I think you're completely wrong, but it could be me. More feedback pls.
I think you're completely wrong, but it could be me. More feedback pls.
SW:P's DPET is so low on your sim because the sim is casting it so often: I'd guess you have low or heavy movement enabled. You should be choosing SW:P over VT until mana becomes a problem.
Last edited by Aica; 2012-10-24 at 11:41 PM.
{[( )]}
Well look at it from a general gear standpoint. Let's say you have:
476 ilvl
Raid Finder
Intellect
Stamina
Spirit
Haste
Then you recieve:
489 ilvl
Normal
Intellect
Stamina
Crit
Mastery
Even though the 489 ilvl piece is the worst itemization we can get and the 476 ilvl piece is the best itemization we can get the 489 ilvl piece will be an upgrade because of the higher allotment of stats, most prominently Intellect. In this case you could stick with the lower 476 ilvl piece because OH EM GEE Haste or use the 489 ilvl upgrade even though the secondary stats blow Shadow Orbs.
I've been generalizing here and if you're under Haste cap by a relatively narrow margin Quick in Yellows isn't a bad choice.
Last edited by Frmercury; 2012-10-25 at 10:41 AM.
I'm not going to into this too much but your logic and your arguments seem flawed and I think you're really leading people down the wrong path. You put pre and post 8085 haste levels together which makes no sense whatsoever. It would be like saying hit is worth XX before and after the hit level. I agree that intellect is key but if your PP level in a secondary stat (any stat) at that particular time is higher than 0.50 then rationally you should gem the secondary stat - this is the meaning behind PP. PP values are about as factual as you can get as they are developed from sims - your argue seems more based on feelings not back by any evidence. I remember dpsing in my holy gear and although I had more int my dps was lower because I didn't have enough haste. Think of it as a river: intellect is the depth and width and haste is the speed of the water - you need a combination of both to max benefits. I don't mean this as an attack - if you're the guy that wrote the guide on ht2 then it's a great guide and thanks for the hard work. But, your view about intellect seems contradictory to all factual evidence.
Last edited by Elicium; 2012-10-25 at 08:13 PM.
Zen trinket - With an internal cooldown of 55 seconds and its proc lasting for 15 seconds, the proc is equivalent to having a maximum of: ?
My problem is that I lose 900 int by not using the 463 int trink with a crit proc. MrRobot has it 10th on the trink list and it puts me over the haste cap so I keep using it but it seems to defy logic that its 10rd BiS. And I have seen it as hight as 4th BiS.
Currently my gear is
us.battle.net/wow/en/character/suramar/Autumnight/simple
Anyone know why its rated so high over an int trink? Im really pre raid atm so min maxing is a little silly but I want to push it as far as possible.
Any help would be great. I also switch Mindbended FDCL and MB and Halo and Cas often so please ignore.
I had troubles wit your URL, but I'll paste it for you here.
4,041 Int is HUGE from the trinket. 103 crit seems very moot as it does not stack or increase after that and is quite paltry compared to haste. (I have the mastery reforged into 300 haste)
Your iLevel is higher than mine and I raid without problems; I'm not sure why you step yourself down to just 'pre-raid'!? I would, however, get yourself closer to 15.00% hit so you won't miss as often.
Here's me.
Disc/Shadow Priest
[QUOTE=Aceso Jenkins;18877618]
For some reason it doesn’t give my human Mace speciation bringing me to expertise/ hit cap. Which makes human almost as good as Pandas I would think as long as you use a mace. Pre raid I dont have any thing from a raid yet so Im still pre raid I guess atm.
Last edited by Autumnight o suramar; 2012-10-25 at 07:40 PM.
I disagree there, but it depends on your talent choices. If you have FDCL but not DI, I think VT is better than SW:P because of the chance to proc SoD. Most priests seem to run with FDCL and not DI, so *in general* I believe VT > SW:P. Conversely if you have DI but not FDCL, SW:P gains the upper hand due to the possible procs. If you have both it is less clear. But I still believe the SoD procs make VT better (as long as you're not GCD locked).
I always put VT up first on multiple targets and then SW:P in the next round, but making sure I prioritize SoD, MB and DP over SW:P. Not sure if this is the best way theoretically though, but it feels 'right' to me.
It depends on how many targets you have. Both full duration SW:Ps and VTs are worth more than a MSp proc that goes wasted. For example, on Gara'jal in the spirit realm, as long as you have high health minions to cast dots on, you shouldn't worry about MSp at all. Therefore, you should be prioritising SW:P over VT and MSp. On a two target fight like Stone Guardians, it doesn't matter, since you'll have enough time to put both of them up, regardless (even then, SW:P + SAs > VT + MSp procs).
{[( )]}
@Haste Capping:
Here's your maths Currently I'm not going off of anecdotal or empirical evidence for my statements rather digging through exhaustive Simcraft results and profiting from others' (better than my) math.
One of the biggest things I'd like to echo is that people don't understand the fluidity and generalized nature that our PP values now have. Right now they're an averaging of averages taken from around 40 Sims iirc. This is the x-pac of self Simming and is really the only real way to get the right answer for YOU specifically.
Yeah, there's not too many situations where you're really going to have to choose. Spirits on Elegon is the only one off the top of my head.
Sorry to flay a dead horse but I went to your link and it seems to show that under the haste cap you are better off gemming pure haste if you can hit the haste cap (without sacrificing more than 650 int).
Zarque wrote: "- Reaching 8085 haste will gain you 360PP
- Before and after that specific point, Haste is worth 0.4475PP (Twintop value, personal simcraft might give you a slightly different value)
- So, clearly giving up less than 360 int to gain 8085 haste is a straightforward DPS gain
- However, since each haste you gain over int is also valued at 0.4475 you only lose 0.5525PP by swapping out haste for int.
- 360/0.5525=651.58
Therefore, you can give up 651 int for haste to gain the Haste cap and see an increase in DPS. This is mostly attained through gems.
(to verify: (651x0.4475)+360=651)"
This seems to be reinforced by other posts. Spinalcrack had a particularly interesting post where even in BIS gear (haste cap met through gear) a pure haste gem would only be slightly worse than a pure intellect gem.
Selective quoting is selective:
HOWEVER I would like to reiterate:Originally Posted by Drye
One of the biggest things I'd like to echo is that people don't understand the fluidity and generalized nature that our PP values now have. Right now they're an averaging of averages taken from around 40 Sims iirc. This is the x-pac of self Simming and is really the only real way to get the right answer for YOU specifically.
Last edited by Frmercury; 2012-10-26 at 03:11 PM.
Flashfrozen Resin Globule or Vision of the Predator as second trinket (before next DMF)
This from the person that chose to blend pre and post haste values?? You keep making statements but have nothing to back it up -pretty much the entire post that you linked goes against what you say. It's hypocritical.
Moreover, if you look in the posts above I'm the person that said to self sim to check out where haste comes out. You're the one that said: "Any time you're facing a choice to sacrifice Intellect for Haste or Spirit / Hit: DON'T. "
Worst case: even at BIS where you are post haste, a haste gem is not that much worse then an intellect gem.
If you need to sacrifice one or two int gems for haste gems to hit 8085 then it's a absolutely a DPS increase.
Last edited by Elicium; 2012-10-26 at 07:24 PM.