Another addition, worthy of notice:
- Shuriken toss will not proc utility poisons, neither from the ST itself, nor from ranged autoattacks. No more ranged crippling/paralytic.
Another addition, worthy of notice:
- Shuriken toss will not proc utility poisons, neither from the ST itself, nor from ranged autoattacks. No more ranged crippling/paralytic.
The blanket silence nerfs were retarded in the first place. Like has been mentioned, it would require adjustments to instant cast heals. You can't have one without the other, guys. Remove your bias goggles.
To quote Venruki:
Currently, melee cleaves that train a single target all game are more popular than wizard cleaves.I actually think this is a bigger problem, healers have too many instants/Aura mastery effects. I'd much rather a game where I didn't have blanket silence BUT healers had to cast to heal.
I'm so glad this change was reverted with the current state of the game.
Last edited by Mican17; 2013-01-26 at 06:43 AM.
/cheers at all the monks I saw leveling in the last 2 weeks only because on old RoP OPness.
Good changes though. And blank slience is needed as casters do not cast anymore (or only rarely for some: pally / sham / destro lock)
Well, this is bad for DK's. Now being able to getting silencefucked again my mages and locks. They should really make DK's only being able to get disarmed, it pretty fucked up being able to get disarmed and silenced.
And the Cyclone revert was really needed. Resto Druids and Boomkins really need their cyclone, atleast boomkins.
Last edited by Machomaije; 2013-01-26 at 12:46 PM.
More importantly resilience scaling appears to be nerfed on the PTR. Yay for more burst incoming.
Still doesn't help vs Silence, since you cannot use SR while silenced.
And thanks to the Totemnerf Shaman in general is now along with Disc / Holy Priest the most vulnuerable class to silence effects, since you can only use Astral Shift while silenced, personally i was actually looking forward to use Nature's Guardian as Elemental, but with these changes i'm gonna need a def CD that works while silenced.
And since RoP, Rogues Changes and Strangulate buff, you will see even more silence effects than before.
If SR would be useable while silenced, it would help a lot because other Classes such as Sp / Mage / Pally still can use their big defensive CD's while silenced, as Shaman you can do nothing while silenced except Astral shift.
Last edited by Kralljin; 2013-01-26 at 02:23 PM.
To be completely correct, with the ShamRage glyph, he could break deep and "only" have the blanket fuck him. Don't get me wrong, I'd love for my ele to be viable in PvP, but oh well...
Edit: I knod of didn't realize there were already 3 pages so I should've known your statement was already dealt with^^
Spriest back in the shadow of mage and warlock (no pun intended)
Thats how it always will be i guess
im ok with locks having back the blanket back and they have a fear. thats ok cc. mages should not get it back. frost jaw, rof, deep, poly, nova snares, blanket cs. still too much control, get rid of one please.
You can tune a piano, but you can't tuna fish.
I can't find anything that supports this claim. The earliest DR addition to patches I can find is Patch 1.4
"Patch 1.4.0 (2005-05-05): A handful of spells were added to the list of spells subject to diminishing returns in PvP". Added to, meaning the Diminishing Returns were there.
I don't mind being wrong, but I never could find anything about this claim. Could you point me into that direction?
Read the rest of the patch note you just quoted, that was the addition of DR to slowing/rooting spells.
"We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors."
"When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell."
Last edited by Assumi; 2013-01-26 at 03:56 PM.
Indeed it is, your point being? That is the earliest part of Diminishing Returns, nothing after that states it's added Diminishing Returns for CCs, just that they've changed which CCs DR with which.
Again, please point me into the right direction here, unless there is no direction.
I approve of the cyclone change. I don't approve of the CS/SL reversions though. Now that ''interrupts'' are homogenized in terms of lockout duration / cooldown, it makes no sense for blankets to stay. It basically means they're vastly superior to other interrupts.