Thread: Threat Issues

  1. #1
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    Threat Issues

    Hey guys,

    Thought i would make a post here as a lot of you seem to know what you are talking about in regards to DK Tanking, i am struggling to keep threat on single target with my Warrior MT even though when i am taunting i am saving my Rune Strike spam for that exact moment and sometimes still seem to struggle keeping it off him which in turn messes up the debuff stacks.

    I also struggle AoE wise sometimes, even though i am using Blood Boil/Roiling Blood along with Heart Strike spam when needed.

    Character Link

    Any thoughts?

    Thanks
    Sycthe

  2. #2
    Deleted
    When it's needed to switch tanks for a raid encounter ask your co-tank to click off his vengeance after swap.
    (or make a /cancelaura Vengeance macro)

    Low veng tank picking up from high veng tank = problem no matter the class.

    It's a cooperation issue not a class issue (DKs are pretty far ahead in dmg and consequently threat atm)

  3. #3
    One thing i've noticed is that the warrior tank I play with is hit capped and exp soft capped. This last raid I went for more hit on my gear and even though i'm not expertise soft capped I noticed a difference in threat. So that could be the issue, also rune strike spam doesn't work if nothing actually hits the boss.
    The more of my behavior you accept, the less you will have to forgive.

  4. #4
    thy cap hit and exp, we don't... pretty much that...
    Not a significant issue, tbh

  5. #5
    You're logged out in your dps gear... So I can't tell.

    If you don't have any hit/exp that's probably your issue.

  6. #6
    Honorary PvM "Mod" Darsithis's Avatar
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    Quote Originally Posted by elderamy View Post
    thy cap hit and exp, we don't... pretty much that...
    Not a significant issue, tbh
    We do now. Hit/exp capping will result in better RP generation (more RS) and improve DPS and threat.

  7. #7
    Deleted
    What about telling the warrior to stop the damn dps when he see himself above you on omen? It's not that hard to figure out.

    Hit/expertise cap won't help you if the tank keep dpsing the boss with high stack of vengeance.

  8. #8
    Quote Originally Posted by Darsithis View Post
    We do now. Hit/exp capping will result in better RP generation (more RS) and improve DPS and threat.
    The gain from hit/exp capping is about 2% extra mitigation, including SoB stacks and the extra RP gen. Dps is pretty much the only reason to value hit/exp, though it is a good reason. It just comes down to the content you are doing. I raid 25H, so i'm naturaly going to value hit/exp less than a 10H tank, who simply needs to do more dps and can afford to since he isn't getting hit near as hard. That doesn't mean you couldn't hit/exp cap on 25H (i don't cap but i do get a decent amount of accuracy for 25H gara'jal) and it also doesn't mean you have to hit/exp cap as 10H either. It differs from raid to raid.
    Last edited by Reniat; 2012-11-08 at 10:20 AM.

  9. #9
    Quote Originally Posted by Reniat View Post
    I raid 25H, so i'm naturaly going to value hit/exp less than a 10H tank, who simply needs to do more dps and can afford to since he isn't getting hit near as hard.
    lol @ that

  10. #10
    25m hits harder, that's a fact. tank dps is a larger % of the raids dps in 10m, that's also a fact. I'm not sure what you're laughing at.

  11. #11
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    Quote Originally Posted by Reniat View Post
    25m hits harder, that's a fact. tank dps is a larger % of the raids dps in 10m, that's also a fact. I'm not sure what you're laughing at.
    Well probably it wasn't so clear what you meant in that statement... But after that you explained yourself a bit more and it was clear your point, at least to me...

    Probably he had to read your whole post.

  12. #12
    Honorary PvM "Mod" Darsithis's Avatar
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    Quote Originally Posted by Reniat View Post
    The gain from hit/exp capping is about 2% extra mitigation, including SoB stacks and the extra RP gen. Dps is pretty much the only reason to value hit/exp, though it is a good reason. It just comes down to the content you are doing. I raid 25H, so i'm naturaly going to value hit/exp less than a 10H tank, who simply needs to do more dps and can afford to since he isn't getting hit near as hard. That doesn't mean you couldn't hit/exp cap on 25H (i don't cap but i do get a decent amount of accuracy for 25H gara'jal) and it also doesn't mean you have to hit/exp cap as 10H either. It differs from raid to raid.
    I don't personally bother capping either (25 man FTW). I've just put myself around 4% or so on each. I didn't really lose any survivability that my healers have noticed and I've seen an uptick in RP gen and consequently, death strikes and dps. Diseases are far more consistent, too, which is nice to see. Before, they could fall off some mobs in an AoE situation due to blood boil not hitting every target to refresh.

  13. #13
    When you taunt the other tank has vengeance and you don't.

    Even if you're doing everything right the other tank is probably going to have to chill out until you take a couple of hits.

  14. #14
    Simple answer is the other tank stops for a tiny bit of time for you to ramp up, in the period between an initial taunt, (you should have decent threat anyway with you having been attacking the boss as well) you should be able to get up past him in threat, if you struggle towards the end of the taunt apply a death grip as well and you should be golden. Any more time needed you're either not doing damage to the boss before hand, your hunters/rogues are failing you for no tricks or md or the warrior is spamming high threat abilities even when he should be dropping off the threat meter. Cancelling the vengeance aura shouldn't be needed at all and in 10 mans the 20 seconds albeit decaying ap will help with raid DPS anyway. I personally have 1.38% hit and about 3% exp and have no trouble at all with threat generation.

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