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  1. #1
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    The amount of Hit / Expertise in ToT

    Hello.

    Is it just me, or is there a serious amount of Hit/Expertise in ToT?
    Ive heard of people(even myself) have been having some troubles, reforging all there Hit or Expertise away, and still be way over capped.

    Its optional, to choose between the trinkets ofc. But, some trinkets are just better, than the current trinkets.
    Imo, hit / Expertise should only appear in gear, because its easy to reforge into the Cap. But having a Trinket with xxxx amount of Hit / Expertise almost makes it impossible. My Alt Hunter, are sitting on 9.27% Hit, with ALL the Hit reforged into Crit/haste.

    Imo, all trinkets shouldnt have Hit / Expertise as the Equipped stat. Because the amount of it, is rediclious high.
    Not taking the trinkets, because ull get way over capped, or choosing it because its still a upgrade is wired, imo.

    There are alot of trinkets in This tier, yes. But i hope Blizz will never bring up trinkets again, with that rediclious amount of Hit /Expertise on.

    Since reforgin into the cap, from gear is easy. Getting the trinkets, and reforge all the Hit or Expertise away, and still be overcapped is stupid.

    Mostly talking about Agi users here. Since im only playing Enha, or hunter myself.

    Cant speak for the rest classes

  2. #2
    As a hunter who didn't have much luck with drops so far, it's really aggravating that nearly all Valor gear has copious amounts of hit/exp. When Tortos dropped his weapon, my thought process was something like this: "Yeah, finally a 522 weapon. Wait a minute... this will put me at like 9-10% hit/exp or something. Shit."

    There are plenty of options with other stats... unfortunately the easy-to-get items (Valor gear, Tortos bow as the first ranged weapon you can get, Valor trinket/Renataki's dropped by the first boss) all have copious amounts of hit/exp.

    I understand that it would be boring if you could buy all your BIS stuff with crit and haste at the Valor vendor, so they put some less desirable stuff there... but man, I think they overdid it a bit this tier.
    Last edited by Lil; 2013-04-25 at 09:21 AM.

  3. #3
    Immortal TEHPALLYTANK's Avatar
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    They did go overboard on hit/exp this tier for plate as well, if the trinkets just had something other than hit/exp it probably would be manageable.
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  4. #4
    This is why we need the item squish. Because of the way ilevels work and the current ilevels we have, the hit and exp caps have to be low so you can hit them first tier but the amount of hit/exp on items is so large in the second if you have more than three items with hit on them you are over cap without reforging. You can get to five (depending on the slot) with reforging, but after that you have wasted stats.

    If the item squish occurs, ratings will be closer together on subsequent tiers and so will allow more leeway with caps.

  5. #5
    Quote Originally Posted by Vulpei View Post
    This is why we need the item squish. Because of the way ilevels work and the current ilevels we have, the hit and exp caps have to be low so you can hit them first tier but the amount of hit/exp on items is so large in the second if you have more than three items with hit on them you are over cap without reforging. You can get to five (depending on the slot) with reforging, but after that you have wasted stats.

    If the item squish occurs, ratings will be closer together on subsequent tiers and so will allow more leeway with caps.
    or just have higher tiers inside each expansion require more and more hit/exp. so expac5 T1 would be 7.5 hit 7.5 exp, t2 would be 9 hit 9 exp, t3 would be 10.5 hit 10.5 exp
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  6. #6
    They did say they might do this for Cata, but ended up not for some reason. Might be time to revisit it.

  7. #7
    Deleted
    The rest of the classes are in the same situation...like plates.

    The fact that the valor trinket gives +exp does not help at all(why oh why Mr.Street you let your team to put exp on the most common trinket).

    I am currently overcapped on both and the most funny part is the BIS trinket for my spec is Ji-kun's with +hit so the moment it drops Im gonna need to make a harsh decision: best trinket proc and super-over-cap (not just cap lol) or use another trinket and that situation will replicate when the last t15 piece I need for 4pc drops (overcap or no 4pc).

    And this is just at 519 ilvl....so in SoO its gonna be a party.

    Anyway Blizzard has already expressed this is an issue: Mr.Street is not completely happy with the "cap two stats and then stack as much optimal secondaries as you can" model but how his unhappiness will develop in a new stats model is currently unknown.

    If someone ask me the most easy and practical solution would be that capped stats could be completely reforged ( 100% not just 40%) as reforge source not reforge destination(= you can reforge 500 hit in 500 haste but you cant reforge 500 haste into 500 hit).

  8. #8
    At least Melees have a certain value of bypass hit cap - even if is 0.5 dps increase each point more, but the caster have 0 dps gain with more hit.

    I'll starting to reforge Stamina + Haste in Blue sockets next ring or legs I get, and I'm even 520.

    Quote Originally Posted by Primi View Post
    If someone ask me the most easy and practical solution would be that capped stats could be completely reforged ( 100% not just 40%) as reforge source not reforge destination(= you can reforge 500 hit in 500 haste but you cant reforge 500 haste into 500 hit).
    This is really a serious thing for 5.4

    Because with 550+ ilvl It's impossible doesn't lose a lot of stats with hit/expertise cap, so, they should make hit and expertise 100% reforgable like u said.
    Last edited by JV Chequer; 2013-04-25 at 12:26 PM.

  9. #9
    The Lightbringer Adramalech's Avatar
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    Quote Originally Posted by JV Chequer View Post
    At least Melees have a certain value of bypass hit cap - even if is 0.5 dps increase each point more, but the caster have 0 dps gain with more hit.
    Dual wield melee, maybe. But two-handed melee get as much benefit from hit beyond the cap as a rock does.
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  10. #10
    Immortal Ealyssa's Avatar
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    Bypassing hitcap for melee only marginaly increase DW class. 2H are on the same boat than casters.

    And my enh sham is also over hit cap, damn mail gear.
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  11. #11
    Yup, I'm sitting at 10.68% hit, which is horrible for someone like me who likes it dead on.

    I've been (un)lucky with gear, getting both the Feather(1467 hit) and Zerat(1107 hit) on my DK, which both alone pretty much hit cap me. On top of more hit gear. :/ I really need Greatsword of Frozen Hells to drop, random boss drops can gtfo.

    http://eu.battle.net/wow/en/characte...nesis/advanced
    Last edited by Soisoisoi; 2013-04-25 at 12:36 PM.

  12. #12
    Quote Originally Posted by TEHPALLYTANK View Post
    They did go overboard on hit/exp this tier for plate as well, if the trinkets just had something other than hit/exp it probably would be manageable.
    Yep, for once I actually have over the soft hit cap for Fury Warriors, simply because I don't know what to do with it, I have reforged most of it, but I'm still over the soft cap. Don't mind too much though, considering it's the soft cap after all.

  13. #13
    moonkin here, 2.26% over hitcap, all possible reforged away.

  14. #14
    even with those exp items, it is possible to make it very close to the caps for enhancement in bis (7.39% hit 7.5% exp) in full bis (ilvl 539, including 4part+ primordious gloves)

    shaman=darkscion
    origin="http://www.askmrrobot.com/wow/gear"
    level=90
    race=pandaren
    role=attack
    spec=enhancement
    professions=Engineering=600/Jewelcrafting=600
    talents=112122
    glyphs=fire_elemental_totem/healing_storm/feral_spirit

    neck=quadrahead_brooch,id=96815,stats=957agi_1555sta_651hit_651mastery,gems=320haste_60cri t,reforge=hit_haste
    feet=treads_of_the_sanguine_volley,id=95009,stats=3183armor_1222agi_2073sta_716crit_902mas tery,gems=320haste_160haste_160hit_120agi,enchant=140agi,reforge=mastery_haste
    wrists=beadyeye_bracers,id=96797,stats=2025armor_957agi_1555sta_1024haste,gems=320haste_60 agi,enchant=180agi
    finger1=radens_swift_seal,id=95021,stats=957agi_1555sta_706hit_576haste,gems=160haste_160h it_60agi,reforge=hit_mastery
    head=helmet_of_the_witch_doctor,id=96691,stats=3697armor_1519agi_2639sta_1053hit_1053haste ,gems=capacitive_primal_320haste_180crit,reforge=hit_mastery
    shoulders=spaulders_of_the_witch_doctor,id=96693,stats=3413armor_1147agi_1960sta_706hit_84 2crit,gems=80agi_160haste_320haste_120haste,enchant=200agi_100crit,reforge=hit_haste
    chest=cuirass_of_the_witch_doctor,id=96689,stats=4551armor_1519agi_2639sta_1070exp_1023mas tery,gems=80agi_160haste_320haste_160haste_160hit_180agi,enchant=80all,reforge=exp_haste
    hands=synapsestring_handguards,id=96867,stats=2893armor_1222agi_2073sta_857crit_825haste,g ems=80agi_160haste_80agi_160haste_120agi,enchant=170haste,reforge=crit_mastery,addon=synap se_springs_mark_ii
    legs=legguards_of_the_witch_doctor,id=96692,stats=3982armor_1599agi_2639sta_1103haste_1070 mastery,gems=320haste_160haste_160hit_120agi,enchant=285agi_165crit
    main_hand=hand_of_the_dark_animus,id=96886,stats=717agi_1196sta_538haste_414exp,gems=80agi _160haste_320haste_60agi,enchant=dancing_steel,reforge=exp_mastery,weapon=mace_2.6speed_91 72min_17036max
    waist=links_of_the_disintegrator,id=96846,stats=2604armor_1222agi_2073sta_895crit_751haste ,gems=320agi_320haste_320haste_120haste,reforge=crit_exp
    finger2=goresoaked_gear,id=96885,stats=957agi_1555sta_677crit_590haste,gems=320haste_60cri t,reforge=crit_mastery
    trinket1=renatakis_soul_charm,id=96741,stats=1752exp,reforge=exp_haste
    trinket2=bad_juju,id=96781,stats=1752mastery,reforge=mastery_haste
    back=grey_wind_mistcloak,id=95015,stats=1307armor_957agi_1555sta_617crit_672haste,gems=320 haste_60haste,enchant=180crit,reforge=crit_mastery
    off_hand=hand_of_the_dark_animus,id=96886,stats=717agi_1196sta_538haste_414exp,gems=320agi _320haste_60agi,enchant=dancing_steel,reforge=exp_mastery,weapon=mace_2.6speed_9172min_170 36max

  15. #15
    Just imagine next tier. Considering we'll be able to top out our items this tier at ilvl 549, particularly with the super cheap new upgrades in 5.3 and the pretty decent TF drop chance in 25M....

    They should have scaled boss hit/exp caps up slightly with new content like they said they might do in the past but never did. We'll hit cap from like, 2 pcs with expertise and 2 pcs with hit in 5.4 (slight exaggeration), it's going to be silly.

  16. #16
    Please wait Temp name's Avatar
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    My DK is currently sitting at 8.64% hit, 8.89% expertise and being unable to lose any more.
    That's in ilvl 504 gear, I can't imagine how it'll be at 520+

  17. #17
    Quote Originally Posted by Mehman View Post
    My DK is currently sitting at 8.64% hit, 8.89% expertise and being unable to lose any more.
    That's in ilvl 504 gear, I can't imagine how it'll be at 520+
    Check my post/link above, you'll see.

  18. #18
    I think it might be intentional on blizzards part. People have complained that reforging can be annoying for two reasons. 1. having to do it, and 2. Getting it right.
    If we are overloaded with hit and exp, then we all know which stats to reforge without any other thought making reason 2 go away and reason 1 easier since there is no thought to it.

    It could also help limit other stats from "capping" if everyone is over their hit/exp caps.

  19. #19
    Quote Originally Posted by Vulpei View Post
    This is why we need the item squish. Because of the way ilevels work and the current ilevels we have, the hit and exp caps have to be low so you can hit them first tier but the amount of hit/exp on items is so large in the second if you have more than three items with hit on them you are over cap without reforging. You can get to five (depending on the slot) with reforging, but after that you have wasted stats.

    If the item squish occurs, ratings will be closer together on subsequent tiers and so will allow more leeway with caps.
    Guess you haven't thought this through. Even with the itemlevel squish, if itemization was the same as it is now in ToT, we would still be over hit/exp cap.

    Item squish will just reduce the exp on a trinket, say from 1600 to 50, or 100. Then they will obviously make that 100 the same % of hit or exp as 1600 is today.

    So you would end up in exactly the same situation........

  20. #20
    Deleted
    Didn't read all the posts.

    Couldn't they just make the bosses in each tier one level higher?

    As it stands now, all raid bosses are "skull" level, Which as i understand it, is 3 levels above you. Could they not just make the first tier of raid boss "skull" level, Requiring the regular 7.5% hit and expertise. The second tier could be a "flaming skull", Being 4 levels above your character, so on and so forth. Requiring additional points into hit and expertise as new gear is available. This makes hit and expertise items a viable choice instead of something you hate because all your drops so far have had either hit or exp secondaries.

    And change blue gems, The only thing i can choose as a dps is hit and stamina. neither of which is useful.


    Saying all that, I think the hit/exp system might go away or be changed considerably next expansion. GC has expressed dislike for the system in the past

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