DPS Shamans have been the top since Cata now....on the worst spec list.
DPS Shamans have been the top since Cata now....on the worst spec list.
Same as my list (so I'll not type out a near-identical copy) - but I'd make some slight caveats. Mistweaver monks are squishy - unless you stun them - in which case they are damage immune (I arena with a MW and I see so many people still trying to stun her before burst) - their rolls make them good at escaping melee, and they have some powerful anti-magic cooldowns - but if you get those on cooldown they're maybe the squishiest healer. Hard swaps are the way to kill them (without stuns). WW are very hard to kill.
60 second cloak and baseline prep is going to be amazing for rogue survivability (and I think recup got a buff). So expect to see them shift up the list.
---------- Post added 2013-03-05 at 08:36 PM ----------
Good Enh shamans are actually pretty hard to kill, between shamanistic rage / wolves / astral shift / healingstorm procs - they can mitigate anyones burst cycles (short of 30s cooldown deep freeze cycles, but most classes don't get to burst every 30 seconds) - and usually respond with some not-terrible healing of their own that is instant/uninterruptable. Ele is super squishy, but Shamanistic Rage should help this a lot.
I play a mistweaver, if we use our cds/portal we are near godlike, but if we don't we can die very easily. Also we are a total counter to melee(besides ww and feral druids), and have a few good anti casting abilties. I might be biased but if played right is is very hard to die as a mistweaver if we have our teleport set up, I am by far the least killed healer on my rbg team as long as I do not go too far into the ranks.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Last edited by Korgoth; 2013-03-06 at 01:27 AM.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
1. Rogue - They tend to die in a stun
2. DK - Same as rogue but plate armor prolongs it slightly against melee
3. Mage - they can kite well but they melt if you get them into melee range
4. Shaman - no real way to peel you, they don't die incredicbly fast but are easy to lock down
5. Hunter - They have the problem of melting if in melee range for more than a few seconds but mail armor and pet utility helps
6. Monk - Squishy but very very hard to catch up to as well as having powerful shields
7. Lock - several defensive cds as well as health returning offenseive abilities
8. Priest - Defensive cds on very short cooldowns plus hybrid healing and DP healing
9. Pally - Plate armor + bubble + hybrid healing + some defensive cds
10. Druid - extremely mobile with powerful cc, hybird healing, and a tank form on command
11. Warrior - Also extremely mobile, damage output so high it forces others to play defensively, several defensive cds, and second wind passive
Last edited by Boricha; 2013-03-06 at 01:28 AM.
as a fellow BM hunter, i feel rogues are a lot squishier than DKs, and i usually smoke other hunters if they dont have deterrance i drop them in less than 10 seconds, so i would put rogues in 1 DKs in 4 hunter in 2 mage in 3 still shamans in 5 and warr in 6
Edit: warlocks are just impossible, i once unloaded my full burst with powershot (i saw logs it did hit) and didnt remove his bubble thingy, i was frustrated, needless to say took a chaos bolt to the face and released corpse :P
Last edited by Wolfster; 2013-03-06 at 01:36 AM.
WW monk should be last on the list. Self healing, healing sphere drop area and transendence (lock port), more physical cc than you can shake a stick at. Quick getaway, good damage...Did I mention more cc than you can shake a stick at? Group damage mitigation against casters (Zen Med), pretty much free stealth breakers and 5.2 gets better. WW monk joint 12/13/14
Website made avatars are too large for this forum. Time they upgraded back to the old days when it WASN'T a problem. Curse you've dragged this forum down!
While true but compared to other specs particularly warriors recently, they are pretty underwhelming. Ele has been horrifyingly bad since 4.0 to the point that I'm starting to think Blizz purposely makes them shit so we don't have wrath elemental back.Good Enh shamans are actually pretty hard to kill, between shamanistic rage / wolves / astral shift / healingstorm procs - they can mitigate anyones burst cycles (short of 30s cooldown deep freeze cycles, but most classes don't get to burst every 30 seconds) - and usually respond with some not-terrible healing of their own that is instant/uninterruptable. Ele is super squishy, but Shamanistic Rage should help this a lot.
Whoever put Paladins at least squishiest, I pray they are talking about Holy.
I don't play anymore but when I did in the beginning of 5.1 Rets were far from non-squishy.
Call me House.
I thought ret was for levelling then you pallies went holy?
Website made avatars are too large for this forum. Time they upgraded back to the old days when it WASN'T a problem. Curse you've dragged this forum down!
The fact some people here actually did put warlock as the most durable class is pretty hilarious, or depressing
But hey, let's stay positive, 5.2 is up
In 5.2 I'd say warlocks are the tankiest class in the game. I'd go so far as to say that a demo lock is tankier than any two tank specs combined when it comes to pvp. And the other two specs compete with actual tank specs in survivability.
Squishiest is hands down shaman.
Also, arms warriors have been replaced by uh dks as being the second tankiest spec/class following locks as a whole.
Last edited by Flaks; 2013-03-06 at 05:50 AM.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Enh Shamans might be squishy, but they only die quickly if they're played by a terrible player, or are outnumbered. I think my goblin has surprised a lot of people who thought I would just be an easy kill.
Ele shaman are by far the squishiest spec-class, have been since the start of Cataclysm. 8(
Class Squishyness:
1: Mage.
2. Priest.
3. Rogue.
4. Monk.
5. Druid.
6. Lock.
7. Shaman
8. Hunter.
9. Paladin.
10. Warrior.
11. Death Knight.
Class Survivability.
1. Shaman: Ele. Paladin - Ret
2. Death Knight: Frost. Shaman - Enhance
3. Druid: Balance. Rogue: Any.
4. Druid. Feral. Monk: Windwalker.
5. Hunter: Any. Mage: Fire.
6. Death Knight: Unholy.
7. Druid: Resto. Priest: Shadow.
8. Mage: Frost. Priest: Disc.
9. Warrior: Any. Shaman: Resto.
10. Paladin: Holy. Monk: Mistweaver.
11. Locks are made of Electromatter.
You're an expansion or two behind the times now, friend. There aren't any of those anymore, not that heal for more than a trickle. Even the Soul Leech talent got turned into a temporary absorb shield this patch. Let me give you a leg up and lay out the Warlock healing options.
1. Dark Regen + Glyphed Healthstone macro: a very large 10s HoT on a 2m cooldown.
2. Ember Tap (Destro only!): a spec-specific instant medium heal at the cost of their main damage resource.
3. Drain Life: heals for about 8000 per second, less debuffs. Inconsequential.
4. Glyph of Siphon Life: heals for less than Drain Life. Meaningless.
So if you're facing a Demo or Afflic, all you have to worry about is the purple swirly heal every 2m. Destro can hold out longer, but every Ember Tap is a Chaos Bolt they can't cast.
Here's the thing with Warlocks. They are very hard to kill when they're chaining their defensive cooldowns. When those cooldowns are gone, they're about as durable as tissue paper. The trick to killing a Warlock in PvP is to just keep the pressure up. If you chain your CC till those cooldowns are gone and don't die or let them shake you off, they will squash quickly.