Originally Posted by
Otiswhitaker
I doubt Titan will be as big of a success as people think it will be. Not in this market, unless it's free to play and really latches onto that whole trend (Which, I just flat out don't think Blizzard and Activision have it in them to really do F2P). But what's really working against it will be that it's a new IP, and Blizzard doesn't have a great track record in so far as it comes to being original. They've been pretty much riding on the coattails of their three franchises for like, what? 15 years now or so? But even that... People just aren't going to say "WELP! Blizzard made this! I'll throw $60 at it right away! Nevermind it's a series I've never heard of! Nevermind that it's something brand new!". It's hard, and usually impossible, and a perfect storm scenario for people that are more popular than BLIZZARD to do that, let alone them.
Plus, with MMOs, if they were at all going for WoW's audience, it just wouldn't work. It's the nature of the MMO beast. Most people stick with what they know, or just quit playing MMOs, mostly. Someone isn't going to throw away all of those characters and progression and such and such and such they've spent YEARS with, just to go to a new game. They'll stick with what they know, or go play other genres entirely. That's why WoW killers don't really ever go anywhere, usually. They try to go to a market that's not going to give them much glances. That's why something like GW2 was fairly smart. It tried to carve it's own new group of people, rather than trying to get WoW players into it. That has the ability to cause a trickle down effect, and eventually get some WoW players interested, when they're non-WoW friends are interested, and so forth.
To surmise, WoW isn't going anywhere. It's too entrenched compared to ANY MMO. Titan likely won't be it's killer. If anything will ever kill it, it'll just be dwindling interest in the genre over the next decade or so. But even then, I imagine it'll still have at least a few million players.