I am very curious how much better mastery is going to be for mages now, I would assume that anything we can do to increase our ignite would be beneficial, has simcraft been updated with this new information? Anyone tested it out yet?
I am very curious how much better mastery is going to be for mages now, I would assume that anything we can do to increase our ignite would be beneficial, has simcraft been updated with this new information? Anyone tested it out yet?
Well, they stated in patch notes that the formula for combustion has been changed to increase the effect of Ignite, and no longer consider Pyroblast... Soo.. As Mastery effects Ignite, and ignite is now a larger contributor to combustion.. then it stands to reason that the stat weights might have a small change.... ?
Building Ignites pre-patch wasn't difficult and it will remain the same post-patch. It's relatively easy to build ~80K Ignites (RNG allowing) at ~470 iLvl, this translates to a 80K ticking combust.
As far as I can tell stat weights won't change; crit is still the biggest factor in building an Ignite, and Haste will pull ahead of Mastery just because of potential extra ticks. It may no longer be an irrelevant secondary stat, but it's probably still our weakest. IF anything, the only time you'd reforge to Mastery is just after you've reached a Haste breakpoint and have excess Haste that can't be reforged into crit.
Well the max crit potential was and still remains at 4 consecutive Crits (while having other intellect procs, pots and blabla of course).
What? Why?
Ignite mechanics haven't changed. Crit mechanics haven't changed. You still build your Ignites in the same way. Your goal is still to get your Ignite as high as possible by chaining as many crits as possible.
Previously Combustion was maybe 70-80% Ignite and 20-30% Pyro dot, and now it's 100% Ignite, so there is definitely a case for Mastery being stronger than it was, but it's highly unlikely that this makes it stronger than Haste or Crit.
I think we're talking about different numbers.
Combustion used to take the DPS of Ignite and the DPS of Pyro dot and roll that into a new dot called Combustion.
Just pulling some numbers out of my ass, but it's not hard to get an Ignite on a target ticking for say 80k and a Pyroblast ticking for 30k.
Ignite ticks every 2 seconds, so to get the DPS you divide by 2 - this is where your 50% of an Ignite tick comes in.
Pyro dot ticks every 3 seconds, so to get the DPS you divide by 3 (Pyro dot Combustion calculation is more complex than that but it's irrelevant here) - this is where your 33% of a Pyro dot comes in.
In my made up example that'd mean Ignite DPS of 40k and Pyro DPS of 10k being rolled into a Combustion of 50k, meaning 80% of Combustion's 50k came from Ignite and 20% of it from Pyro.
Last edited by JohnnyQuest; 2012-11-28 at 01:37 PM. Reason: Spelling
This is how Combustion was calculated pre-patch.
Regarding the 1 crit/2 crit response:
Pre-patch using PoM/Alter Time you could at BEST have 4 Pyro crits comprising your Combustion - often led to 40-50K Combustions with ease.
Post-patch this hasn't changed, but the DAMAGE will change, and go up.
Pyro dot crits had basically nothing to do with Combustion.Previously you needed to get crits on both your pyro dot and your ignite to maximise
My back-of-the-envelope math suggests Mastery is 30% stronger than before, placing it in between haste and crit. It's possible I missed something though.