Imagine how annoying the outdoors and pvp death taxes would be for the more famous wow players. Some of the more known streamers/bloggers etc have massive groups of fanbois and hatesquads following them around wherever they go.
Seeing how when Swifty logged in on Stormscale EU last week for a little while, OG instantly became completely useless from the lag and hundreds of fanbois and haters gathering to see their idol/object of unhealthy jealousy. I imagine it would be very difficult for a player this known, loved and hated by many to even play the game if the death taxes were that harsh.
Don't get me wrong, I personally like the idea, I just don't think it would be viable outside of theory without some serious safeguards against griefing.
In WoW? No. WoW is a shell of what an MMO should be, and always was. I say this as a person who likes WoW more than any other MMO, so take that for what you will.
Basically, a world of instanced content with a giant lobby of quests. That's WoW. An MMO would be something more like what Ultima Online was going for. But grander. And probably only 500 people would play it
That's a naive thought. We've seen in the harder heroics in Cataclysm that something like that doesn't make people play better, it just makes them more angry and makes them avoid the content or do it with friends only.
And usually the people who play bad are the ones who start playing the blame-game. I mage breaks cc and wipes the group and immediately starts flaming the tank that he a noob for not having aggro and flames the healer for not doing his job. So that´s the people who are supposed to learn by a harder penalty ?
There should really be a serious penalty for dieing other than "Now you have to fly 20 seconds back to your corpse!".
For people pointing at HC progression and "hundreds of wipes": If the only way to do HC progression is brute-force and getting in as many kills/wipes as possible, maybe the system is just broken? A serious penalty could actually support some smart trying and reward guilds that don't just raid 24/7 until a boss is dead.
Could even make world-firsts more interesting.
Death already has the most annoying penalty of all.... loss of time.
No way, you know why? we already have the qqers moaning and killing off world pvp and world events by whining and whining about `dying` could you imagine how much theyd kick off if it gave more of a penalty? dont give the idiots a chance and theres no reason for it anyway unless your some kind of sadist? what does it possibly bring to the game? christ if your intent on making stuff harder for yourself strip your characters gear off and go run around tol barad...better then giving blizzard damm fool ideas like this.
Penalties on death cause absolutely nothing but frustration.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
I understand where you are coming from - but this would be sooooo bad if you really think about it. Someone learning the fights for example would have ZERO chance to find a patient group who would help them through it - if a player dies.... they are less useful to the party after that. It would mean you die, you get kicked. Simple.
lol - Everyone would level a healer or tank then...
No, death penalty is fine.
If anything, they should take the debuff from ressing in the angel, since they cant figure out how to properly set graveyards in every single expansion.