Not enough people would be into it for the resources that it would take to make it work. Like others have said, just do it on your own.
Defo
I would try it
Dum idea
Not enough people would be into it for the resources that it would take to make it work. Like others have said, just do it on your own.
You thought the leaden winter would bring you down forever, But you rode upon a steamer to the violence of the sun...
And you see a girl's brown body dancing through the turquoise, And her footprints make you follow where the sky loves the sea.
And when your fingers find her, she drowns you in her body, Carving deep blue ripples in the tissues of your mind.
There was already the Ironman Challenge. I think that's good enough for anyone interested in a "hardcore" mode.
Terrible idea.
-No one would roll on a PvP server.
-No one would raid unless they MASSIVELY outgeared the content
-Everyone who did play on a PvP server would be either a Rogue or Feral Druid
PEPE SILVA, PEPE SILVA
What a waste of blizzs money. Where do people even get these ideas? And D3 is a single player game so that is why it has it. Its like hardcore mode on fallout NV.
Aye mate
Just delete your character, or trash all your gear when you die.
Hardcore server achieved.
In another game, your character had 100 lives. So the occasional death to DCing or lag or even carelessness wasnt too major as long as it didnt happen a lot, but once you used up your 100th life, it was over, and your char was gone.
It keeps things fresh and interesting by having people always changing and also adding a new layer of strategy and planning to things since there are real consequences for failure and carelessness.
However, this kind of thing wouldn't work in WOW because WOW wasn't originally designed for this kind of system. In WOW, you're supposed to die a million times and death is only a minor deterrent. Well it isn't really a deterrent at all really, it's just kind of the way the game lets you know you failed what you tried.
If you want something like this, you're better off getting it from another game, not trying to adapt a game like WOW to suit a system like this, it just wouldn't work. You would have to fundamentally change so many things that it would be more practical to make a new game altogether.
I like ponies and I really don't care what you have to say about that.
Troll does not and has never meant "one who is critical of your ideas." The word you're looking for is "Naysayer."
Also, to "modify and refine" involves "picking at ideas." You can't "refine" something without removing issues.
EDIT:
This is pretty much the issue. No amount of skill will ever prevent you from being ganked if you're more than 5 levels below another character. Throw in the PVP server problem, or what makes them wonderlands of awesome joy for the more sadistic of us, a max level character can float above a level 10-15 area and kill each and every person from the other faction that lands at a flight path. Or shoot them from just out of guard range. Or fly in and auto-attack them to death with virtually no way for that character to avoid it.
You bring this to a "one death and it's over" server and it will empty within days.
Last edited by TheWindWalker; 2012-11-24 at 05:58 AM.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."