Volley was exactly like Blizzard and they removed it because it "wasnt fun." It was the only ability we could use in melee range. Now its not so much of a problem but it also didnt need a target like multishot does which become annoying when you are AoEing lots of little things that die constantly. You have to keep tabbing to get a new target so you can keep up AoE. IMO thats not as fun as raining arrows from the sky on top of enemies.
We dont miss monkey because we never used it and fox isnt necessary anymore that we can dps while moving in the only aspect we use anymore.
I think it would have been cool if they reworked Hunter's Eye for the BMs as a swap that makes the hunter automated(trying to keep distance while doing some basic spells, like the pet does atm) and you turn into the pet with loads new spells acting almost like a druid in cat/bear form. The pet is then the main DPSer and the hunter gets slightly less DPS output.
I agree with the point made by the OP, if not the sentiment behind it. Bloat is becoming a problem with a lot of classes when it comes to self-buffs on cooldowns. I don't like having to juggle 5 different short-term cooldowns alongside my ability rotation and whatever fight mechanics I'm having to deal with. It's gotten to a point where I'll take passive buffs wherever I can get them, even if they aren't as good.
Volley and Multi-shot were sort of the same thing, but MS was decidedly inferior at the time. Did Blizzard cut MS? Nope, they chose to rework it and remove Volley instead because MS "seemed more hunter-y" and volley didn't really make much "sense". -- https://blue.mmo-champion.com/topic/21537-volley-/
Still miss volley very much. :'(
Systems Designer........ Hes not the Lead Game Designer/Director, hes a Systems designer. Hes 1 part of a massive cog wheel that works in unison. To assume that GC makes all of the shots and signs off everything is naive.
Everyone has a boss and GC is definitely not the boss. Not sure why you think hes the only one calling the shots....
It seems, in this case, removing eyes of the beast was a pointless waste of time.
I really don't think anybody would have complained if it was left in, afterall, what was there to complain about, so you have some fun abilities that aren't really useful, so what? does leaving them in hurt anybody? seems like a pointless waste of effort removing the ability when obviously more people were going to be mad that it's gone than those who would have a problem with it being in the game.
Don't paladins have a glyph ability that allows them to just pray to the light? is that not bloat? it's an ability, it goes in your spell book, just because it's a glyph doesn't really make it much different IMO.
1. control your pet into attacking someone in Tanaris.
2. watch guards pound your pet and your victim.
3. flee.
4. rinse and repeat.
You cared enough to post.
Blizzard was about to face a crapstorm of bestiality lawsuits so EotB had to go as a result.
Why see them as buttons? Pick one and stick with it if they are too much trouble. Oh...you do? Good.
What you are missing is that paladins have tools for different situations. You may not like having a DPS CD available to you as a Protadin, but you don't have to use it, you don't have to hotkey it.
Rarely is not never. And as I said, you may not want it but other players might make use of it as they might, I dunno, want to do solo PvE in their tank spec?It is not a useful tool in any situation other then if the target is running away at low health, which only happens in solo PVE. Wouldn't be a big loss and it can therefor be removed. The prot rotation is already packed almost full with abilities even without HOW, there will rarely be a situation where you don't have an ability to press.
Again, if you don't use it...don't hotkey it. Bloat problem averted.
So - you want to remove a tool I and others find very useful....because you don't want to hotkey it? Lets not forget its also a racial ability.I meant that it shouldn't. It's supposed to be a change list, not a list over how things work now.
So...you want to remove part of a Warlocks raid utility because you don't like having to find a space for it on your keybars?Because it adds 1 additional ability for everyone in the entire raid without beeing strictly necessary. Heathstones are currently the biggest bloat skill in the game.
I'm spotting a pattern here.
How about leaving both it?Because they are useful in different situations. If you give people only one of them, they will complain about missing the other tool. So if we give them both in one button they can still have both abilities. Not perfect, but better then only taking one out.
No...I meant having one attack. Just...one attack. Consecrated Crusading Strike of Judgmental Righteous Wrath. Fills the role of HW, Consecration, Judgement, CS and HotR with a 30 yard range and all effect centered on the target. Has no CD and generates 1 HP.And this is getting rid of bloat by having one attack.
The trouble is you remove so many abilities that you end up just pressing one or two buttons. Once in a blue moon abilities are also OK because they often provide flavor and reward skill and class knowledge.Apperantly you didn't see that I completly replaced CS with HotR. It's nice to have abilities that can react to different situations, but when you have to many you get bloat. It's pretty much the definition of bloat; so many abilities that is situationally useful that your action bars become filled with stuff you use only once in a blue moon.
Which means you are catering only to one single solitary playstyle and role. What about the player who, as an example, likes to do solo PvE in a tanking spec and actually gets some usage out of those DPS CDs?No, you remove bloat by taking out stuff that serves functions that already exist in another skill (Crusader Strike, Divine Shield), some of the abilities that are really niche (Hand of Sacrifice, Blinding Light) and some of the abilities that simply serves no function to the Prot Paladin such as DPS increases (Hammer of Wrath, Avenging Wrath).
EJL
the bloat abilities ARE useful, that's the whole problem. There are too many useful abilities, or more specifically there are too many abilities that are response time dependent. Every single class I have has at least 30 hotkeyed buttons that NEED to be hotkeyed to play at maximum effectiveness, and still more abilities that I'm having to sacrifice having a hotkey, because 28 is the max I can control. This is bloat, because I can't reliably reach or hit more than 28 hotkeys, even 28 is a difficult stretch. A sweetspot would be 20 hotkeyed abilities. That's how many I can easily reach with a single keystroke. No more "Shift+V" "Shift+B" etc, which are now 2 keys. Abilities like Swipe are bloat, mesh it into Thrash, done. Abilities like Slice N Dice, or Savage roar are bloat, and NOBODY wants them. I don't think the bloat problem is yet out of control if all you did was PvE, I believe I could macro every class in PvE to under 20 buttons, but most player do PvP, and PvP has TONS of situational abilities that NEED to be hotkeyed (if you want to play effectively)
Just to give an example.
Abilities hotkeyed for guardian spec.
Incarnation, Cenarian ward, FF, Barksin, bearhug, PvP trinket, Thrash, Bash, travel form, bear form, maul, cyclone, enrage, warstomp, natures grasp, typhoon, wild charge, symbiosis, swipe, taunt, frenzied regeneration, mangle, skull bash, lacerate, berserk, rejuvination, savage defense, might of ursoc. 28, that's all I can cover with my hotkeys, other abilities that I would like to be able to hotkey but do not have enough reachable hotkeys. Innervate, stampeding roar, rebirth, tranquility, survival instincts, heart of the wild, hibernate, soothe, remove corruption, dash, catform. Additoinally entangling roots, wrath, moonfire, are all hotkeyed on the human form (as well as other abilities already mentioned on the bear bar, and naturally cat abilties such as maim, pounce, etc are all on the cat bar)
This IS a problem. Bloat abilities are abilities that I have either hotkeyed or would like to hotkey for some random situation where response time is a factor, since everything not hokeyed needs to be clicked.
My resto spec is even worse.
Fun?! Takes time out of trying to pull off max theoretical dps!
Blizzard streamlined the game. Which apparently means that you no longer have options to do things the way you like. Including role-playing.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Maybe something like this:
---------- Post added 2013-04-14 at 11:49 PM ----------
The RPG element of WoW is basically dead and gone. You're not "playing" a character anymore. You're controlling your optimally configured fighting piece though a series of tactical challenges, so that you can get "rewarded" with one more spin on the slot machine.
Last edited by ringpriest; 2013-04-14 at 11:49 PM.
Greg Street (alias Ghostcrawler) is the lead systems designer for World of Warcraft. He describes his role as so, "Systems design specifically is everything that is not level, story, quest or encounter design. My team handles everything from classes to mechanics to items to trade skills to achievements to UI design, and that includes the game balance."
"from classes to mechanics to items to trade skills to achievements to UI design, and that includes the game balance."
1 simple role ... mkay
k m8 , now i know another user on this forum that talks out of his ass
Last edited by mmoca65103353f; 2013-04-15 at 12:13 AM.
For your reading (dis)pleasure:
https://twitter.com/Ghostcrawler/sta...89324408709120
Originally Posted by Blizzard Entertainment