whirl indefinitely.
It is a false and misplaced desire by the player to want to hang out in Gloamwood, Kingsmouth or Aerie Peak. Totally at odds with the design.
Nothing changes about characters in any other games once they hit max level either, it's simply a matter of scale. Your character might get stronger, but so will your enemies, so it's generally a wash.
This game has a plethora of it's own issues, but the one your talking about really boils down to player perception, and nothing more.
Quite a lot has changed from the days of meeting Sally Standsinfire in Sebilis. Simply marveling at the fact you both were in the same zone.
Indeed.
I don't think thats entirely it.
I want you to think of FFXI for a moment. Even after several expansions, FFXI had less content than GW2 does at release. But it kept people coming back for a long time. Why? Hard, long-term goals. You couldn't just go beat down the end bosses at 75, heck you couldn't finish your main story at 75, even if you had other players helping you. FFXI had something that, at one time, was a pretty basic idea of MMOs and RPGs, and that was long-term goals to work towards.
I'd by and large agree with you. Many MMO's these days seem to actively try to be about the semi-immediate gratification route rather than any sort of long haul reward... and much of that has to do with behavior of players, some of it has to do with devs trying to come up with ways to isolate players FROM each other (for example, what passes for griefing in a game today is absolutely nothing like it used to be), or removing any semblance of consequence due to a decision making process on the part of the player. The cycle is "why is this so grindy" followed by "there's nothing to do!" after the first statement gets appeased. And games are suffering because of it.
---------- Post added 2012-10-24 at 06:29 PM ----------
This is a great name.
---------- Post added 2012-10-24 at 06:37 PM ----------
Or back even further, Asheron's Call had a technical max level of 126.... and even though there were non-combat means of getting experience by running your own guild (think pyramid scheme), the amount of xp needed to actually hit max was so high that for the first few years, you might only see 2 or 3 people per server even close to it. IIRC, 125-126 took more xp than 1-125 did.
Granted, you didn't need to be this level to experience all the game had to offer, but certainly it wasn't something even remotely easily attainable.
Well, so far Halloween event is like NOTHING interesting to me personally. Collect candies and bags and try to predict market is all I do. New jumping puzzle? Omg so cool. Not. New dungeon? In this game? No thanks.
Well, they said that they would have more pvp updates than LoL, but since it seems hard to find any GW2 player that also plays LoL noone seem to know what that means.... an update a month, an update a year?
It's like every 2-3 weeks for League. Basically every new champion also brings a slew of PVP re-balances. Sometimes there are just updates w/o new champions. Sometimes referred to as "mid-MONTH" patches. Like July's.
Riot are up to like 150 patches now. Give or take a few.
Honestly this. They NEED to fix A LOT of broken shit before worrying about adding any more new content. Adding new content while leaving bugs in the game just adds even more bugs on top of everything. Seriously...they need to worry about fixing stuff for the next few months and then maybe come out with some new content around Christmas and the associated holiday event. It's starting to get to the point where people are abandoning certain professions and even the game itself because Anet seems to ignore a vast majority of the bugs that have been present since launch or before. It's really quite sad. I hope this doesn't portend how they plan on handling the game from here on out. Otherwise it will suffer greatly.